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Crash on fast travel and cell change


zach610

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I've been playing oblivion for many years now, and I've been having this problem from the beginning. I've learned to live with it, but I'm starting to get sick of it now to be honest. I'm experiencing CTD after about 5-10 cell changes. These are only when interior cells are included, meaning that wandering around outside in an exterior cell has never caused a crash. I'm not able to repeat a specific crash, meaning that I don't think that it's a specfic mod conflict; It seems to be a memory leak or something of that nature that occurs when I've made my computer load too many different cells. These crashes only take place during load screens (most commonly during changing interior cells, and fast traveling). Once I restart the game, then I can enter cells again for a while, until I do so about 5-10 times, then the game crashes. My computer specs are fantastic, with 8 Gb of RAM, I have a large texture pack installed, and quite a few mods. I don't ever experience lag really, only frequent crashes.

I think the weirdest thing is that it's not a particular problem with certain cells (seen commonly in mod conflicts), it happens all the time once I load too many different cells. Then I reload the game, and can get into that area perfectly fine...but within another 15 minutes I am sure to get another CTD on a loading screen.

Thanks in advance for any help, guys.

Active Mod Files:

 

00  Oblivion.esm
01  Armamentarium.esm  [Version 1.35]
02  Artifacts.esm  [Version 1.1]
03  Better Cities Resources.esm  [Version 5.4.1]
04  UOPS Additional Changes.esp
05  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
06  Oblivion Citadel Door Fix.esp
07  DLCShiveringIsles.esp
08  LoadingScreens.esp
09  fog.esp
0A  Natural_Weather_HDR_by_Max_Tael.esp
0B  Natural_Habitat_by_Max_Tael.esp
0C  OBGE - Liquid Water.esp
0D  AliveWaters.esp
0E  AliveWaters - Koi Addon.esp
0F  AliveWaters - Slaughterfish Addon.esp
10  Book Jackets Oblivion.esp
11  Torch Hotkey.esp
12  VA_BetterGold.esp
13  Spell Delete And Item Remove.esp
14  AddMapMarkers.esp
15  DLCHorseArmor.esp
16  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
17  DLCOrrery.esp
18  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
19  DLCVileLair.esp
1A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.9]
1B  DLCMehrunesRazor.esp
1C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
1D  DLCSpellTomes.esp
1E  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
1F  Book Jackets DLC.esp
20  GrimbotsSpellTomes.esp
21  ArmamentariumStaffs.esp
22  Better Unique Items.esp
23  ClassyClothingCompendium.esp
24  Dread Knight Armor.esp
25  New Frostmourne Sword by Jojjo v1_0.esp
26  vermillionandsilverthorn.esp
27  DLCThievesDen.esp
28  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]
29  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.11]
2A  ArmamentariumLL.esp  [Version 1.35]
2B  ArmamentariumLLVendors.esp  [Version 1.35]
2C  ArmamentariumLLMagic.esp  [Version 1.35]
2D  ArmamentariumArtifacts.esp  [Version 1.35]
2E  ArmamentariumLLArmaVendor.esp  [Version 1.35]
2F  Creature Diversity.esp
30  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]
31  Artifacts.esp  [Version 1.1]
32  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
33  Wayshrines.esp
34  DLCFrostcrag.esp
35  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.8]
36  Knights.esp
37  Knights - Unofficial Patch.esp  [Version 1.1.3]
38  Natural_Vegetation_by_Max_Tael.esp
39  Harvest [Flora].esp  [Version 3.0.0]
3A  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
3B  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
3C  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
3D  BrighterTorches_v1.2.esp
3E  Dungeon Actors Have Torches 1.6 DT.esp
3F  ScriptIcon_Replacer.esp
40  Toggleable Quantity Prompt.esp  [Version 3.2.0]
41  ATakesAll.esp
42  Alternative Start by Robert Evrae.esp
43  Q - Carrying Capacity x20 v1.0.esp
44  Advanced Mark & Recall.esp
45  Teleportation Spell.esp
46  SupremeMagicka.esp  [Version 0.90b]
47  SM_ShiveringIsles.esp  [Version 0.90]
48  MidasSpells.esp
49  EnchantmentRestore.esp
4A  EnchantmentRestore_Wells.esp
4B  Archery Rebalance.esp  [Version 1.0]
4C  Oblivion_Character_Overhaul.esp  [Version 2.0]
4D  Syc_LongerDaysShorterNights.esp
4E  LightSpellTorch.esp
4F  Light of the Ayleids - Torch.esp
50  Listener Overhaul.esp
51  Oblivion Prices Overhaul V.1.03.esp
52  Sigil Stones Buff.esp
53  Bravil Staff Merchant FIX (Sells Staffs).esp
54  Magicka Equipment.esp
55  xulTheEasternPeaks.esp  [Version 1.0]
56  xulJerallGlacier.esp  [Version 1.0.1]
57  xulSilverfishRiverValley.esp  [Version 1.0.3]
58  xulCliffsOfAnvil.esp  [Version 1.12]
59  xulSnowdale.esp  [Version 1.0.5]
5A  xulSkingradOutskirts.esp  [Version 1.0.2]
5B  xulAspenWood.esp  [Version 1.0.2]
5C  xulCheydinhalFalls.esp  [Version 1.0.1]
5D  xulBlackwoodForest.esp  [Version 1.1.0]
5E  xulImperialIsle.esp  [Version 1.6.8]
5F  xulBrenaRiverRavine.esp  [Version 1.1.1]
60  xulRiverEthe.esp  [Version 1.0.2]
61  xulPantherRiver.esp
62  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]
63  xulPatch_AY_AC.esp  [Version 1.1]
64  xulArriusCreek.esp  [Version 1.1.4]
65  xulCloudtopMountains.esp  [Version 1.0.3]
66  xulAncientRedwoods.esp  [Version 1.6]
67  xulAncientYews.esp  [Version 1.4.4]
68  xulLushWoodlands.esp  [Version 1.3.2]
69  xulBravilBarrowfields.esp  [Version 1.3.4]
6A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
6B  xulChorrolHinterland.esp  [Version 1.2.3]
6C  xulColovianHighlands_EV.esp  [Version 1.2.2]
6D  xulFallenleafEverglade.esp  [Version 1.3.1]
6E  XulEntiusGorge.esp  [Version 1.2.1]
6F  xulTheHeath.esp
70  xulStendarrValley.esp  [Version 1.2.2]
71  xuldarkforest.esp  [Version 1.0.5]
72  Emporium.esp
73  Better Cities .esp
74  Better Cities Full.esp  [Version 5.4.1]
75  Better Imperial City.esp  [Version 5.4.0]
76  Better Imperial City FPS Patch.esp
77  Better Cities - VWD of the IC.esp  [Version 5.3.0]
78  Better Cities - Unique Landscape Imperial Isle.esp  [Version 5.3.0]
79  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.3.0]
7A  Better Cities - Unique Landscape Panther River patch.esp  [Version 1.4]
7B  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 1.4]
7C  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 1.3]
7D  Better Cities - Unique Landscape Barrowfields.esp  [Version 1.3]
7E  The Lost Spires.esp
7F  Lost Spires + Silverfish River Patch.esp  [Version 1.0]
80  LostSpires-Everglade patch.esp
81  LostSpires-DarkForest patch.esp
82  AyleidArrows.esp  [Version 1.8]
83  GrassFix.esp
84  Bashed Patch, 0.esp
85  Potion Sorter-2081.esp
86  Soul Gems Renamed.esp

 



Also, since I fear that this might be caused more from memory problems than any mod problems, I'll leave my INI here as well for anyone who might want to take a look

 

[General]
SStartingCell=

SStartingCellY=
SStartingCellX=
SStartingWorld=

STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=

bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\tes4title.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantTreeRange=15
uGridDistantCount=25
uGridsToLoad=7
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=16
uExterior Cell Buffer=102
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SCreditsMenuMovie=CreditsMenu.bik
SMainMenuMovie=Map loop.bik
SMainMenuMovieIntro=Oblivion iv logo.bik
SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
fQuestScriptDelayTime=5.0000
SMainMenuMusic=Special\TES4Title.mp3
bUseThreadedBlood=1
bUseThreadedMorpher=1
bExternalLODDataFiles=1
bBorderRegionsEnabled=0
bDisableHeadTracking=0
bTrackAllDeaths=0
SCharGenQuest=0002466E
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
SBetaCommentFileName=
bCheckCellOffsetsOnInit=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
bWarnOnMissingFileEntry=0
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bAllowScriptedAutosave=1
bPreemptivelyUnloadCells=0
bCheckIDsOnInit=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=104857600
SOblivionIntro=OblivionIntro.bik
bUseHardDriveCache=1
bEnableBoundingVolumeOcclusion=0
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseMyGamesDirectory=1


[Display]
uVideoDeviceIdentifierPart1=3619102270
uVideoDeviceIdentifierPart2=298799424
uVideoDeviceIdentifierPart3=896425888
uVideoDeviceIdentifierPart4=902087196
fDecalLifetime=10.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=0
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
iSize W=1600
iSize H=900
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
fFarDistance=10000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2
blocalmapshader=0
bDoImageSpaceEffects=1
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
fSpecularLOD2=1300.0000
fSpecularLOD1=1000.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
iPresentInterval=1
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=10
bLandscapeBlend=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
fGamma=1.1520
bDecalsOnSkinnedGeometry=1
iShadowFilter=2
bAllowPartialPrecision=1
iShadowMapResolution=1024
bShadowsOnGrass=0
bActorSelfShadowing=1
iActorShadowCountInt=10
iActorShadowCountExt=10
bAllow30Shaders=0
iTexMipMapMinimum=0
iTexMipMapSkip=0
bDoStaticAndArchShadows=0
bDoActorShadows=0
bIgnoreResolutionCheck=0
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000



[Controls]
fVersion=1.8000
Forward=0011FFFF
Back=001FFFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Use=00FF0009
Activate=0012FF03
Block=00380108
Cast=002EFF06
Ready Item=0021FF02
Crouch/Sneak=0013FF00
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0039FF01
Toggle POV=001DFF05
Menu Mode=000FFF04
Rest=0014FF0A
Quick Menu=003BFFFF
Quick1=0002FF20
Quick2=0003FF21
Quick3=0004FF22
Quick4=0005FF23
Quick5=0006FF24
Quick6=0007FF25
Quick7=0008FF26
Quick8=0009FF27
QuickSave=003F02FF
QuickLoad=0043FFFF
Grab=002CFF07
bInvertYValues=0
fXenonLookXYMult=0.0005
fMouseSensitivity=0.0047
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020
fXenonMenuMouseXYMult=0.0003
bBackground Mouse=0
bBackground Keyboard=0
bUse Joystick=0
fXenonLookMult=0.0030
fXenonMenuStickSpeedMaxMod=5.0000
iXenonMenuStickSpeedThreshold=20000
iXenonMenuStickThreshold=1000
;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
iLanguage=0
SlideLeft=001EFFFF
SlideRight=0020FFFF
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickSpeedPlayerRotMod=3000.0000
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuStickSpeed=300.0000
iXenonMenuStickDeadZone=15000


[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
SNearWaterOutdoorID=NearWaterOutdoorLoop
SNearWaterIndoorID=NearWaterIndoorLoop
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFrameCount=32
uSurfaceFPS=12
bUseWaterReflectionsMisc=1
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsActors=1
bUseWaterReflections=1
bUseWaterHiRes=1
bUseWaterDisplacements=1
bUseWaterShader=1
uDepthRange=125
bUseWaterDepth=1
bUseWaterLOD=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
uNumDepthGrids=3

[Audio]
bDSoundHWAcceleration=1
fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
bUseSoftwareAudio3D=0
fDefaultEffectsVolume=0.5000
fDefaultMusicVolume=0.4000
fDefaultFootVolume=0.3200
fDefaultVoiceVolume=1.0000
fDefaultMasterVolume=1.0000
bMusicEnabled=1
bSoundEnabled=1
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fPlayerFootVolume=0.9000
fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=1100.0000
fHeadroomdB=2.0000
iMaxImpactSoundCount=32
fMainMenuMusicVolume=0.6000


[ShockBolt]
bDebug=0
fGlowColorB=1.0000
fGlowColorG=0.6000
fGlowColorR=0.0000
fCoreColorB=1.0000
fCoreColorG=1.0000
fCoreColorR=1.0000
fCastVOffset=-10.0000
iNumBolts=7
fBoltGrowWidth=1.0000
fBoltSmallWidth=3.0000
fTortuosityVariance=8.0000
fSegmentVariance=35.0000
fBoltsRadius=24.0000

[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=0
bUseBackgroundPathing=1

[MAIN]
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
iLastHDRSetting=-1


[Combat]
bEnableBowZoom=1
bDebugCombatAvoidance=0
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
fLowPerfNPCTargetLOSTimer=1.0000
fHiPerfNPCTargetLOSTimer=0.5000
iMaxHiPerfNPCTargetCount=4
fLowPerfPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
iMaxHiPerfPCTargetCount=4
iMaxHiPerfCombatCount=4


[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=1.0000
iHavokSkipFrameCountTEST=0
fHorseRunGravity=3.0000
fQuadrupedPitchMult=1.0000
iNumHavokThreads=5
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0


[Interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=2.1000
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneX=20
iSafeZoneY=20
iSafeZoneXWide=20
iSafeZoneYWide=20
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
bAllowConsole=1
bActivatePickUseGamebryoPick=0
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000

[LoadingBar]
iMoveBarWaitingMilliseconds=10
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
fLoadingSlideDelay=15.0000
fPercentageOfBar3=0.1500
fPercentageOfBar2=0.4400
fPercentageOfBar1=0.3500
fPercentageOfBar0=0.0600
bShowSectionTimes=0

[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=890
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=3
iDebugTextFont=3



[GamePlay]
bDisableDynamicCrosshair=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
bCrossHair=1
iDifficultyLevel=50
bGeneralSubtitles=1
bDialogueSubtitles=1
bInstantLevelUp=0
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
STrackLevelUpPath=
fDifficulty=-0.0000
bTrackLevelUps=1
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
iDetectionPicks=21
bSaveOnInteriorExteriorSwitch=0


[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
sfontfile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt
sfontfile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt
sfontfile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt


[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500


[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0


[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bUseBackgroundFileLoader=0


[LOD]
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODMultLandscape=1.0000
fLODMultTrees=2.0000
fLODMultActors=5.0000
fLODMultItems=5.0000
fLODMultObjects=5.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=2000.0000

fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fObjectLODDefault=5.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fItemLODDefault=2.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fActorLODDefault=5.0000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODQuadMinLoadDistance=65536.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandVerticalBias=0.0000

[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255

[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3


[Grass]
iMinGrassSize=80
fGrassEndDistance=8000.0000
fGrassStartFadeDistance=7000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000

[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255


[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0


[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
bDoHighDynamicRange=0


[BlurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1


[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0


[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.

[Archive]
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
SInvalidationFile=
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=BSARedirection.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[OPENMP]
iThreads=9
iOpenMPLevel=10
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
SCopyProtectionTitle2=Oblivion Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found

 

 

Edited by zach610
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looking at your mod list I rather think you are getting vram burst...this is when you have so many mods with improved textures loaded, it exceeds the vram limit that oblivion is sadly sadled with...about 1.8 gig. The game crashes because it cannot load it all into memory. If you have a 64 bit system then get the 4 gig patch from http://www.ntcore.com/4gb_patch.php

run the patch but only select oblivion.exe...not the obse loader.exe. TRhis will help, also if you havent got it use oblivion stutter remover and set the heap at 400 -1000, trial and error I am afraid.

This should help, it did wonders for my game.

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looking at your mod list I rather think you are getting vram burst...this is when you have so many mods with improved textures loaded, it exceeds the vram limit that oblivion is sadly sadled with...about 1.8 gig. The game crashes because it cannot load it all into memory. If you have a 64 bit system then get the 4 gig patch from http://www.ntcore.com/4gb_patch.php

run the patch but only select oblivion.exe...not the obse loader.exe. TRhis will help, also if you havent got it use oblivion stutter remover and set the heap at 400 -1000, trial and error I am afraid.

This should help, it did wonders for my game.

 

I think that very well might have done it! I already had Oblivion.exe patched with the 4gb patch, but I realized that I had never installed the stutter remover (I meant to...seems I forgot, and thought I did already have it installed). Well, I tried it without using the replace heap function, and that didn't help. I tried enabling the heap function and setting it to 800, still no luck. Finally, I set the heap value at 1000, and for some reason it works like a charm where other values did nothing.

 

I figured I'd give it a "stress test", so I fast traveled all around the map like a madman, went into many interior cells, ran around in the wild a bit (just to make sure everything is still stable)...and no CTD. I'm not exactly sure what this heap function does, but appreantly it helps quite a bit for me. Thanks, discovery1.

 

EDIT: I've been really testing it out to make sure my problem is fixed, and I believe it certainly is! During my time before these new settings a loading screen would have the red bar that would load maybe about half way, then freeze for a about 3 seconds, and an instant CTD (black screen). Well, during my time running around with these new settings and mods, I came upon a few loading screens that would have most likely caused a crash. The red bar loads up a little bit, then it stops for about 2 seconds just like before, BUT now it continues loading after that brief pause, and everythings fine.

Edited by zach610
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  • 2 weeks later...

I'm having a similar problem, but only in the areas surrounding Chorrol and Weynon priory. Can you help me?

I can provide a list of my installed mods, but I thought that a bit too presumptuous to start with.

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hi there!

i have the same problem. it started suddenly when i changed positions of some quest mods... got an earlier save with fast travel working but with "damaged" Weather All Natural. Made a 4gb patch, changed heap to 1000 - it didn't worked :sad:

 

Here the list of mods. Any extra information needed?

00  Oblivion.esm
01  All Natural Base.esm  [версия 1.34]
02  Francesco's Leveled Creatures-Items Mod.esm  [версия 5.0]
03  Francesco's Optional New Items Add-On.esm  [версия 5.0]
04  Oscuro's_Oblivion_Overhaul.esm
05  Mart's Monster Mod.esm
06  VASE - core.esm
07  Enhanced Daedric Invasion.esm
08  TamrielTravellers.esm  [версия 1.36]
09  FCOM_Convergence.esm  [версия 0.9.9a7]
0A  Kvatch Rebuilt.esm
0B  Progress.esm  [версия 2.2]
0C  CM Partners.esm
0D  HorseCombatMaster.esm
++  HrmnsOblivionScriptOptimizationv1.0.esp
**  OblivionMsg.esp
0E  Unofficial Oblivion Patch.esp
0F  UOPS Additional Changes.esp
10  Unofficial Shivering Isles Patch.esp
++  USIPS Additional Changes.esp
11  Francesco's Optional Chance of Stronger Bosses.esp  [версия 5.0]
12  Francesco's Optional Chance of Stronger Enemies.esp  [версия 5.0]
13  Francesco's Optional Chance of More Enemies.esp  [версия 5.0]
14  Francesco's Optional Leveled Guards.esp  [версия 5.0]
++  FCOM_Francescos.esp  [версия 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [версия 0.9.9]
15  FCOM_FrancescosNamedBosses.esp  [версия 0.9.9]
16  All Natural.esp
17  All Natural - SI.esp
++  All Natural - MMM Patch.esp
++  Better_Water-1830.esp
18  All Natural - Real Lights.esp
19  Almost Everything VWD.esp
1A  Reznod_Mannequin.esp
1B  Living Economy.esp
1C  Living Economy - Items.esp
1D  Crowded Roads Advanced.esp
1E  DarNifiedUI Config Addon.esp
1F  Map Marker Overhaul.esp
20  Map Marker Overhaul - SI additions.esp
21  DLCHorseArmor.esp
22  DLCHorseArmor - Unofficial Patch.esp
23  DLCOrrery.esp
24  DLCOrrery - Unofficial Patch.esp
25  DLCVileLair.esp
26  DLCVileLair - Unofficial Patch.esp
27  DLCMehrunesRazor.esp
28  DLCMehrunesRazor - Unofficial Patch.esp
29  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp
++  MaleBodyReplacerV5.esp
++  Darkgreen Glass Armour.esp
**  RTFemaleReplacerV12.esp
2A  DLCThievesDen.esp
2B  DLCThievesDen - Unofficial Patch.esp
2C  Oblivion WarCry EV.esp  [версия 1.08a]
2D  FCOM_WarCry.esp  [версия 0.9.9]
2E  Oscuro's_Oblivion_Overhaul.esp
2F  FCOM_Convergence.esp  [версия 0.9.9]
30  Mart's Monster Mod - More Wilderness Life.esp  [версия 3.7b3]
31  Mart's Monster Mod - Extra Wounding.esp  [версия 3.7b3]
32  Mart's Monster Mod - Zombies for Body Meshes.esp
++  VASE - Cyrodiil for MMM.esp
++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [версия 3.7b3]
33  TamrielTravellers4000.esp  [версия 1.36]
++  TamrielTravellersItemsNPC.esp  [версия 1.36]
34  ShiveringIsleTravellers.esp
++  FCOM_TamrielTravelers.esp  [версия 0.9.9]
++  FCOM_DiverseGuardUnity.esp  [версия 0.9.9]
**  FCOM_Archery.esp  [версия 1.0]
35  OOO-WaterFish.esp  [версия 1.34]
36  Ivellon.esp
37  AdenseEpicDungeon.esp
38  AHP.esp
39  Arkshtrumz.esp
3A  Armageddon.esp
3B  BladeOfTheHaunted.esp
3C  Blitz's Dungeons & Realms - Molag Fel.esp
3D  BD&R - Laughing Maw.esp
3E  BD&R - Deepgrave.esp
3F  CitadelOfMadness.esp
40  COR-Episode1 Secret of Enourk.esp
41  DarknessHollows.esp
42  Extended Imperial City Version 1.0.esp
43  Extended Chorrol.esp
44  Extended Skingrad.esp
45  Gift of Kynareth.esp
46  ImpeREAL City Unique Districts - All the Districts - Merged.esp
47  Kvatch Rebuilt.esp
++  Kvatch Rebuilt - OOO Compatibility.esp
48  Kvatch Rebuilt - Leveled Guards - FCOM.esp
49  Kvatch Rebuilt Weather Patch.esp
4A  Lost_Happ.esp
4B  Nenalata_Niryaweye.esp
4C  GTAesgaard.esp
4D  PursuitOfShade.esp
4E  rebornaylieds.esp
4F  RealmofRuun.esp
50  REX_TheLostSouls.esp
51  ScarletMonastery.esp
52  Servant of the Dawn RUS.esp
53  SunderedKeep.esp
54  TheWellOfMinlorada.esp
55  WellDiver.esp
56  DLCFrostcrag.esp
57  DLCFrostcrag - Unofficial Patch.esp
58  Knights.esp
59  Knights - Unofficial Patch.esp
**  DLC_MOBS.esp
5A  The Lost Spires.esp
5B  MannimarcoComplete.esp
++  FCOM_Knights.esp  [версия 0.9.9]
++  FCOM_EnhancedDaedricInvasion.esp  [версия 0.9.9]
5C  HeartOftheDead.esp
5D  Damarask.esp  [версия 1.02]
5E  Harvest [Flora].esp
++  Harvest [Flora] - Shivering Isles.esp
++  Harvest [Flora] - DLCVileLair.esp
5F  D2k-AutoHarvest.esp
++  Real Lava 1.3.esp
60  Cliff_BetterLetters.esp
61  Roleplaying Dialogues.esp
62  Quest Award Leveller.esp
++  Quest Award Leveller - Vile Lair.esp
++  Quest Award Leveller - Mehrunes Razor.esp
++  Quest Award Leveller - Knights of the Nine.esp
63  Alternative Start by Robert Evrae.esp
64  More Realistic Encumbrance with Fatigue.esp
65  More Capacity Encumbrance with Fatigue.esp
66  StarX Vanilla Vampires Revised.esp
67  SupremeMagicka.esp  [версия 0.89]
68  SM_ShiveringIsles.esp  [версия 0.86]
++  SM_DLCSpellTome.esp  [версия 0.80]
++  SM_OOO.esp  [версия 0.89]
++  SM_MMM.esp  [версия 0.89]
69  SM_EnchantStaff.esp  [версия 0.80]
++  SM_VanillaSpells.esp  [версия 0.86]
++  SM_UnlockSpells.esp  [версия 0.70]
++  SM_NoSpellLights.esp  [версия 0.70]
++  SM_Scrolls.esp  [версия 0.84]
++  SM_SigilStone.esp  [версия 0.83]
6A  MidasSpells.esp
6B  BountyReductionOverTime.esp  [версия 1.0]
6C  No psychic guards v1.2.esp
6D  sycHearNoEvil.esp  [версия 1.0]
6E  Deadly Reflex 6 - Timed Block with no damage or durability changes.esp
6F  Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
70  nGCD.esp
71  ProgressMBSP.esp  [версия 2.0]
72  ProgressSBSP.esp  [версия 1.0]
73  ProgressRBSP.esp  [версия 1.0]
74  ProgressRacial.esp
75  ProgressArmorer.esp  [версия 1.0]
76  ProgressMercantile.esp  [версия 1.11]
77  bgBalancingEVCore.esp  [версия 10.5EV-D]
++  Mart's Monster Mod - Resized Races.esp  [версия 3.7b1]
78  bgMagicEV.esp  [версия 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [версия 1.68EV]
++  bgMagicItemSigil.esp  [версия 1.68EV]
++  bgMagicEVStartspells.esp  [версия 1.68EV]
79  bgMagicBonus.esp  [версия 1.7EV]
++  bgMagicEVAddEnVar.esp  [версия 1.68EV]
7A  bgMagicEVPaperChase.esp  [версия 1.68EV]
7B  bgMagicAlchemy.esp  [версия 1.57]
++  bgBalancingEVOptionalClasses.esp  [версия 9.0EV-U]
++  bgBalancingEVOptionalFCOMAdditions.esp  [версия 10.]
**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [версия 9.0EV-D]
7C  bgBalancingEVLAMEAddition.esp  [версия 10.51EV-D]
++  bgBalancingEVLAMEGlue.esp  [версия 10.0EV-D1.62EV]
**  bgBalancingEVOptionalNPCDiversityLAME.esp  [версия 10.0EV-D]
7D  TheOubliette.esp
7E  bgMagicLightningbolt.esp
7F  DeadlyReflex 6 - Combat Moves.esp
++  Deadly Reflex 6 - HeX NifSE Patch.esp
80  Bashed Patch, 0.esp

Edited by ribuzaza
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Yuk - I thought it was just me. Game froze trying to enter Anvil a couple of weeks ago. Occasionally froze at other city gates. Tried COC Center and most of it cleared up, except for Anvil. Had to go back 3 levels to find a save that allowed me into Anvil, which is a month at my leisurely rate of play. Guess I don't go to Anvil much. Since then I have to check for the problem after each save which is a pain, and it happens once in a while, with no obvious common factors. I can sometimes force it to happen by jumping back and forth between cities a few times.

 

I read around and picked up the 4GB patch and Stutter Remover. Just learned about the Heap setting on this thread. I'll give that a shot and post back here on whether it worked for me.

 

Since it got worse at higher levels I wondered if I might have filled up the world with too much junk for the save file to hold. Like dropping piles of old armour on the floor where I assume it stays forever. Or does it?

 

mick

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Corruptesd saves can give bad stuttering, recently i wanted to visit suicide falls to check up on some flora i was game testing. I could not get more than 5 fps where i previously had 30- 40. As it hapened my hand was forced, i picked up some malware which ate my documents and inevitably all my game saves, oblivion, morrowind and skyrim. Fortunately all the game root folders are on a SSD which escaped damage. Ok so started my character all over again, after 24 game hours went back. To suicide falls...no problems back up to speed. I had about 500 game hours and about 2400 saves but i only wander these days, dont fight dont quest just wander...
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I came across a specific action that consistently causes me to crash trying to enter Anvil afterwards.

 

I have 2 sets of armour, my companion carries the spare set. I started with a clean save. Then I opened my companion's inventory, moved my Crusader armour into it, and took out my glass armour. Then I immediately travelled to Anvil, and crashed trying to enter the city gate.

 

After some experimenting I realized that it only happened if I moved my Crusader armour while I was still wearing it. If I unequipped it first, then moved it, I could go to Anvil and enter the gate with no problems.

 

I did it both ways several times, with the same results each time.

 

Then I noticed that doing this caused some other hiccups. The Crusader boots give an Effect called Woodland Grace. If I moved the boots out of my inventory without taking them off first Woodland Grace stayed active. I think the same might have happened with other Crusader item Effects, not sure about that I'm just going on vague memories of stuff that didn't make sense at the time. Also when I had the city gate problem in the past the numbers in my Skill Book got scrambled at the same time. I've had the same scrambling a couple of times in the past and had to reinstall the Skill Book mod. Maybe this is related. Several of the Crusader armour Effects involve skill boosts.

 

I've had no problems since I started unequipping my armour before moving it. I played for several hours yesterday after I figured this out.

 

It might only happen with Crusader armour. Or it could be just one item, or enchanted armour, or any armour, or any clothing. I don't have the energy to chase that down.

 

After I started getting the city gate crash I had to go back 3 levels to find a clean save, which was the first save after a level-up. After the restart I went through to the start of the next level before it happened again. Thinking back, I generally put on Glass armour after leveling up, then go back to heavy armour after I get enough skill points in light armour. So it is likely I only do the thing which causes my problem right after a level up. It all seems to add up now.

 

Odd as it seems I'm confident that moving armour which you are wearing at the time can lead to the city gate crash. At least in my game with my mods, etc. Might not happen this way for anyone else but maybe this will help someone.

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  • 3 years later...

I guess must be a Vramburst stuff as what discovery1 said, I had a ATI AMD 9850, dd5, the game works very well with all visial options on high and with a lot of mods, the only crashes where due compatibility betwen mods, once I let just "essential mods" and take off heavy script mods, the game works without problems. Then my video card died and now I got the old video card what is a Nvidia 9500 GT, I installed Oblivion again, install some mods, this time even more simple mods, but my game crashes a lot, so I'm pretty sure must be the video card what does not have proper features.

Would be good to know what video card do you have, If you have a low end video card maybe that is the cause of the crashes, seems does not matter how much tweaks and improvements you do to the game, that is what happening to me, when I could I will get a better video card and I'm pretty sure the crashes must be solved.

A suggestion try to play the game without mods, or with really simple mods (no heavy or heavy script mods) and see, If your game crashes even with a simple setup with simple mods of the game, I'm pretty sure must be the video card.

I hope the crashes problems get solved for anyone,is terrible spend a lot of hours setting up the game, adding mods and tweaking it, to then see does not work.

 

*Update:

 

I discover CM Parnters destroys the game, so I uninstalled it, I made a backup of .ini files. then verify cache of the game on Steam, some files downloaded, and use the backup of the .ini files (those on documents/mygames/Oblivion and those on Data installation game), I did that last thing to not lost my config, and now the game works without crashes :smile: (or less)

Edited by maredark3d
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