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Someone who knows what they are doing in FO3EDIT please help :(


Octamo

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I have worked really hard to get my game the way I want it to be and now I am on the homestretch but unfortunatly it would appear I have one last issue. I am not well versed with FO3EDIT. I am using it to create a merged patch. It works, but at the end of the merge patch being built I am getting this message:

[010E17AA] < Error: Could not be resolved >

Not sure what it means or even what it pertains to. I have called this merged patch ''TEST" and here is what happens:

 

[TEST.esp] Adding master "Fallout3.esm"
[TEST.esp] Adding master "Anchorage.esm"
[TEST.esp] Adding master "ThePitt.esm"
[TEST.esp] Adding master "BrokenSteel.esm"
[TEST.esp] Adding master "PointLookout.esm"
[TEST.esp] Adding master "Zeta.esm"
[TEST.esp] Adding master "aHUD.esm"
[TEST.esp] Adding master "CRAFT.esm"
[TEST.esp] Adding master "CALIBR.esm"
[TEST.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[TEST.esp] Adding master "Mart's Mutant Mod.esm"
[TEST.esp] Adding master "Project Beauty.esm"
[TEST.esp] Adding master "EVE.esm"
[TEST.esp] Adding master "RH_IRONSIGHTS.esm"
[TEST.esp] Adding master "FO3 Wanderers Edition - Alternate Travel.esp"
[TEST.esp] Adding master "Mart's Mutant Mod - DLC Zeta.esp"
[TEST.esp] Adding master "DYNAVISION - Dynamic Lens Effect.esp"
[TEST.esp] Adding master "DarNifiedUIF3.esp"
[TEST.esp] Adding master "FO3 Wanderers Edition - Main File.esp"
[TEST.esp] Adding master "WeaponModKits.esp"
[TEST.esp] Adding master "RH_WMK_Bridge.esp"
[TEST.esp] Adding master "Mart's Mutant Mod.esp"
[TEST.esp] Adding master "Mart's Mutant Mod - DLC Anchorage.esp"
[TEST.esp] Adding master "WeaponModKits - FWE Master Release.esp"
[TEST.esp] Adding master "FO3 Wanderers Edition - DLC Broken Steel.esp"
[TEST.esp] Adding master "FO3 Wanderers Edition - DLC Anchorage.esp"
[TEST.esp] Adding master "Mart's Mutant Mod - DLC Broken Steel.esp"
[TEST.esp] Adding master "FO3 Wanderers Edition - DLC Point Lookout.esp"
[TEST.esp] Adding master "FO3 Wanderers Edition - DLC The Pitt.esp"
[TEST.esp] Adding master "Mart's Mutant Mod - DLC The Pitt.esp"
[TEST.esp] Adding master "Blackened FWE + MMM + EVE + Project Beauty.esp"
[TEST.esp] Adding master "Mart's Mutant Mod - Master Menu Module.esp"
[TEST.esp] Adding master "FO3 Wanderers Edition - DLC Mothership Zeta.esp"
[TEST.esp] Adding master "RH_FWE_Bridge.esp"
[TEST.esp] Adding master "F3ProjectRealityMkI.esp"
[TEST.esp] Adding master "RH_IronSights_Basic_AnchoragePlugin.esp"
[TEST.esp] Adding master "RH_IronSights_Basic_ZetaPlugin.esp"
[TEST.esp] Adding master "WeaponModKits - BrokenSteel.esp"
[TEST.esp] Adding master "RH_IronSights_RemoveReticule.esp"
[TEST.esp] Adding master "Mart's Mutant Mod - Project Beauty.esp"
[TEST.esp] Adding master "RH_EVE_Bridge.esp"
[TEST.esp] Adding master "RH_IronSights_Basic_VanillaPlugin.esp"
[TEST.esp] Adding master "RH_IronSights_Basic_PointLookoutPlugin.esp"
[TEST.esp] Adding master "RH_IronSights_Basic_PittPlugin.esp"
[TEST.esp] Adding master "RH_IronSights_Basic_BrokenSteelPlugin.esp"
[TEST.esp] Adding master "WeaponModKits - OperationAnchorage.esp"
[TEST.esp] Adding master "WeaponModKits - ThePitt.esp"
[TEST.esp] Adding master "RH_IronSights_Pitt_NewRifleSights.esp"
[TEST.esp] Adding master "WeaponModKits - Zeta.esp"
[TEST.esp] Adding master "WeaponModKits - PointLookout.esp"
[TEST.esp] Adding master "Mart's Mutant Mod - DLC Point Lookout.esp"
[TEST.esp] Adding master "Project Beauty- Broken Steel.esp"
[TEST.esp] Adding master "RH_IronSights_PL_NewItems.esp"
[TEST.esp] Adding master "Project Beauty- Point Lookout.esp"
[010E17AA] < Error: Could not be resolved >
[010E17AA] < Error: Could not be resolved >
[010E17AA] < Error: Could not be resolved >

When I use LOOT, it puts four of my mods below my patch:

 

"Mart's Mutant Mod-DLC Lookout"

"Project Beauty Broken Steel"

"RH Iron SIghts PL new items"

"Project Beauty Point Lookout"

 

I am not sure if these are related to the problem, but it would be greatly appreciated if someone could help me with this so I can create my merge patch.

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  • Fallout3.esm

  • CRC: C092218B

Anchorage.esm

CRC: A4BA9D10

ThePitt.esm

CRC: B38B3E44

BrokenSteel.esm

CRC: 30011B79

PointLookout.esm

CRC: D92704D8

Zeta.esm

CRC: 1D017E23

aHUD.esm

CRC: 6F401E38

CRAFT.esm

CRC: AE67CA57

CALIBR.esm

CRC: 67CE3320

Version: 1.4

FO3 Wanderers Edition - Main File.esm

CRC: 9C986068

Version: 6.03

Mart's Mutant Mod.esm

CRC: 9695F2A1

Version: 1

Add: Delev, Invent, Names, Relations, Scripts

Project Beauty.esm

CRC: 67951301

EVE.esm

CRC: D28D90E9

Add: Graphics, Invent, Scripts, Sound

FO3 Wanderers Edition - Alternate Travel.esp

CRC: 9876E38C

RH_IRONSIGHTS.esm

CRC: E3972362

Mart's Mutant Mod - DLC Zeta.esp

CRC: CEBFCDBC

Add: Scripts

DYNAVISION - Dynamic Lens Effect.esp

CRC: 72EDA526

DarNifiedUIF3.esp

CRC: 33D1F89A

Version: 1.1b5

FO3 Wanderers Edition - Main File.esp

CRC: 1982EC9

Version: 6.03

WeaponModKits.esp

CRC: 3E2861DB

Add: Actors.AIData, Delev, Invent, Names, Relev

RH_WMK_Bridge.esp

CRC: CB620550

Mart's Mutant Mod.esp

CRC: F2B3A052

Version: 1

Add: Delev, Relev

Mart's Mutant Mod - DLC Anchorage.esp

CRC: 5D392FF2

Add: Scripts

WeaponModKits - FWE Master Release.esp

CRC: 63174927

Version: 1.1.9+

Add: Deflst, Names, Relev

FO3 Wanderers Edition - DLC Broken Steel.esp

CRC: 9226281C

Version: 6.03

FO3 Wanderers Edition - DLC Anchorage.esp

CRC: D6AA0D05

Add: Deflst

Mart's Mutant Mod - DLC Broken Steel.esp

CRC: 4489C0D6

Add: Delev, Relev, Scripts

FO3 Wanderers Edition - DLC Point Lookout.esp

CRC: B63AAA64

Add: Delev, Relev

FO3 Wanderers Edition - DLC The Pitt.esp

CRC: BFF37246

Mart's Mutant Mod - DLC The Pitt.esp

CRC: 53DC9D8F

Add: Delev, Relev, Scripts

Blackened FWE + MMM + EVE + Project Beauty.esp

CRC: 6E695DBE

Mart's Mutant Mod - Master Menu Module.esp

CRC: 3CAF7F12

Mart's Mutant Mod - Natural Selection.esp

CRC: 1AA10DF8

Add: Relations

Mart's Mutant Mod - Tougher Traders.esp

CRC: 6548C4D4

Add: Actors.Stats, Factions, Relations

Mart's Mutant Mod - Zones Respawn.esp

CRC: CB6A4B5F

FO3 Wanderers Edition - DLC Mothership Zeta.esp

CRC: 3CF8025

RH_FWE_Bridge.esp

CRC: 781E0BA

FO3 Wanderers Edition - Optional Restore Tracers.esp

CRC: 78FD0460

Version: 6.0

F3ProjectRealityMkI.esp

CRC: 78302499

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

CRC: E13850C3

RH_IronSights_Basic_AnchoragePlugin.esp

CRC: 7EF88F51

RH_IronSights_Basic_ZetaPlugin.esp

CRC: 9449EB44

WeaponModKits - BrokenSteel.esp

CRC: 377467AC

Version: 1.1.9+

RH_IronSights_RemoveReticule.esp

CRC: BC65E0C9

Mart's Mutant Mod - Project Beauty.esp

CRC: 7B1D30CA

Add: NoMerge, NPC.Race, NpcFaces

RH_EVE_Bridge.esp

CRC: 6239EB2

RH_IronSights_Basic_VanillaPlugin.esp

CRC: B801247C

RH_IronSights_Basic_PointLookoutPlugin.esp

CRC: 7578E98E

RH_IronSights_Basic_PittPlugin.esp

CRC: F4974E27

RH_IronSights_Basic_BrokenSteelPlugin.esp

CRC: A1FEB067

WeaponModKits - OperationAnchorage.esp

CRC: 13A76792

Version: 1.1.9+

WeaponModKits - ThePitt.esp

CRC: 2F7C9661

Version: 1.1.9

RH_IronSights_Pitt_NewRifleSights.esp

CRC: A9268C1E

WeaponModKits - Zeta.esp

CRC: 6C23E64A

Version: 1.1.9+

WeaponModKits - PointLookout.esp

CRC: 7C6C6D97

Version: 1.1.9+

Octamo's Merge Patch.esp

CRC: 15B8FD7C

Mart's Mutant Mod - DLC Point Lookout.esp

CRC: A4E67116

Add: Delev, Relev, Scripts

Project Beauty- Broken Steel.esp

CRC: 652432DA

Add: Deactivate, NoMerge, NPC.Race, NpcFaces

RH_IronSights_PL_NewItems.esp

CRC: EE22209F

Project Beauty- Point Lookout.esp

CRC: 431457E1

Add: Deactivate, NoMerge, NPC.Race, NpcFaces

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Bloody hell, is that how LOOT "sorts" your load order?

 

Get BOSS instead or find some example load order. The Readme for your Blackened patch, for example, includes a nice load order example:

 

 

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
*any optional FWE plugins here*
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Blackened FWE + MMM + EVE + Project Beauty.esp

 

 

You could also have a look at the bottom of FOIP description page to see how your average Fo3 load order should look like.

 

All done? Post your load order again.

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