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Fallout Alaska Fan Lore


VATROU

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Now this is a place for Alaska Fan Lore, any suggestions will be welcome. I intend to use this in a few RPs that I may currently be in, or have planned. Some may make the cut, others are just for fun. Feedback would be welcome. A lot of this is just random ideas, that I'll think on and perhaps expand upon later. If you want to follow along click for Master Thread. Over at Bethsoft.

 

Flora and Fauna

 

From the common squirrel, to the Great Mountain Bear. We shall talk about the dangers that await. The most common predator is the wolf, pack hunters by nature they can surround and overwhelm any foolhardy adventurer.

The Great Mountain Bear, another predator. Other than the second set of fore legs and larger mass, give them space and they’ll generally leave you alone. Unless hungry or threatened. The Great Mountain Bear, is a four armed Grizzly mutated to be stronger, and larger, the smallest never go below 1,500 lb, in weight, and could well be over 9.8 ft tall on its hind legs, some hunters have said that they have seen them grow to 15-18 feet on their hind legs. Though their natural counterparts are less impressive.


The greatest danger any man can face however is the Wendigo. It is a herbivore. A very aggressive, and territorial beast. It is a mutation of Moose, animals who still roam unmutated in parts of Alaska. With it’s long claw like hooves, and sharp antlers, it will normally charge and use it’s antlers and claws to disembowel and kill those who find themselves in it’s territory. A Wendigo has three long claws, which they curl up and walk on all fours, usually they'll stand on their hind legs and use them to pull down branches, but their most distinguishing feature is their Fan like Antlers, which they shed annually, as they would continue to grow and down them under their weight. They are typically used to spear any unknowing trespassers who venture into their territory.

The Plant the Devil's Club. Is a carnivorous plant, mutated by radiation. It's long stem is covered in spines, as well as the bottom part of the leaves. It uses nectar to lure small birds or animals into it's trap. It closes it's leaves forming a spiked club, in a matter of seconds which it uses to bludgeon it's prey.

Flora continued, I've already discussed the plant the Plant the Devil's Club http://en.wikipedia....ki/Devil's_Club. Is a carnivorous plant, mutated by radiation. It's long stem is covered in spines, as well as the bottom part of the leaves. It uses nectar to lure small birds or animals into it's trap. It closes it's leaves forming a spiked club, in a matter of seconds which it uses to bludgeon it's prey. It has a rather thick stem, which has vines wrapped around it that contract and expand to control the club. It has many long hair like strings that detect the movement of prey. It has many believed medicinal purposes that make gathering it worth the dangers.

Next we have the mutated Forget Me Not http://en.wikipedia....i/Forget-me-not, which has turned into a mess of tangled poisonous vines, these vines have small poison tipped barbs on them which if you're not careful walking through the forests will begin to wrap themselves around nearby objects. Including you.

Then we have other native plants like the Eskimo potato, thankfully a plant free from mutation. There are more, but I'll cover them later on.
Now onto animals, first up dogs.

The three most common breeds of dogs are the Alaskan Malamute, Alaskan Husky and the Alaskan Klee Kai. There are many dog breeds but these populate the most among them. They are used from Sled dogs to Guard dogs, and everything in between. Many run wild, and are corralled and captured to be domesticated for use.

Taken from the Wiki.

The Malamute personality is one of strong independence. If a dog owner cannot cope with a dog that will not comply with the owner's every command, a more submissive breed should be selected. This dog has a long genetic foundation of living in the harshest environment imaginable, and many of its behaviors have adapted to survive in such environments. Independence, resourcefulness, and natural behaviors are common in the breed. Because of their intelligence, they can be difficult dogs to train. However, if the trainer understands Malamutes and how to keep them motivated, success is possible.

Malamutes, like other Northern and sled dog breeds, can have a high prey drive, due to their origins and breeding. This may mean in some cases they will chase smaller animals, including other canines, as well as rabbits, squirrels, and cats; however, this has been difficult to document in detail beyond anecdotal, observational data and many Malamute owners have observed varying levels of prey drive between individual dogs. So while Malamutes are, as a general rule, particularly amicable around people and can be taught to tolerate smaller pets, it is necessary to be mindful of them around smaller animals and, as always with the larger breeds (and some others such as the Chihuahua), supervised around small children.

Malamutes are very fond of people, a trait that makes them particularly sought-after family dogs, but unreliable watchdogs. Malamutes are nimble around furniture and smaller items, making them ideal house dogs, provided they get plenty of time outdoors meeting their considerable exercise requirements. If they are year-round outdoor dogs, letting them play in a baby pool filled with cold water in summer keeps them cool. In the winter, they love snow.
Malamutes are usually quiet dogs, seldom barking. When a Malamute does vocalize, it often appears to be "talking" by vocalizing a "woo woo" sound. It may howl like a wolf or coyote, and for the same reason.

Taken from the Wiki

The Alaskan Klee Kai is a highly intelligent, curious and active breed. Unlike Siberian Huskies, whom they closely resemble, Alaskan Klee Kai can be standoffish and cautious around unfamiliar individuals. Because of their inherently reserved disposition in the presence of strangers, continual socialization throughout an Alaskan Klee Kai's life is highly encouraged. They are moderately active and have a strong prey drive. This means unless they are properly introduced and raised with smaller animals such as rabbits, hamsters, cats and birds, they will hunt them.

They can be a great family dog if raised with young children who are careful with animals: Alaskan Klee Kai are not likely to tolerate being mistreated and should be monitored when with children. Because of their intelligence, they do well in obedience classes and have a high drive to please their owners which helps them to excel in this area as well as many other types of activities. Another such activity is agility in which the Alaskan Klee Kai almost seems to have been bred to take part in.

Other dogs nearly as common. The German Shepherd although not as common, they are the third most common dog in Alaska and are used mainly as guard dogs. And are very aggressive if untrained properly or wild.

Then we have the St. Bernard, and Akita, which is not native to Alaska. It was introduced by dog owners mainly due to increasing popularity in 2030.

Now onto another animal the Wolverine. Taken from the Wiki. The wolverine, a solitary animal, has a reputation for ferocity and strength out of proportion to its size, with the documented ability to kill prey many times larger than itself.

Armed with powerful jaws, sharp claws, and a thick hide, wolverines, like most mustelids, are remarkably strong for their size. They may defend kills against larger or more numerous predators such as wolves or bears. At least one account reported a wolverine's apparent attempt to steal a kill from a black bear, although the bear won what was ultimately a fatal contest. In another account, a wolverine attacked a polar bear and clung to its throat until the bear suffocated. While wolverines have dominated wolves in competitions over a carcass, some wolves habitually prey on wolverines and can eradicate them from a given area.

The American marten, and Fisher, are just two of the animals hunted for their furs.

Now we have the Wood bison, and Muskox. Which are more common if not outnumbering most cows or brahmin. It is unclear if the radiation affects them. Unlike the Brahmin.

And finally we have Bighorners and Mountain goats or Mountain Bighorners. Mountain Bighorners are very similar to regular Bighorners, except for their long black horns.

There are other mammals like the North American porcupine and various rodents but they are largely unchanged by radiation.
Walruses and Seals are other animals who've gained a higher intelligence, but rare encounters have made in difficult to understand how intelligent they really are.
Stone Sheep: Not too uncommon in the Arctic Wasteland that is Post War Alaska. Stone Sheep are mutated Mountain Goats that have grown in size and have formed large stone like callouses on their heads. They are known to be extremely aggressive and are deadly in combat known to pulverize a man's bones in one charge.
Born from the depraved minds behind Mountain Genetics and Trans-Humanity Genomics Project, sought to continue their work even after the bombs destroyed the world.

Radroaches, Brahmin, Giant Ants, and Mole Rats as well.

 

 

Intelligent or Humanoid creatures

 

Since Super Mutants would be completely unrealistic in terms of setting, I’ve decided against them.

Ghouls

Ice Wraiths are a different type of Ghoul, exposed to the Radioactive Snow. It's skin is blueish glass like translucent skin showing the bones and organs. It's touch is cold as ice. They are just as intelligent as their normal counterparts just standoffish, they're not any more hostile. They have a low tolerance for heat and often stay in dark locations away from the summer sun.

The Autleeir Tah. Created using a variety of genetic research, they are a anthropomorphic mountain goat people. With a generally high level of intelligence. With thick muscular Plantigrade legs, and color variations regarding fur. They were not some hairless creature, no head to toe they were covered in fur. The only places where the fur was thinnest were at the head, and hands. The head appeared to be that of some demon with human like facial features with the exception of a rather large jaw and long horns which defined certain characteristics.

If the horns wrapped upwards curling around and pointing in front of their face, they were a more dominant and aggressive by nature.

If they wrapped downwards towards the jaw pointing in front of them, they were more docile and submissive. A trait more often associated with females.

And if they wrapped towards the back of the head and pointed in the back they were more intelligent and possessed more human thought processes than usual.

They're hands have rough with hard tipped fingers, almost like their horns. But only on the skin surface.

While they were generally intelligent and possessed human speech. They don't like humans and prefer to live on their own back in the mountains.

The Ghost wolf. The last predator on the list, but not the most dangerous beast you can face. They can grow to be as large as deer. They tend to be solitary beasts, who can somehow change the color of their fur, like a chameleon changes it’s color. It has been recorded that sometimes great men have been given the companionship of these great beasts, some even speculate that they understand human speech, this though is unfounded. The Ghost Wolf, has been the rumor of many stories, many of which portray them as a harbinger of danger. Some records show the Ghost Wolf appearing before man as a warning, or a guide. The Ghost Wolf while a predator, is also revered. And as such they are usually left alone.

 

Alaskan Emperor Penguins. Introduced in 2058 by Mountain Genetics for research into their declining numbers have since after the war, gained a human level based intelligence. They are the only known animal species to directly communicate with humans. Their speech patterns are rough and often difficult to understand, but they're usually docile. The Alaskan Emperor Penguin has a better reproductive capability than their Antarctic counterparts, partly due to Mountain Genetics and Alaska's climate. With plenty of food they have a healthy population, but have many natural predators. Their vocal cords produce a targeted sonic beam? Blast? You get the idea. To defend themselves from predators.

 

 

Factions

 

The Arctic Rangers

Vault 118 commissioned in 2069 after several successful Vaults in the lower 48 states, the project is to be finished by 2081 located in Denali National Park. The Vault itself lacks, a waterchip, and food stores. While it has a door, and power, much of the inner walls are bare, with missing panels and very few furnishings. Much of what is there was added afterwards. Vault 118, is the main military compound of the Arctic Rangers, a branch of the Texas Rangers, and Alaska State Troopers.

The Arctic Rangers officially founded shortly after January 2077, when the city of Anchorage was finally liberated and the Chinese presence was removed.They were the combined forces of the Rangers, and the Alaska State Troopers. They were mobilized to control the pockets of the Canadian freedom fighters. They saw many successful operations, but a redesign was needed for Alaska's harsh climates. They were shipped out in March. to and a few factories were made on base to produce more of the prototype Ranger Armors.

The armor the Rangers wear varies between Rangers themselves. All of them line their armor with fur. While some remove the Dusters, in favor of fur coats. The helmets have blue tinted lenses, and are narrower. their armor is white/gray camo armor.

Vault 118 the military compound of the Arctic Rangers, and the best land for farming. It's citizens and military personal live a hunter gatherer lifestyle.

The Rangers form various military units. The Bear Guard are the Infinity they use mostly leather style armors, crafted by Natives. Many have the look of barbarian, like armors, with patches of metal, and furs lining the armors.

The second Unit is the Ghost Squadron, as the name implies the specialize in Stealth, Espionage, and Assassinations. With Females leading the Males in numbers. The wear light leather armor with ballistic vests or ceramic plates.

The Elite Bear Guards Wear Combat armor, and use heavier weaponry.

The last, is the Arctic Rangers, they are the best of the best from each squad. Capable of filling multiple roles, and are equipped with the Arctic Ranger Veteran Combat Armor. With blue tinted narrow lenses. They are equipped with whatever they have and need. Most choose Bolt action rifles, but many choose what they want. The Rangers are often called Arctic Wolves. Depending on rank or experience.

The Clan Bearhorn

The Clan Bearhorn founded by Morton Bearhorn, rule their Raider Tribe from the Beartooth Theatrepub. Believing heavily in Gods and Religion surrounding a Great Mountain Bear God called Vltron, and his Pseudo Valkyries the Vulpines. Fox like creatures. They live a lifestyle similar to the Norse Vikings of Legend. Many Raider Tribes call Anchorage their home. But Morton Bearhorn was one of the few with the men and power to hold the title of King. They are widely the largest and most powerful Raider Tribe in Anchorage holding most of the city under their power.

The Reds

They are Technological Xenophobic Pirates who mainly live on Dutch Harbor.Technology is valued above all else. Farmland was limited on the chain of islands the Reds called home, but this place was a port back in the day with ships and boats passing through daily. With many vessels to chose from it was easy to traverse to the mainland. The largest of which was an Icebreaker called the Morning Sun, a former Japanese Freighter among the other fishing and more importantly crabbing vessels that were so popular on T.V. Once.

The men clad in armor varying according to rank all adorned with furs due to the cold, the lowest caste wore a simple security armor like the ones employed by Vault-Tec or police forces. Very simple with a red star depicting rank. The next caste wore the more protective combat armor with two red stars on the chest. The caste after that had an advanced version a mark two combat armor with three stars. And after that they wore a recon armor for more special operations with four red stars. The final and highest ranking of them wore the rare Power Armor, painted in shades of crimson five red stars outlined in white covered the chest, to which the Leader, wears six stars in his prototype Red Winterized T-51b Power Armor.

 

 

Timeline

 

Alaska was granted statehood on January 3, 1959. And by this time Alaska had it's own culture, yes it had the culture of the 50s, but it at this time lacked many of the iconic themes, the classic Dinner, wasn't introduced into Alaska until early 2000, there were only three of them. Until they died off in popularity.

In the 1890s Alaska had a booming gold rush which many answered the call for gold and glory, they staked their claim and slaved for their riches. It was during this time that many settlements and camps were born only to be abandoned later. Towns such as Skagway, owe their existence to the Gold Rush. Still towns that sprung up during this time were later left to be reclaimed by nature, some still existing as ruins after the Great War.

Vault 118 commissioned in 2069 after several successful Vaults in the lower 48 states, the project is to be finished by 2081 located in Denali National Park. The Vault itself lacks, a waterchip, and food stores. While it has a door, and power, much of the inner walls are bare, with missing panels and very few furnishings. Much of what is there was added afterwards. Vault 118, is the main military compound of the Arctic Rangers, a branch of the Texas Rangers, and Alaska State Troopers.
Between the years 2052 and 2053, Alaskans watch A television documentary revealing the withered husk of the Texas oil fields brings the oil shortage into American households and reveals how deep the energy crisis runs. Many Oil Slope workers wonder how long their Oil wells will last. During this time The New Plague was unleashed upon the United States, Alaska's border was closed, even though the Plague never spread that far.

In 2074 June 24: Negotiations between the U.S. and other world powers come to a dramatic end, with the president walking out of oil talks with the other world powers. After a much heated debate, the president stormed out of the meeting and declared that the last known supply of petroleum will be used exclusively by the U.S. and the U.S. will not sell or trade any oil to outside parties. Alaska is still the only petroleum producing state.

By October 23 2077, the Great War reaches it's peak. Several bombs hit Alaska, most strike their intended targets. It is unknown what military bases survive.

December 2077, Native Mushers, run their dogs across the state looking for survivors. Radiation is confined to hot spots, around the bombed military bases. Radiation as a whole is low. Due to the large expanse of land.

April 2078, many Native villages join hands, and begin what would later be known as the Native Alaskan Federation. Many Villages are still not contacted, and they are left to themselves. During this time, raider tribes grow in strength in the former cities of Alaska, mainly Anchorage, and Juneau.

2077. The unfinished Vault 118 is settled by the Remnants of military personnel, and refugees from Anchorage fleeing the nuclear fallout. Soon the Arctic Rangers. Are reformed and one day begin farming the lands of Denali National Park. They manufacture ammo, using ammo presses and other tools and machines scavenged from nearby bases, after the radiation settles down nearly forty or so years later.

2091. Raider tribes make contact with Vault 118, and the Rangers. The Rangers drive them off, sustaining minor injuries. A month later they begin offensive measures against the hostile tribes, and send word out to the Native Villages.
There is a story of the earthquake of 2240, in which a coastal settlement fell into the sea, a few days before a Ghost Wolf began roaming just outside of town, and out of the two thousand inhabitants, only six hundred chose to leave. It is one of the many stories that are told, in which they foreshadow a disaster.
Anchorage has a few local landmarks, places like the Forth Avenue Theatre, which was built in 1947, by Austin Eugene "Cap" Lathrop, is a movie theater, also known as the As the Lathrop Building, the complex included facilities for Lathrop's radio and television stations, a restaurant, and a penthouse apartment added in 1959-1960. By 2000, the building has been owned and renovated several times. But never completely. Changing owners before restoration is complete. It isn't until 2017. That the buildings new owner, finishes renovation, and turns it into a upscale hotel, restaurant, and functional theater. It is assumed that after the war, it lays abandoned. Left to crumble.

In 1964 A burger joint called the Arctic Roadrunner, was built by the Sanches. With two locations. One on Arctic Blvd that is more of a 1950’s style drive in and the other is on Old Seward Hwy that is chocked full of Alaskan history. Walk through the front doors and immediately you are greeted with pictures of Alaskan residents and long time customers dating back to the 60’s.

Another local landmark, or landmarks is the The Moose's Tooth Pub and Pizzeria built in 1996, and Bear Tooth Theatrepub in 2000. It is no coincidence that these two share a similar name, they are co-owned by the same people. Matt Jones, Rod Hancock and his brother Warren Hancock. The Bear Tooth is a 265-seat, with 125-seat balcony. These landmarks have been left on their own after the war, who knows what became of them in the years that followed.

According to records. A Corporation called Mountain Genetics, opened it's doors in 2058. Since, it has been under scrutiny as employees have stated questionable practices on animals. The facility headed by a German Scientist. Dr. Winfried Stroheim. Studied animal DNA in a supposed attempt to unlock it's natural healing potentials among other benefits. It is unclear to what extent the research progressed. Some who travel in Post-War downtown Anchorage where the laboratory is located say those who enter never return. Oddly enough the robots that are programmed to work for Mountain Genetics have been seen far into the woods, suggesting that perhaps they have a way to leave the city undetected. And gather samples and materials necessary for the continuation of the program.

Yeah, I plan for Anchorage to be one of Big Mountain's test cities. Explaining the odd mutated Flora and Fauna.

 

Various History and Culture

 

Alaska is separated into three parts, the Coast Line, the interior or the Bush; as we like to call it, and the Slope, located on the top of the map, near the Arctic Ocean. The Coast tends to be the warmest areas of the state, raising to around 30 F - 80 F, depending on the location in the summer. And as you can imagine it only gets colder as you move through the sections of Alaska.

Alaska itself has given birth to hearty adventurers, many who till this day run dog sleds across this land, covered mostly in snow and Ice. It was these great heroes, who after the war, ran their dogs across this vast state, to connect the Villages, and bring hope to the people. Many Villages took decades to be discovered, some even now, have never seen any other humans outside of their own people. This led to various cultural differences, though those that we have discovered have been more than welcoming. Despite beliefs. Because of this and the vast span of open land, many Natives have their own ways of working leather, and highly favor leatherworking. Many make everything from fine works fit for even the most wealthy and distinguished, to sturdy leather that protects like steel, made for the strongest warriors.

In the years that followed the Great War, many Natives grew to become semi nomadic, moving when they needed. And soon, former soldiers and Rangers joined them. Not all however, most Military personnel, eventually settled down, in the ruins of Vault 118. And became farmers and hunters, they soon became the military force of many Native Villages. Keeping the raiders at bay.

There are three main cities. the city of Stanton, founded by William Ted Stanton, about 50 years after the Great War. It is now a city of vice and sin. Since it sits on the old Anchorage Port, it is a major trading hub, between other ships that travel up and down Alaska, as well as various ships from other unknown places. It sits between the various raider clans that inhabit the ruins of Anchorage.

And the city of Nome, which is the collection of Native tribes that gathered to form a community.

There are 36 Native tribes. They total up towards 380,000, on average. Many of which serve in the military, and patrol their tribal lands while hunting. There is also the descendants of Pre-War military personal and Rangers, who didn't join tribes and live in Vault 118, they number around. 120,000. Many of them are young with most under 30 years of age.

Many in Alaska, are avid Outdoorsmen, and Survivalists, who hunt native animals and raid ruins of the past for forgotten treasures. Most of the Economy is in trade, things like hide and furs; meats and fruit. Are valuable. Alaska's great forests are filled with trees, and on it's seas, fishermen, cast their nets. Bringing in fresh fish mostly uncontaminated, by the rest of the world. Unlike the rest of America, Alaska doesn't have the technological advantage, or mountain of pre-war weapons. They do however have some of the finest leather workers, due to the cultural differences, many different types of leather are made here, fine works worthy of even the wealthiest men, or strongest warriors. There are also many Blacksmiths, who create common tools and everyday items.

There is a large range of terrain, from the highest mountains of Denali, or the Great one, in various native tongues. To the Frozen permafrost of the Slope, where the ground becomes like steel, frozen in time. To the dense forests and flowing rivers, which open into the sea. It is here that mountains of ice cities long called glaciers, slide slowly across the land melting and inching forward decade after decade, some pre-date the second world war.

Religion varies, some worship gods of nature, and some are indifferent. The most commonly worshipped animal is the Ghost Wolf.

A common tale regarding the Ghost Wolf, about how it came to be, a God among the people is the Wolf and the Raven. The Raven angry, and disgusted by the events after the great war, spread it’s wings to engulf the world, and wipe it clean. The Wolf took pity on man; believing they still could be saved. The two fought for years, with each passing year the Raven grew stronger, with it’s wings and talons it tore apart the Wolf. The Wolf did it’s best, but the Raven had the sky. And with it his eyes could pierce the thick forests. The Wolf had nowhere to hide, yet he still clung to the hope that he could save man.

Without wings of his own the only chance he had was to kill the Raven on the ground. But the Raven was too crafty to land where the Wolf could strike. The Wolf’s desire to protect the humans grew, and soon took form, one day the Raven couldn’t find the Wolf, almost as if he had disappeared. The Raven circled the forest until it’s wings grew tired, it landed in a clearing; believing that it could see the Wolf before he reached him. As he rested the Wolf’s jaws appeared before him, and closed before he could react. The Raven struggled and clawed at the Wolf, but it was too late. The Wolf consumed the Raven, and took it’s power.

Many hunt, and survive off the land, giving many a respect for nature, seen in very few places. Some tribes, offer totems to gods, as thanks for good harvests, and nothing goes to waste. Many Native Villages lost much of their heritage in Pre-War times, those who remembered what they had learned as a child, taught what they could, salvaging some of it in the process.

I would imagine that unlike the rest of Post-War America, places isolated like Alaska would use Military grade Ammo as currency, much like Metro. Unlike Metro, it would be the most common rounds used, like. 9 mm as pennies, 10 mm as nickels, 357 magnum as dimes, and 44 magnum as quarters, with 5.56 $1, 20 gauge $5, 12 gauge $10, 45-70 $20, 308 $50, and 50 MG, as $100. There is of course more ammo types, but these will be the most commonly made for currency. And there of course would be non military grade rounds of these used in everyday life. That or possibly furs. Though a simple barter system would be more likely. Until an actual government forms.

Naval Robotics Warfare Complex
Pre-war military base co-opted by West-Tek and RobCo personnel in the research and development of experimental semi-aquatic robots to combat Chinese Naval Ships and Coastal Installations.

Vault 118 Continued

An excerpt from Vault-Tec Records. Vault 118, was designed by Dr. Harry Lanaster. His hypothesis was that the subjects could preform a variant of the natural law of Survival of the Fittest. By hunting each other in a huge underground labyrinth. Doing this would allow the strongest survivor the right to rule as Overseer, thus bringing the other subjects completely under his command, until the next selection, where he would once again fight for survival. End excerpt.

The Current occupants of Vault 118 know nothing of this, nor would they care. As the Underground cavern meant to house the labyrinth was excavated but never finished. The Rangers use the cavern as a training ground ironically. The facility is also used as a Manufacturing plant for simple things, like Ammo, and guns mostly bolt action rifles. Tradesmen have set up workshops to apply their trade. As such Blacksmiths work in safety working with mined ores and metals. While Leatherworkers shape leather and furs. They often work together to create light leather armors with protective plating, while not as effective as combat armor, they provide more protection than most reinforced armors Raiders may wear.

The City Of Nome - Continued

And the city of Nome, which is the collection of Native tribes that gathered to form a community. Calling it a city would be well, false. Nome itself is around 500 people living there daily, I suppose that you could consider that to be large enough for a city. The reason it's called a city is actually because of the other nomadic tribes which before winter migrate to Nome. Sometimes bringing the population upwards too 3000-6000 during this time. This is to allow a faster response time in the event of dangers or emergencies. During this time the communities share resources to last the long winter, and hunters who are now able to travel longer in groups can reach areas too dangerous for them alone. Here underground cellars which stay frozen all year long, preserve meats and fish like natural freezers. Since many tribes congregate this is often the best place to learn new crafts and skills to a trade. Secrets to working metal or leather are shared here quite often, as often as the beer flows one might say. Drinks and flavored beverages are common, things like blueberry ale, or mixed harvest mead.

Let's talk raiders

Most Raiders are Tribals who just do what's necessary to feed their people. Most who are like this are not always hostile, but it should be assumed so. Unless you feel like asking them. These are Tribals who are constantly under attack by other raider tribes. And because of this settling down and farming just isn't an option, sometimes these sort of raiders must leave their territory in search of safer lands. And eventually they may find land to settle of their own.

The second type of raider tribes is simply the chem fueled psychos who in a chem fueled state often maim themselves, these psychopaths simply do not care for their own lives or those around them, all they care about is killing any who cross paths with them for the next fix. And as such they concoct various deadly weapons which more often than not end up killing the wielder. They like attaching melee weapons on dismembered limbs things like axes or chainsaws. Buzz Saws or even explosives. Because of their erratic behavior it is advised to avoid them at all costs, or kill them at a distance.

Then we have the third type, those who posses religious beliefs about fictional gods. These fanatics will only listen to their gods, and fervently obey any commands they believe that their gods give. Some search out others to convert, others simply kill any non believers.

The weapons they use vary, but firearms are the most common. Most tend to make homemade weapons, combining firearms, pipes, and even debris. To made odd combinations of deadly and absurd.

Now lets talk guns, Energy, conventional, experimental.

Alaska itself is a harsh land, in the winter it is imperative you have a functional firearm at all times. Your life will depend on it. But what firearms does Alaska have? The most popular for hunting is bolt action rifles, everything from the late 1800s up. Why bolt action, simply because they are easier to maintain in extreme cold conditions, as moisture accumulated within the action can cause the bolt to freeze shut and may render operation of the weapon impossible. With Bolt Action cleaning and maintaining them are easier compared to their automatic counterparts. But all firearms suffer this problem.

A common problem is the sluggishness of the operation of the weapons in extreme cold. Normal lubricants thicken in low temperature and stoppage or sluggish action of firearms results. During the winter, weapons must be stripped completely and cleaned with a drycleaning solvent to remove all lubricants and rust prevention compounds.

Another problem in the areas of severe cold is a higher rate of breakage and malfunctions. These can also be attributed primarily to the cold, although snow in a weapon may cause stoppage and malfunctions. The tempered metal of automatic weapons, for example, will cool to a point where it cannot be touched by human flesh. This extreme cold makes the metal brittle. When the weapon is fired at subzero temperatures, the temperature of the barrel and gun will rapidly rise to between 200° and 750°, depending upon the number of rounds fired. This again reduces the temper and, because the parts are working, breakages will occur early in the firing while the weapon is warming up. Many malfunctions also occur during this period due to the presence of ice or snow in the weapon or freezing of working parts. The weapons should first be fired at a slow rate of fire. Once the parts have warmed up, the rate of fire may be increased to the cyclic rate. One of the main problems is to insure that snow and ice do not get into the working parts, sights, or barrel. The weapon must be carefully handled during movement through the snow-covered woods, and especially under combat conditions in deep snow.

Now you can find a wide range of firearms just like the ones in the states, but you also find many Chinese and Russian models as well.

Energy weapons are common enough as well, though the cold affects the lasers more, as the plasma tends to be flowing all the time thus keeping the gun at a controllable temperature, while the laser rifles fire quick bursts of lasers which can damage the weapon in Sub Zero temperatures.

And finally experimental

No one is sure of how many experimental weapons Alaska has seen, some say they made lever action laser rifles, or energy revolvers. Some say a cryo revolver was designed here. Others lighter framed flamers. What ever the case the Government Kept a tight lid on these experimental weapons, perhaps these rumors aren't too far off, and maybe, just maybe there are more outlandish weapons floating around in the hands of scavengers or Raiders.

Lets talk Gun manufacturers. We all know most records of who manufactured what gun remains scrutinized in this Post-War world. But Alaska's records are better kept than most. But most of the manufacturing work was sub-contracted by in-state companies. It was a decision made by larger government funded Gun Manufactures to reduce costs, and laws shipping guns over state lines, and before Canada's annexation.

JakStar Arms Developed many Military firearms, like Machine guns, carbines, battle rifles, assault rifles, and the all important sniper rifles. They had a few shops in town where they produced these arms. Many of which were either raided for parts, by various groups like Vault 118 the Arctic Rangers. Or are controlled by Raider Tribes.

Ratchet Arms Developed mostly shotguns, submachine guns, multiple barrel firearms, and pistols. For the Military. As in the case of JakStar arms their various locations were raider or are currently occupied by Raider Tribes.

Wild Arms, unlike their Military counterparts focused more so on Bolt action firearms and pump guns. Guns more suited to function in even the coldest of Alaska's Winters. Guns like the Colt Defender Mark I an eight barrel shotgun, or revolvers. Guns with blade attachments or bolt action pistols. As well as multi barreled firearms. A revolver Gatling pistol prototype, a revolver shotgun. Guns that were concept-ed to be used in frozen weather as well as collector pieces. Fancy engraved weapons.

Cobalt was a company contracted to develop Energy weapons and prototypes designed to function in sever weather, guns that could fire in the freezing cold or melting heat. Many energy based experimental weaponry, like Gauss or Laser. As well as things like power fists, and other weapons.

Many of these places are under the control of different Tribes across the state, some manufactures have buildings out away from the cities while others have them in multiple cites. Whatever the case many variations of these guns have surfaced cobbled together by Raiders of Tribals lacking the correct parts. Perhaps later Alaska will find a way to produce the parts for these guns later, but who knows how long that will be?

 

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  • 6 months later...

Need to update this thread soonish. Maybe? Gonna be if I ever get around to it. In other news The master thread has been updated. Oh and new Lore bits. Edit. Can't remove quote marker.. URRGH! Ah whatever.

 

 


I had an idea for a group that existed about a hundred years ago. Called Debauchery Raid.

 

Basically a bunch of Villains, Rouges, Renegades, Freelancers, and Adventure seekers go about on a random journey to at first kill a Giant Sea Creature - Legendary Mire Lurk King. (Not as large but still massive compared to most creatures.) Then after savoring their kill go on and continue just adventuring. Sometimes they save a Village, sometimes they raid a forgotten base for treasure, and other times they hunt more creatures. After all is said and done they amass a treasure they spent on various goods - booze and sex mainly. Then they depart reportedly never seen together again.

This all happened about a Hundred years ago. The skull of said Legendary creature now rests in Vault 118. Brought in by one of the members Roberto Spaceman Cobra who along with his newborn daughter eventually joins the Arctic Rangers. Roberto a former Raider/Pirate. Goes on to reform himself after all that adventuring and seeks a good life for his daughter. The Mother of his child. A notorious Outlaw Jane Ostwitch, a Bomb Maker and Engineer continues her life elsewhere.

In all the Debauchery Raid had a total of 25 Members. One of which was a Ranger. They all were connected by the thrills of adventure, cash and treasure. So they remained together for a few years before going their separate ways. They all had their reasons and after a time just felt they no longer had any remaining reason to stay as a group. Most went back to being criminals, some already had a legend which after their time together became even more powerful in name. Roberto Spaceman Cobra in particular was one such legend before all this. A suave and notorious Sea Captain who used laser weapons. He and a few others disappeared from public view. He worked and died a Ranger. And his children and children's children after him. His line continues to this very day.

 

More Tah Lore.

 

Once a new Tah is born it takes 4 months for it to move about on it's own. They are born covered it fur, and once they are washed and cleaned off they are placed with the Mother to care and warm. Sometimes newborns need extra blankets during the colder months. Since the Mating season starts in March, and offspring are born roughly in June. There's a few cold months that they must endure before their coats fully come in. Once their thicker coats come in around December they are able to live without the warmth of their Mothers. At 6 years they are old enough to be on their own. Usually the races have their own methods of raising them, though the Huerra are the most brutal. At this age they are cast out of the home forced to build their own life. They need to make a name for themselves as hunters and warriors. At age 16 they are Sexually Mature and begin to find partners of their own. And at age 25 they are Physically Mature reaching a height of around twelve feet.

 

There is times where the newborns are fur-less. They are called Thera-Mal. Or Winters Prey. It is one of the few times where the skin of an Autleeir Tah is visible. They have a pinkish hue which will darken to a deep red under long term sun exposure. Those call Winters Prey, the fur-less ones never grow a coat of fur and they lack the ability to survive the harsh cold. Often just after birth they are put down. To spare them from the frozen death they'd otherwise endure. It is not known what exactly causes this condition. Genetic Mutation, too much Inbreeding or just a possible side effect from Genetic tampering done by the Scientist that created them.

 

 


Juneau Faction. Stonewall

 

(Stonewall is based on Predjama Castle)

 

Stonewall is a raider Faction that rose up to power. They fled into the mines dug out by the Government which saved many lives during the Great War. Afterwards while many left to find civilization elsewhere Fredrick Buregard Stonewall saw a new use for them. Using the mining equipment they dug into the Mountains surrounding the Former State Capital.

 

They dug massive tunnels and caverns that were to house their entire force. With only one opening to the city they were able to force any opposing army into a narrow tunnel. Over the two hundred years they built a massive complex with stone pillars that rose to the cavern's ceiling. And the greatest achievement is the Castle carved into the Mountain itself. Perched far above the ground into the face of Mount Juneau is Buregard Keep. A nigh impenetrable fortress one way in and one way out. Or so it seems. In truth the cave system that the raiders built offered multiple entrances into the Mountain. However since these tunnels always lead into the main encampment of raiders and to which the tunnels always narrow. No attempt to storm the Mountain has ever succeeded.

 

In time however Stonewall has become a Faction that rose beyond it's raider lifestyle and has in recent decades become a ally of sorts with the Good and Neutral Factions.

 

Still however the Empire of Zhang the Remnants of Chinese Soldiers has relished the chance to conquer Juneau and all of Alaska by force. They are the main driving force of conflict in the city and hope to turn Alaska into a new China. Controlled by them and only them.

 


More Characters. I have more planned for later.

Mako Ravencroft

Name: Mako Ravencroft

Physical Description: With light skin, and medium length side shaved purple hair, and brown eyes. She’s physically attractive enough, with a good bust. She may be short, but she has the muscle to back up her big mouth.
Born March 4 2281
Age 21

Female Human, Asian descent
Height 5’6”
About 140 pounds

Background: Mako grew up surrounded by people, born to a family of Japanese descent in the heart of Vault 118. Although there wasn’t much in the way of culture of Japan in a post apocalyptic America, what remained was bits and pieces of westernized fiction, but not all of it was so off the mark. Mako read books describing the world of old, she read tales of knights, and mages, monsters and legends of film. She however grew ever fascinated by what little Japanese culture she found, most of it described belligerent, honor bound delinquents, who formed gangs and fought claiming street justice.

And as such she grew into her role, surrounded by a father a Ranger who was sent off always on missions aiding far flung villages, a mother busy with work and brothers chasing after women. She tried her best to fit in, to be praised by her academics and studies. Yet it was never enough, not in a city as big as this, and surrounded by her perfect brothers. Who even after flirting with every girl they saw, managed to ace every test and score the highest marks in class. Eventually she had enough herself. She modeled herself after the delinquents of old, who she saw as strong and admired.

Mako founded her own gang, on the principles of loyalty, honor, and strength. Though in truth, she just found more trouble. Ascending upon Anchorage her and her motley crew found gangs and thugs and a never ending amount of Raiders. Her father took notice soon enough, as he tried to straighten out his only daughter. He taught her to shoot, and survive off the land, and for a time this father daughter bonding had a decrease in her violent activities. She had only ever wanted the attention of her family anyways. Her father a Ranger, with the iconic arctic ranger duster dragged her along out into the wilds, as they sat by a fire. He taught her many useful things. And his hyperactive, carefree, and loving little girl that he raised returned to him.

For a time this was enough for her. However this did not last. Her Father on an mission to deliver supplies to a Village just outside of Juneau was captured by the Empire of Zhang. A violent dictatorship ruled by the Zhang Dynasty. They sought any reason to capture and execute prisoners. And her father spent his last days impaled on a long pike writhing in pain. The Arctic Rangers did all they could to rescue and bring him home, but the Zhang Dynasty would have none of it. For according to them he broke their rules, which means they fabricated every accusation. They kept their trophies in a walled off courtyard where no one was allowed to touch or remove them.

Mako snapped. Sure she knew the Rangers couldn't mount an attack. Outgunned the Empire of Zhang had every advantage. Walled fortifications, Turrets, even those Stealth suits. It would be a long bloody battle one the Rangers wouldn't walk away from unscathed. Still she was furious. She left her home, her family and all she knew. Taking what's left of her Fathers old armor which included the Duster and Boots. She left to start up her old gang, who left rather early on. In time Mako has become a loner of sorts. And has developed partial insanity to which some days she'll exhibit extreme cases of such behavior. Usually her cognitive state is just balanced enough for daily living. She has sine come to harass the Zhang Dynasty, bringing chaos and anarchy to the city of Juneau. Her only companion is a Carrion Pigeon called Oni. She wages a one woman war on the Empire of Zhang leaving only destruction in her wake.

Personality: Chaotic, Aggressive and ultimately Unpredictable. Since her Father's death her mental state has become somewhat unhinged.

Occupation: Raider

 

Combat Preference: Unconventional, Chaotic and highly Dangerous. Closest DnD class Barbarian/Rouge. Likes dealing massive damage then retreating back into cover and disappearing.

Weapons and Armor. Her arsenal includes but is not limited to. Shock Gauntlets, Mini Guns, Rocket Launchers, various explosive grenades, Grenade Gatling Guns, and lastly her Gauss Revolver. She has been seen with a myriad of guns, explosives and energy weapons. Far to numerous to count. Though she'll always have at least her Shock Gauntlets, Grenade Gatling gun, and her Gauss Revolver.

As for Armor she wear something like this. With her Father's Duster hanging over her shoulders.



Another Character Ranger Claire

Name: Claire

Age: 28

Physical Description: With short unkempt crimson hair and light beard. He has black eyes and think brows. His smile is both charming and deceiving. He has a medium build with scars all over his body as he lived as a slave for a number of years. Other than a beaten face and slightly broken nose he looks rather handsome.

Height: 5'9"

Weight: 190 pounds

Background: A born Con Man. He conned his way in and out of trouble for many years racking up a fortune only to lose it every so often after running afoul with various groups and individuals. He thought his charm and parlor tricks would always see him through but his luck finally ran out. He Conned the wrong people and ended up in the hands of Slavers. For six years he toiled in back breaking labor whipped and beaten to an inch of his life his will nearly drained. He prepared for one last Card trick. One he'd hope would free him from his servitude. A complex scheme was set into motion using the various slaves in custody he hoped to collapse the compound into chaos by simultaneously freeing every slave. It worked for mere moments the gap he'd hope to create presented itself but as it did the Slavers re organized far too quickly coming down on everyone locking down everyone's escape path. Claire ran not looking back as the gunfire continued to echo far into the forest.

It was by pure chance he ran into a Ranger patrol days later. Exhausted, Starved and bloodied he recanted his tale. And as the Rangers came down on the Slaver camp, the captors had already moved out. The slaves all dead and various equipment lay scattered about. Claire knew that his life hung in the balance that day and he decided to turn his life around. To do that he joined the Arctic Rangers.

Personality: Calm and calculating. He masks his devious plans with a cheerful smile. He almost never loses his Poker Face as he can't afford to left his tells be known.

Occupation: Ranger

 

Combat Preference: Ranger. Likes long range Sniping, and quick rapid close range shots with his revolver. Prefers to maintain distance and or movement. If brought into close range he'll use his revolver to take accurate and fast shots, able to reload quickly by swapping cylinders he keeps things fast paced until he can once again engage at a distance.

Weapons and Armor: He uses a SVD sniper rifle, and a .357 Custom engraved and detailed revolver. As for armor. He wears a white button up shirt and grey vest, along with grey trousers and black boot like dress shoes. Over that he has the Ranger armor the top vest for protection and Ranger coat.

 

 

Basilio Favale

 

 

 

Name: Basilio Favale

 

Age: 49

 

Physical Description: With graying hair neatly combed back. He has a full beard at times wrapping around his face about seven inches long at the chin, his mustache covers his upper lip. He'll shaves and trims it once in a while. His face is weather worn and brown eyes sharp but menacing. His build is a rather large and still muscular build with fat gathering in his gut.

 

Height: 5'8"

 

Weight: 230 Pounds

 

Background: Born into the mercenary group the Dragon Zars. He rose through the ranks showing exceptional skill and battlefield tactics. There's not much to say regarding his life. He practiced a strict lifestyle following training, eating and combat missions. And as he got older and became more talented and respected as a Merc he eventually became the leader of the Dragon Zars.

 

Personality: A rather rational man, who rarely lets his emotions take hold of him in his decisions. Always Calm and collected. Although this was not always so in his youth he was rash and short-tempered. He has learned many things over the years to calm and sharpen his mind. His past as an Dragon Zars Merc gives him extensive knowledge on war and tactics. Once long ago he was known as Basilisk a Dragon Zars Merc so violent and dangerous he'd leave a trail of death and destruction behind him, now that name has been almost forgotten but some still tell rumors of his exploits.

 

Occupation: Mercenary Leader

 

Combat Preference: Warlord. He commands a large force of Mercenaries who at his commands preform many successful missions. Proficient in all manners of firearms and battlefield tactics. Now too old to be in direct combat he uses close quarters weapons in personal defense.

 

Weapons and Armor: He uses a PPSH-41 and a Serbu Super Shorty (Sawn Off Pump shotgun) And a Desert Eagle. For armor he wear combat armor. And for casual wear a shirt and vest combo with dress pants.

 

 

 

WIP Complete Weapon Listing of all known Alaskan Firearms. MASSIVE NOTICE. This will take awhile. Note to self pick off in the Melee weapon category of Fallout 3. Rarity by color. White is common. Cyan is Uncommon. Dark Orange is Rare. Violet is Unique. For links that alter color text. I added () to the end to indicate rarity.

 

By Category

 

Unarmed. Brass knuckles. Power fist. Spiked knuckles. Ballistic fist. Bear trap fist. Bladed gauntlet. Boxing gloves. Boxing tape. Displacer glove. Dog tag fist. Industrial hand. Zap glove. Impact gloves. Lacerators. Punch dagger. Mace glove. Razor claws. Sappers. Shredders. Punch gun. Shock Gauntlets.

 

Melee Weapons. Cattle prod. Club. Combat knife. Crowbar. Knife. Ripper. Sledgehammer. Super sledge. Spear. Throwing Knife. Auto axe. Axe - Fire Axe. Chinese officer's sword. Trench knife. Katana. Shishkebab. Shovel. Switchblade. Baseball bat. Lead pipe. Nail board. Police baton. Pool cue. Rolling pin. Tire iron. Bowie knife. Bumper sword. Chainsaw. Cleaver. Hatchet. Knife spear. Machete. Straight razor. Thermic lance. 9 iron. Dress cane. Rebar club. Nuka Breaker. War club. Tomahawk. Shiv. Axe handle. Claw hammer. Monkey Wrench. Butterfly Knives.

 

Pistols. .223 pistol. 9mm Mauser. 10mm pistol. 12.7 Pistol. Desert Eagle .357 - .44 - 50. .32 pistol. Silenced 10mm pistol. Dart gun. Scoped .44 magnum - 44 magnum. 357 magnum revolver. .45 Auto pistol. 5.56mm pistol. 9mm pistol. Hunting revolver. Silenced .22 pistol. Police pistol. Casull .45 revolver. RHINO .45-70 M1 Revolver.() Dan Wesson P.P.C. .357 Revolver. () Colt 1849 Pocket () Smith n Wesson Model 29 () Flintlock Pistol () Antique Revolver () Spike Gun () Brass Knuckle Revolver () Mini Gun Revolver ()

 

 

SMGs. 9mm SMG. 10mm SMG .12.7mm SMG. H&H Tools nail gun. Silenced .22 SMG. .45 Auto SMG. MP38. UZI. Scorpio. Sten gun. Kriss Vector.() Metro Bastard Gun () Suomi M-31 ()

 

Rifles. Assault rifle. Hunting rifle. Red Ryder BB gun. Red Ryder LE BB gun. Sniper Rifle. DKS-501 sniper rifle. Chinese assault rifle. Lever-action rifle. Railway rifle. Anti-materiel rifle. Assault carbine. Automatic rifle (BAR) Battle rifle. Brush gun. Cowboy repeater. Light machine gun. Marksman carbine. Service rifle. Trail carbine. Varmint rifle. FN FAL. AK47. M-14 rifle. Gewehr 43. K98 German WWII rifle.() M40a5.() Mosin Nagant () SVD sniper rifle () Lee Enfield No 4 () Kar 98k and Type 99 () Lee Enfield Mk 1 Rifle () Sapphire rifle () Cayman Rifle () PKM () L96A1 () Mares Leg () Revolver Rifle () 1874 Sharps Falling Block Rifle () Browning 1885 High Wall () Farquharson rifle 600 () Compact Sniper () Thornweld Sniper Rifle () Reduced Recoil Anti-Materiel Rifle ()

 

 

Shotguns. Combat shotgun. Winchester City-Killer combat shotgun. Winchester Widowmaker double-barreled 12 gauge shotgun. Double-barrel shotgun. Sawed-off shotgun. Caravan shotgun. Hunting shotgun. Lever-action shotgun. Riot shotgun. Single shotgun. Serbu Super Shorty () Winchester M1897 - Trench Gun () KS-23 Grenade shotgun () Metro 2033 double barrel - Duplet () Remington 870 Sawed-off () The Thunderpipe ()

 

Big Guns. Minigun. Flamer. Rocket Launcher. Rockwell CZ53 Personal Minigun. Flambe 450 model flamethrower. Rockwell BigBazooka rocket launcher. Gatling laser. H&K L30 Gatling Laser. Heavy incinerator. Rock-It Launcher. Fat Man. Missile launcher. Tesla cannon. Shoulder mounted machine gun. Arc welder. Plasma caster. Bren gun. Browning M2. M249 SAW. MEC Gauss minigun. Grenade Gatling Gun () 50 BMG Machine Gun ()

 

Energy Pistols. Laser pistol. Plasma pistol. Wattz 1000 Laser Pistol. Glock 86 Plasma Pistol. Laser Blaster (Alien Blaster alternative.) Flare gun. Compliance Regulator. Plasma Defender. Recharger pistol. Flamer pistol. PPK12 Gauss pistol. MNK-RHINO Gauss Revolver ()

 

Energy Rifles. Laser Rifle. Wattz 2000 Laser Rifle. Winchester Model P94 plasma rifle. Plasma Rifle. modified winchester P94 plasma rifle turbo plasma rifle. Gauss rifle. Tri-beam laser rifle. Laser RCW. Multiplas rifle. Recharger rifle.

 

Throwing Weapons. Flare. Rock. Spear. Throwing Knife.

 

Traps. Bear Traps. Rock Traps. Snares. Grenade bouquets. Hanging Traps.

 

Explosives. Frag grenades. Plasma grenades. Pulse grenades. Dynamite. C4 Plastic explosives. Bottlecap mine. Frag mine. Plasma mine. Pulse mine. Nuka-grenade. Smoke grenade. 25mm grenade APW. Grenade machinegun. Grenade launcher. Grenade rifle. Fire bomb. Flash bang. Incendiary grenade. Long-fuse dynamite. MFC grenade. Tin grenade. Demolition charge. Detonator. Fat mine. Gas bomb. MFC cluster. Satchel charge. Time bomb. Grenade pistol. Spud Grenade Launcher ()

 

Multiple Weapon Sheets. Sniper Rifle pack 1. Scrap Pistol pack 1. Scrap Shotguns pack 1. Scrap Sniper pack 1. Scrap Rifle pack 1. Revolver pack 1.

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