Jump to content

[WIP] Realistic Functional Boats (Respect to Physics)


flexcreator

Recommended Posts

  • 2 weeks later...

Added new controls for boating, now you can sit on the boat and row backwards (control the direction with the movement keys). Unfortunately, there will be no support for third person in this mode.

 

It's much easier to control the ship in this mode.

 

Demonstration: Sailing the Sea of Ghosts in Falskaar

Link to comment
Share on other sites

It just to bad that the scale of Skyrim allow for little use of boats. Skyrim have no rivers, just small shallow streams and only a few lakes separated from each other. And the coastline really only allow for the east/west axis of travel. With wide deep rivers and some canals, much could be achived. Morrowind gave as a large main island that boats could circumvent and smaller islands in the north including Solhsteim. This is why I want the next game to be in the Summer set isles after the fall of the Thalmor.
Link to comment
Share on other sites

Great idea, sadly controls are far from optimal. Here how to improve it:

When you activate boat, player sees animation where his character sits on the boat and brings out paddles. Then you can control boat with WSAD keys. Character and boat are in 3d person view, unique paddle animation plays depending on where players heads his boat.

 

This will be perfect. Clicking at sides for control is imho terrible

Edited by mindw0rk2
Link to comment
Share on other sites

Great idea, sadly controls are far from optimal. Here how to improve it:

When you activate boat, player sees animation where his character sits on the boat and brings out paddles. Then you can control boat with WSAD keys. Character and boat are in 3d person view, unique paddle animation plays depending on where players heads his boat.

 

Paddles will be required to control the boat, but there will be no animation. I'm not an animator.

 

> Clicking at sides for control is imho terrible

WASD controls are ALREADY implemented (first person only).

There are TWO modes of controlling the boat. Check the videos.

Link to comment
Share on other sites

  • 3 weeks later...

Why it's so hard to create a realistic driveable Long Boat?



Long Boat is stable enough on the water (just like the regular boat in "Realistic Functional Boats")

But the following issues makes it pretty unrealistic:
1) You need a crew to use this boat, but followers as any other NPC will easily turn the ship over (the physics engine is processing the NPC bodies in a different way than the player's body).

So, the whole idea of taking followers to the ship is ruined.

2) With high mass you will hear the annoying water slaps.

So, my point - the idea is seducing, but this thing will be unplayable in practice.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...