Yes i know this forum has been made mutiple times and i read a lot of them myself as i have come across this problem many damn times
But as making a forum yourself, you are more able to read as a 1st party rather than 3rd and come up new or your own answers and none of the solutions work for me. Which is normally just less mods or merge which doesn't work for me.
I play Skyrim lots but a lot of people, you download skyrim, spend days modding it and fixing your save games and then another day, you find out you have too many damn mods. What? You never came across this?
I have tried various methods and come across this problem all the time.
Methods Tried -
Uninstalling mods: IMPOSSIBLE, a lot of these mods are like needed, really. A lot of mods are patches to others and stuff, i have been going down to like hardly installing non lore friendly mods but it's impossible.
Wyre Bash - Wyre Bash only adds in very few mods to merge. So no...
TES5Edit Script merge mod - It doesn't add in all the mods i put in mod list and i don't know which mod is which because i have too much and lots of them are incompablite. And as said, a few mods are displayed, but way more than Wyre Bash but still not a enough to make a difference.
Stop having so much mods!:
A. I know
B. Lot of these mods are patches or small things, they are not each a big game changing thing, so 370 mods is actually like 297. And around 150 of those are small things, like add singular armour or add a few spells
C.So it's not actually that a lot of mods. All of people thinks it's too much, at first i thought it was too much. But i realized how little mods you can put on in skyrim. Hey if a lot of people spend hours or days modding this thing, it's not actually a lot. And it's counting mods that are patches or mods that have seperate and lots of esp for some reason or that change small things., so yeah. It's actually not a lot.
I know merging mods is not easy btw, i know the effort teams put behind Bash and TES5Edit or the Script. Yes the ids and refs are all connected for odd reasons like Fallout and G.E.C.K but i actually need something to merge over 100 mods.
And can something explain why this limit is? And does anyof my question reason for it?
Does have something to do with 32 bit and 64 bit in programs?
Can a Modder or Bethesda bypass this?, i know it's mathically impossible however someone doesn't have to follow the limit follower, like MO, someone could use a virtual load order and treat all esps as one ESM.
My one suggestion however it's probably stupid
A program to merge all Esps active to 1 ESM that overwrites records judging on load order. Sounds easy but much harder than it sounds, (and btw idk if Esm are capable of even compling records that follow lord order. Just a idea and theory in my mind)
-Virtual Mod Filing like Mod Organizer
-Your mods e.g. Textures, Esps, Music
-Programs that convert all those to fit in a esm, for e.g. Textures will go in a rearrange order, sound in yea and Esps to records
-Records based on load a order, so that one esp will overwrite another esp record
-All in one ESM now, For e.g. Mod Organizer (Using Mod Organizer as it's a good example), it automatially change your mods based on load order to 1 ESM.
Yes this idea is not easy and flawed. But it's seems a possible solution rather than patching the game's engine.
Anyways, you guys got any ideas or solutions? (Anything even if beta or expermital, i got like 371 mods and i will not uninstall one)