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Voice Resource Bar


DevilBoy

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Everyone says that shouts are unbalanced and everyone feels underpowered seeing as they can shout less often than Dragons/Greybeards/whoever. And all the mods are for decreasing the cooldown, i think that's a nice idea but it doesn't quite cut it for me.

I'd put a new resource bar ingame called Voice Power or something which starts at 15

(and increases by 15 for each of the remaining 2 Unrelenting Force words you learn - simply because of the balance).

And instead of going on cooldown when shouting you would just use up the Voice Power for the lenght of the cooldown. (60/60 VP > cast Fus Ro Dah > 15/60 VP)

You would gain 1 Voice Power per second, increased with amulet of talos/blessing of talos/dragon aspect up to 1.6 VPps.

And if you're thinking "how will i call odahviing or storm call when i only have 45 voice power points".
I'd make it so that Overcasting shouts is possible but in a way like:

You have 20/100 Voice Power points

You cast Call Dragon Shout for 300 voice power points,

You have 0 Voice Power points, and the regeneration is halted until (300-20) seconds have passed and this

overcast cooldown can't be sped up with the amulets or such.

 

And the method of increasing the voice power points i'd put 5 for each Dragon Soul absorbed so it can't be increased with leveling. (Seems most balanced to me).

 

I would make this mod but i really don't have the knowledge of papyrus or SKSE or whatever could be needed for this, so i'm asking you to do it, please?

 

It's really not a lot of work (but i really don't want to learn the whole skyrim modding api and scripting language to make 1 uberawesome mod)

Add a new stat VoicePower set it to 45 base
Then find a way to catch the event when the player shouts
then:
Set Recovery Shout Time to 0 (since the game will put it to whatever shout is cast, and we want to keep the recovery time on all the shouts for knowing how much they cost)

If VoicePower >= CastedShout's Recovery Time then VoicePower = VoicePower - recovery time

else Set Recovery Shout Time to (recoverytime - voicepower) voicepower = 0

 

And you need to find a way to stop the gain of Voice Power while you're on recovery time, trigger when dragon souls are absorbed to increase the Voice Power stat by 5 and ad a small stamina like bar above the stamina to show your voice power bar, and to the perk menu ( but that's just minor details)

 

Thanks for reading ^^

Edited by DevilBoy
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