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Markarth Glitch, and a lot of Others


velociraptor24

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This isn't the only glitch I have, but it is one. After I installed a mod called "The Forsworn Legacy" http://www.nexusmods.com/skyrim/mods/27369/? so I removed it. And I can't talk to most people in Markarth, and that place is kind of glitched out. I do know that that mod used scripts, but how the **** do I get rid of them? Also the game crashes randomly sometimes, freezes randomly sometimes, the loading screens take longer than they should. Also when I try to sleep it takes a long time to load, then finally the timer starts. Also (not a big glitch) I have Immersive Sleep installed, and when I get in bed I stand up, and when I actually go to sleep, then wake up I see myself standing up, then it puts me back into the sleeping position, but then I get out again. Same applies to Frostfall, when I sleep in a bedroll I stand up to sleep, even though I was laying down previously. Like seriously what kind of freak does that? Another glitch, this one may actually be a positive exploit is that I can wear two boots at the same time, even though most boots I wear are not rendered for some reason.

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scripts are irreversible, so that save is probably not going to work anymore. random crashes and long loading times are because the gamebryo engine is awful. the standing up thing is also most likely an engine thing, as a similar thing happens in fallout NV. as far as the boots go, they're most likely using a different slot from each other, so they don't replace each other when you put them on.

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The scripts just stick around even if I delete the save, also the long time loading didn't happen until fairly recently. Also for some reason it crashes more often when on a horse, but it's NOT limited to it. It would be cool if there was a program that could pinpoint a corrupt mod. Even though I am pretty sure the freezing is not from a mod. Edited by velociraptor24
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Some script, heavy or not, mods require you to give some console commands before you uninstall to make sure the scripts are stopped.

 

for example the command could be something like: stopquest xxxxxx

 

sometimes there even is a uninstall spell for it or option in the MCM menu.

 

then make sure you are somewhere inside a tavern or your house, wait there for 24 hours, make a save, exit and then uninstall the mod.

 

 

As for the sleeping issue?

 

? If it uses FNIS make sure you run that after installing/ uninstalling.

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