Yes, I am somewhat of a newbie with this whole "making custom armors" Thing. But, I have been attempting to reverse engineer (and legitimately learn how to model armors or edit vanilla ones) BOUND ARMORS (single suit mesh, or full body meshes)!
So far, I've been unsuccessful in getting it to show completely in game! As you can see by the attachment below, the full suit is complete, has alpha properties on it, bslightingshader properties for the textures, and the parts I added are all skin wrapped to the vanilla skyrim skeleton parts (greaves part of the mesh wrapped to the "malefoot.nif" and gloves are wrapped to "malehand.nif" while the cuirass part are wrapped to the "malebody.nif" ...
Now, I've followed this set of tutorials by Nightasy (I watched 1-40 in hopes of figuring out how to make multiple parts into one mesh, but he does not cover that):
Anyway. The main problem is that in Creation Kit (And in game), my custom armor doesn't show the gloves or the cuirass part at ALL. No model, no textures. But it appears fine in the NIFskope as seen below:
DestructionWarlockArmor.jpg 180.81KB 9 downloads
But the pauldrons, cuirass, and gloves are invisible as soon as I attach the textures to the armor and put it in creation kit! Is this anything to do with the nifskope plugin, an error I made in 3DS, or an error I made in nifskope?
*I only imported the skeleton once
*I reskinned and re-added the bslighting shader properties to the model inside 3DS.
*I set all of the pieces of the armor to the "decapitated head" slot (slot 50 in CK), except gloves are slot 51 (decapitated neck).
Was I supposed to unrap the UV even though I wanted the default textures? I didn't touch the UV settings in 3DS at all, but I didn't think I would need to since I didn't want new textures... Aside from that I followed all of his exact steps of his tutorials flawlessly. But clearly my situation is... complicated.
If needed I could always post my nif model in a zip folder if anyone can troubleshoot for me. I felt as though I got everything covered. Additionally, The UV map number in nifskope is set to 1 because Foster XBL's setting is also set to 1 and it still works. Setting it to 4097, and facing the mesh normals does nothing to help. There is either a problem with the programs or I made a minor mistake somewhere along the way that I overlooked. I sure as HELL am not starting this model over again, I deleted SO many unnecessary vertices and faces for my mod... haha
I appreciate your time, and if any experienced armor modelling users (with 3DS max) have seen this before and know what I did wrong, I would appreciate a guide in the right direction or even lending a hand in fixing my current mesh (it should still be salvageable! Otherwise I might freak out. I've spent almost a MONTH in almost all my free time trying to get this to work finally and I can see why people make careers out of this lol. If you want a copy of my model and you fix it, you're going to get 80% of the credit for it since I can't fix it on my own most likely... ~_~
Edited by GraysonTheWolf, 25 June 2014 - 04:09 PM.