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Different locks, ideally with varying lockpicking methodes & difficulties


RHodeidra

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I'd like to get back into Skyrim soon,

and there seems to be 1 element lacking in my modlist: different locks to be picked.

I find it strange that a Dwemer gate, a Falmer chest, a Nordic Lockbox and ... everything on the planet has the same lock.
And even if the didn't, how could ancient yet superior races have the same lowtech locks as we do ? Why aren't they at least more difficult ?
Why should they work the same way at all in the first place?

I realise that requesting more lock-picking interfaces is relatively simple compared to creating a new system of lockpicking for each type of technology (per race, more or less),

but never say never in this modding community :D

In short and at the very least, there should be more interfaces for types of locks.

Example 1: The standard lock
http://guides.gamepressure.com/theelderscrollsvskyrim/gfx/word/558303296.jpg
I'd say the standard lock works fine for this.

Example 2:

Chest:

http://modgames.net/_ld/112/11219.jpg
Lockbox:

http://img2.wikia.nocookie.net/__cb20120612185220/elderscrolls/images/thumb/6/6a/Skyrim-strongbox.png/500px-Skyrim-strongbox.png

I'd say even here the main difference would be ... size. Well, the lockbox lock should approximate the visual you can see in the image.
The chest simply has no lock texure, much like many many types of doors. The image above is a nice realistic looking chest (which reminds me ... why can't we lock chests? ... nvm)
so while I say we might keep the vanilla lock here, it should be at least smaller. Ideally, frequestly used objecsts like this generic chest would require a unique interface.

Hmmmpfff , this already seems like alot of work.

Also at this point I think having lockable Falmer chests was a bad idea to begin with, unless we qualify an axe or a hammer as a lockpick...

Example 3: Dwemer chests:
http://i1.ytimg.com/vi/UHz7QH28ufk/maxresdefault.jpg
We all know there's also a quare chest version, but lets assume they are either the same locks or just different sizes of the same lock,

the first really neded addition would be a Dwemer lock (nice and bronze like the rest of their tech), with maybe 2-3 versions only different in size.

Example 4: Doors.
Disregarding the standard Nordic doors and the doors opened with a dragon claw, we again have quite a few variantions that might request a unique interface,

http://guides.gamepressure.com/theelderscrollsvskyrim/gfx/word/1559915250.jpg

for dwemers. At this point the question is how much effort it would cost a modder to create different locks for chests, lockboxes and gates/doors even for a specific race / technology.

These are only a few obvious examples. But as you no doubt are thinking real immersion would require a different lock for each example you could think of.
Locks for small wooden gates, huge Ancient Nordix gates, Dwemer, Falmer, Altmer, Chimer, Dark Elf, ... and each race with their different types and sizes.

If you at this point are thinking I have gone mad, please note that like I said at first,
having a little more varriation instead of <generic lock for all races, types, sizes> would be great.
If I would have to pick I'd make an interface for the Dwemer locks first.

I would hope it would come down to something like (and yes I know this isnt real code)

if (item.getRace().equals("Nordic")) {
  lockpicking.setInterface(getDefaultLock(difficulty));
} else if (item.getRace().equals("Dwemer")) {
  lockpicking.setInterface(getDwemerLock(difficulty));
} else ...

All in all, some mods here are so brilliant for immersion I am ... dumbfounded there's no mod like the one I am asking for in the top-items-list-of-all-time on the Skyrim Nexus,
since I do spend ALOT of time unlocking things as my thieving leads me into many a house.

I would love to hear modder-feedback on this, and I hope that when the new PC gets here someone will have at least told me why it's impossible, too much work or that they'll look into it if they have some spare time.


Thanks for reading

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are we talking just a new lock image for these things?

 

 

I realise that requesting more lock-picking interfaces is relatively simple compared to creating a new system of lockpicking for each type of technology

if not then what you said here is an oxymoron since it would be the same thing.

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I assume the lock in this image is a 3D model:

http://gamerdame.files.wordpress.com/2011/11/skyrim-lock-picking.jpg

Which is what I meant with "interface". The only change I would like is a visually different model per technology and maybe even per technology and type of item that has a lock.
I DID say it would be soooo coool to have different working locks, but for now I'd love different visuals.

Edited by RHodeidra
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  • 1 year later...

I'm pretty sure a mod exists somewhere that changes the visuals ... the name escapes me though. Have a root around.

 

 

Edit: Nevermind, I've looked myself and cannot find it, I'm sure there was one about a year ago but I guess it could have been removed or whatever if I'm right.

Edited by BobbyP92
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