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Small question, how do I make a NPC keep on tallking without the player having to click for the next sentence


horrorgun

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Hey guys.

For a mod I'm working on the player can talk to NPCs to find out more about what is going on. In some cases I want the NPC to keep on talking about something, without the player having to say anything for a few sentences. I have seen this done before In Skyrim so I know It's possible. But when I try to do it myself It keep coming up with "..." when the NPC has finished saying a sentence. I leave nothing in the topic text for the sentences that I want the NPC to segway away from and onto another by himself, am I doing something wrong?

Also while I'm on the subject. When I talk to some people that don't usually have conversations windows in the game it only comes up with "..." and nothing else. How do I fix this?

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When you create a response in the CK and then press OK, it brings up the info window, correct?

 

For each info, there is a window where you can define things like whether or not it's a "Goodbye" or a "Say Once" or if it has script logic attached. Above all the checkboxes in the info window is a table called responses. It should already have one response in it, the one you made. If you right click and select new you can create more responses. You can keep doing this so the NPC keeps talking like you want him to.

 

If you skip to step 24 of this quest-making tutorial you'll get a better explanation.

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When you create a response in the CK and then press OK, it brings up the info window, correct?

 

For each info, there is a window where you can define things like whether or not it's a "Goodbye" or a "Say Once" or if it has script logic attached. Above all the checkboxes in the info window is a table called responses. It should already have one response in it, the one you made. If you right click and select new you can create more responses. You can keep doing this so the NPC keeps talking like you want him to.

 

If you skip to step 24 of this quest-making tutorial you'll get a better explanation.

Ah thank you, It seems I was going about it the wrong way. Thank you for helping me again.

I have a slight side question though, how am I able to disable conversations with some NPCs like city guards?

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What do you mean by disable conversations? If you try to talk to them they'll just say a line that doesn't open up any conversation windows.

I don't know if It's my game or not but whenever I try talking to NPCs who have no dialogue I get this "..." in a conversation window.

 

http://i.imgur.com/PaIK3z8.jpg

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Okay I think I've found the problem, when I click on the ... the subtitles say "I am a pretty apple pie." Which I can remember is from a tutorial on how to make NPC conversations. I must of made the quest and didn't set the dialogue to a NPC, which caused everyone in the game to say the line. The only problem is I can't remember what I called the quest, and I can't seem to find the tutorial video that told people to add that dialogue line in.

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You can sort the quests based on the last modified form by clicking the FORMID at the top of the Object Window.

Thank you, this will be handy for the future. I found out the problem though, it appears I had an old data file still installed from when I was learning how to use the creation kit. Once I removed it the problem went away. Which explains why I couldn't find the quest name in my active file.

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