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CTD, Unsure, Load Order

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#1
ShadeFinal

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Have given up, doing an absolute re-install when I feel like it, Abandoned thread.


Edited by ShadeFinal, 03 July 2014 - 12:01 PM.


#2
Purr4me

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  • CALIBR.esm=1
    CRAFT.esm=1<--these are reversed and out of order, craft is always first.
  • Mart's Mutant Mod - Natural Selection.esp=1
    Mart's Mutant Mod - Tougher Traders.esp=1
    Mart's Mutant Mod - Zones Respawn.esp=1<---redunant, are internal if FWE, duplicated
    • BBBackpacks-v1-1.esp=1<-- a while ago? there was something about this 1 I can't remember but there is a bug of some sort with it, I think there was a dependent mod that goes with it? unsure. Something to do with raiders?
    • Fallout3.esm=1
      BrokenSteel.esm=1
      Anchorage.esm=1
      ThePitt.esm=1
      PointLookout.esm=1
      Zeta.esm=1 <--wrong order.
    • Fallout3.esm=1
      Anchorage.esm=1
      ThePitt.esm=1
      BrokenSteel.esm=1
      PointLookout.esm=1
      Zeta.esm=1<---correct order
       
       
      kitty


#3
ShadeFinal

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Thank you, unfortunately still CTD.

 

<Updated Load Order>



#4
Purr4me

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http://www.nexusmods...out3/mods/637/?

install/ use fixed data in my signature to set it up so you don't make things worse, run it a second time because each use is a new use.

 

on the right side, it will stop loading due to what ever error there is, when it does, it will name the error, "the reason why"

 

Un-tick each item and then post the items un-ticked here:....as you finally get IT to load all the data, there will be a list of mods either out of order or corrupted. the latter most likely, but most instances of CTD on start up are out of order or missing masters.

 

kitty



#5
ShadeFinal

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I've been using FO3edit and I applied your fix, no errors though, still a CTD. I have this thread up mainly because I haven't ever had an occasion when CTD wasn't caused by missing masters.



#6
Purr4me

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Tried and true method then do as follows, what are you using to enable and disable mods with?

 

I need you to post this data from this location on your system, not wrybash not NMM, I need it raw.

  1. C:\Users\MySystem32\AppData\Local\Fallout3\plugin.txt

Why  Ineed it is I am going to set up your screen name "avatare" asa new profile, load your mods as you have them listing in that plugin.txt file.

 

this =1 does not goodand it's format is not rederable here. the static stadard is listed in these two formats.

  1. # This file is used by Fallout 3 to keep track of your downloaded content.
    # Please do not modify this file.
    Fallout3.esm
  2. Or this:[X] Fallout3.esm
    [X] Vault 101 Revisited.esm
    [X] Apocalypse Armory (2).esm
    [X] CALIBR.esm
    [X] AbodeRealm.esp
    [X] HomefrontTimedStart.esp
    [X] Vault 101 Beta.esp
    [X] TiesTB+OldWSCombo1.esp
    [X] Apocalypse Armory - Optional Historical Names.esp
    [X] Apocalypse Armory Preview - Tactics Sniper Rifle.esp
    [X] CALIBRxMerchant.esp
    [X] S.T.A.L.K.E.R. ARSENAL MOD.esp

Edited by Purr4me, 03 July 2014 - 10:27 AM.


#7
ShadeFinal

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Here's what is in the plugins.txt
 
fallout3.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
FWE - Combat Overhaul_Core.esm
RH_IRONSIGHTS.esm
StreetLights.esm
Mart's Mutant Mod.esm
iHUD.esm
DCInteriors_ComboEdition.esm
Detect Traps.esm
Advanced Recon Tech.esm
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
FWE - Combat Overhaul_Equipment.esp
DarNifiedUIF3.esp
MMM - FWE_Combat Overhaul Master Release.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_RemoveReticule.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - ThePitt.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - PL.esp
UPP - Pack 1.esp
Easier_hacking_5_8.esp
UPP - Beverage Perks.esp
UPP  - Quest Perks.esp
UPP - Experience Perks.esp
Echo_UseBothGloves.esp
UPP - Pack 2.esp
BoSPatrols.esp
Dree Perks.esp
Dree Perks Broken Steel.esp
Dree Perks Anchorage.esp
Dree Perks Pitts.esp
Dree Perks Point Lookout.esp
Dree Perks Mothership Zeta.esp
RH_IronSights_Basic_AnchoragePlugin.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
RH_FWE_Bridge.esp
RH_WMK_Bridge.esp
Fellout-Full.esp
Fellout-pipboylight.esp
Fellout-BrokenSteel.esp
Fellout-Anchorage.esp
Fellout-Zeta.esp
Fellout-PointLookout.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Detect Traps - Perk.esp
Detect Traps - The Traponator 4000.esp
Detect Traps - DLC.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Tech - Detect Traps.esp
Advanced Recon Armor.esp
Advanced Recon Armor-No Stealth Field.esp
Advanced Recon Range Finder.esp
Advanced Recon Tech FWE.esp
FO3 Wanderers Edition - Project Beauty.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp


#8
Purr4me

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installing the mods now



#9
Purr4me

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CTD is this "

fallout3.esm
Fallout3.esm"you can
only load 1


#10
ShadeFinal

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Uhh how do I fix that?







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