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[WIP] Dwemertech - Magic of the Dwarves


EnaiSiaion

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Wut

Another quest mod/spell pack hybrid containing 42 Dwemer oriented spells and a voiced quest to go with them. Visit a Dwemer base on Masser and interact with its friendly denizens:

 

http://static-2.nexusmods.com/15/images/110/3959191-1404920737.jpg

 

Playtime about 2-3 hours.

 

LOL?

Each spell comes with its own staff weapon and is crafted from Dwemer components. It's the same system as ol' Dwemerverse except with a gazillion less bugs and more features and useful mines.

 

Here's a spell list:

 

Destruction

0

Primordial Blast

25

Airstrike

Flak Burst

Rain Mine

Talon Shot

50

Arc Bombs

Bloodstar

Compression Blast

Laser Mine

75

Auto Lob

Beam Drones

Blowout Mine

Bthan Anum

100

Cloudbreaker

Energy Core

Purefire Blast

Radio Bomb

100 (unlock)

Machine Mind

 

Alteration

0

Percussive Maintenance

25

Detect Treasure

Galvanize

Sever the Link

Shelter

50

Aetheric Wall

Inertial Slingshot

Phase Lock

Portal Passage

75

Hack Lock

Dwarven Sphere Meld

Rocket Jockey

Subjugate

100

Dwarven Centurion Meld

Nailed to the Sky

Portal Network

Remote Cast Mine

100 (unlock)

Vortex

 

Restoration

0

Scan

25

R-Field

50

Healing Mine

75

Machine Chant

100

Redesign

100 (unlock)

Genocide

 

There's also 12 bionics, learnable abilities.

 

And you can turn into a Dwarven Sphere or Centurion and go Starscream on people.

 

http://static-4.nexusmods.com/15/images/110/3959191-1404769132.jpg

 

Y?

Spectraverse had its share of issues (insert snarky comment about user IQ in an attempt to cover up the fact that the vanilla game doesn't actually require dragging bodies into fires or blowing yourself up with a chandelier). It would have made a fine puzzle game, but Skyrim isn't a puzzle game and about five thousand users died of genre shock.

 

I learned. Dwemertech is mostly combat oriented and scales from level 5-10 or so onwards.

 

Has tons of custom scenery and opponents, because this isn't an abandoned Dwemer city but an operational base several centuries later.

 

Depicted here: operational base.

http://static-1.nexusmods.com/15/images/110/3959191-1404516748.jpg

 

Wen

The mod is 99% done with the exception of one character's voice acting. I'm shooting for early next week.

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