Jump to content

Question Involving Skin And Armor


Kyle8497

Recommended Posts

How do you keep the skin of the character.. on the character when wearing a helmet? Biped meshes of armor are supposed to hide parts of skin, but I don't know how to keep the skin there like the rest of the existing armor...

 

Do I just leave the 'malehead.nif' inside my mesh and it'll adapt the skin color, etc, of whoever is wearing it? This question is complicated to ask...

 

Problem Solved by myself! Thanks anyway!

Edited by Kyle8497
Link to comment
Share on other sites

Helmets don't need a head nif. In the CK, you replace the hair (or long hair if the hair clips), ears, and circlet slots, but not the actual head or else the head will turn invisible. Some helmets do replace the whole head, like the daedric and ebony helmets.

Edited by Ceruulean
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...