Kyle8497 Posted July 12, 2014 Share Posted July 12, 2014 (edited) How do you keep the skin of the character.. on the character when wearing a helmet? Biped meshes of armor are supposed to hide parts of skin, but I don't know how to keep the skin there like the rest of the existing armor... Do I just leave the 'malehead.nif' inside my mesh and it'll adapt the skin color, etc, of whoever is wearing it? This question is complicated to ask... Problem Solved by myself! Thanks anyway! Edited July 12, 2014 by Kyle8497 Link to comment Share on other sites More sharing options...
Ceruulean Posted July 12, 2014 Share Posted July 12, 2014 (edited) Helmets don't need a head nif. In the CK, you replace the hair (or long hair if the hair clips), ears, and circlet slots, but not the actual head or else the head will turn invisible. Some helmets do replace the whole head, like the daedric and ebony helmets. Edited July 12, 2014 by Ceruulean Link to comment Share on other sites More sharing options...
Kyle8497 Posted July 12, 2014 Author Share Posted July 12, 2014 (edited) How do I do that? EDIT: I want the neck and head to be visible like the Ebony helmet since my helmet only covers as much as the Ebony helmet. Problem Solved! Edited July 12, 2014 by Kyle8497 Link to comment Share on other sites More sharing options...
Deleted1308005User Posted July 12, 2014 Share Posted July 12, 2014 " head to be visible like the Ebony helmet" umm, ebony helmet covers whole head? Link to comment Share on other sites More sharing options...
Kyle8497 Posted July 12, 2014 Author Share Posted July 12, 2014 (edited) Problem Solved! Edited July 12, 2014 by Kyle8497 Link to comment Share on other sites More sharing options...
Kyle8497 Posted July 12, 2014 Author Share Posted July 12, 2014 (edited) Problem Solved! Edited July 12, 2014 by Kyle8497 Link to comment Share on other sites More sharing options...
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