JetSteele Posted July 25, 2014 Share Posted July 25, 2014 Hi everyone, I'm making a quest mod. One of the objectives is to go to a cave I designed and to get special ore that is only found in that cave. Everything works properly however I can't seem to figure out how to advance to the next stage of the quest once all the ore is picked up. The bandits already mined the ore so you just have to eliminate them and grab it. I made quest alias' and everything. All I need is the objective to advance. I looked at the NN01 (Nirnroot Quest) and TGCrown but I can't figure out what exacally makes the quest advance. I know it needs globals but not sure how to make it work properly. Any help would be appreciated.Thanks! Link to comment Share on other sites More sharing options...
DDProductions83 Posted July 25, 2014 Share Posted July 25, 2014 Shameless self bump http://forums.nexusmods.com/index.php?/topic/1912704-easy-tutorials-for-the-ck-it-aint-that-complicated/ Check the one for a custom quest bout halfway through maybe I have the objective as a magic mushroom :PSame idea a event oncontainerchange script :P I'll bump it to so its right under this post :) Link to comment Share on other sites More sharing options...
JetSteele Posted July 25, 2014 Author Share Posted July 25, 2014 hi thanks for the info I got the objective working :) I have one last question for whoever can answer it. I would like to use the dwemer repository (the cube from septimus). I want to make another one. One that opens when a button is pushed and closed when another is pushed. However I don't find the activate script of the cube. The closest I got was the script in the quest but that doesn't have an activate for the repository. If anyone knows how to make a script to make the front of the repository open I would highly appreciate any help anyone can give me. Link to comment Share on other sites More sharing options...
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