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FO3 ported mod first person scope issues.


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Hello Nexus modding community! This is my first time ever posting a new topic to the forums here, but I'm a long time Fallout mod enthusiast (downloading and appreciating, not actually making mods). I recently ported over Skree000's BF 2142 mod for Fallout 3 to Fallout NV (for my own uses, not to distribute). And I've run into a bit of an issue. As it turns out Skree000 used a method of first person zooming that involves scopes. They aren't zooming scopes though, they're just ACOG style. Anyway I ported the mod correctly as far as I can tell - sounds, textures, meshes etc. all work. The only thing that isn't working is the scopes when in first person. When zooming in I belive it should be switching to a different scope texture or maybe a different mesh so that the scope actually functions. What's happening is that the scope textures do not change and instead the solid scope texture remains and I cannot see through it. I know this isn't the best description, but I'm not really sure how else to describe it with my very limited modding experience. If anyone can help me out with this, start a dialogue and I'm sure the description of the issue will become a little more clear!

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  • 2 months later...

I can see it's bee a couple of months but if this is still a thing, can you give me a picture? If, I was going to make a wild guess, it sounds like there needs to be either an alpha map to make the transparent parts of the scope actually transparant., or the scope models need some tweaks. I tried to get in touch with Skree about this today but she's not taking any new messages. I can't even find the file anywhere.

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