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A Proposition to the Modding Community


SasquatchT

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Hello all in the Nexus, I've had this idea in my head for quite awhile and after the 5 or 6 playthroughs of Skyrim, it's really started to bug me. Why, after defeating Alduin, was there no real blowback? Did he have no sort of following besides the dragons he enslaved with his voice? Pretty much all of the Aedra and Daedra have leagues of men, mer, etc. enforcing their will, making sacrifices, so on and so forth. Why didn't Alduin have a cult following or something like that? That's the idea of the mod I would like all the community voice actors, scriptors, and mod makers come together to make a reality.

The main point of the mod is to make a cult-army that has been following Alduin's influence, and sees the Dragonborn (the player), as a means of resurrecting Alduin, and getting retribution for their lord's defeat.

The intended start of the mod is after the defeat of Alduin, as the player should be a high to moderate level to compensate the difficulty the mod should entail, as I should hope that enemies will scale with the players level.

The script I started will have a mysterious man approach the Dragonborn perhaps 2-3 days after the defeat of Alduin, threatening his life, and very vaguely describing events to come. The man will state that his name is Valunruuk (Val-unh-rook), priest of the World Eater/some other cool brooding name, and that he is Dragonborn aswell, posing a sizeable threat to the player. He states that he will be the vessel of Alduin's reincarnation, and that he will be more powerful than before because of blah blah blah reasons. He will proceed to do that invisible disappearing thing, like Miraak did in the Dragonborn DLC, and a man will approach the player perhaps one or two in game hours later, and the storyline will proceed from there.

 

I am not experienced in any coding, or modding in any way, as well as voice acting. I am requesting that the mod community will come together to make this mod a possibility, because it would be f***ing awesome, and that it would probably be one of the coolest, most lore extending, and badass mods to date. I would plan on writing the script for the characters in the mod, and the plotline, but the voice actors would be able change their lines as they see fit.

I will also regularly update the plot with the coders and scripters and ask their input on what should be possibly changed, fixed, implemented, etc., as well as you guys, the community.

So.

What do you think?

UPDATE: First quest has been written, and emailed out. Please pm me your email address if you haven't been given a copy.

Edited by SasquatchT
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Hello all in the Nexus, I've had this idea in my head for quite awhile and after the 5 or 6 playthroughs of Skyrim, it's really started to bug me. Why, after defeating Alduin, was there no real blowback? Did he have no sort of following besides the dragons he enslaved with his voice? Pretty much all of the Aedra and Daedra have leagues of men, mer, etc. enforcing their will, making sacrifices, so on and so forth. Why didn't Alduin have a cult following or something like that? That's the idea of the mod I would like all the community voice actors, scriptors, and mod makers come together to make a reality.

 

The main point of the mod is to make a cult-army that has been following Alduin's influence, and sees the Dragonborn (the player), as a means of resurrecting Alduin, and getting retribution for their lord's defeat.

 

The intended start of the mod is after the defeat of Alduin, as the player should be a high to moderate level to compensate the difficulty the mod should entail, as I should hope that enemies will scale with the players level.

 

The script I started will have a mysterious man approach the Dragonborn perhaps 2-3 days after the defeat of Alduin, threatening his life, and very vaguely describing events to come. The man will state that his name is Valunruuk (Val-unh-rook), priest of the World Eater/some other cool brooding name, and that he is Dragonborn aswell, posing a sizeable threat to the player. He states that he will be the vessel of Alduin's reincarnation, and that he will be more powerful than before because of blah blah blah reasons. He will proceed to do that invisible disappearing thing, like Miraak did in the Dragonborn DLC, and a man will approach the player perhaps one or two in game hours later, and the storyline will proceed from there.

 

I am not experienced in any coding, or modding in any way, as well as voice acting. I am requesting that the mod community will come together to make this mod a possibility, because it would be f***ing awesome, and that it would probably be one of the coolest, most lore extending, and badass mods to date. I would plan on writing the script for the characters in the mod, and the plotline, but the voice actors would be able change their lines as they see fit.

 

I will also regularly update the plot with the coders and scripters and ask their input on what should be possibly changed, fixed, implemented, etc., as well as you guys, the community.

 

So.

 

What do you think?

This sounds awesome!!! It does feel like Dragonborn but with a new twist at the beginning. You have my support! Hope this gets made buddy!

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Thanks! I also planned on there being a faction of NPC's called the Order that's been battling the Followers of Alduin in the shadows, and the man that contacts him is in the Order, and so on and so forth. I also plan to have the Vigilants of Stendarr involved as-well, so they can actually do something useful, lol.

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Thanks! I also planned on there being a faction of NPC's called the Order that's been battling the Followers of Alduin in the shadows, and the man that contacts him is in the Order, and so on and so forth. I also plan to have the Vigilants of Stendarr involved as-well, so they can actually do something useful, lol.

Sweet! This does sound amazing!! Also mind checking out my request? I really wanna get more people to know about it too......

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Thanks! I also planned on there being a faction of NPC's called the Order that's been battling the Followers of Alduin in the shadows, and the man that contacts him is in the Order, and so on and so forth. I also plan to have the Vigilants of Stendarr involved as-well, so they can actually do something useful, lol.

Sweet! This does sound amazing!! Also mind checking out my request? I really wanna get more people to know about it too......

 

Yeah, sure man.

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Thanks! I also planned on there being a faction of NPC's called the Order that's been battling the Followers of Alduin in the shadows, and the man that contacts him is in the Order, and so on and so forth. I also plan to have the Vigilants of Stendarr involved as-well, so they can actually do something useful, lol.

Sweet! This does sound amazing!! Also mind checking out my request? I really wanna get more people to know about it too......

 

Yeah, sure man.

 

Thanks a lot dude! Hope both of ours come to furition.

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To be honest, there aren't too many modders taking requests. And that mod would take a team of modders and voice actors. I'd recommend going with the Immersive Patrols (in case it does what nightingale850 thinks it does) and add one of the Become A Dragon mods of the Nexus. I haven't tried any of them, so no idea which one works better. You'd have to roleplay the rest; probably also alter your Dragon Form's factions to be allied with the Dragon Priest faction.

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To be honest, there aren't too many modders taking requests. And that mod would take a team of modders and voice actors. I'd recommend going with the Immersive Patrols (in case it does what nightingale850 thinks it does) and add one of the Become A Dragon mods of the Nexus. I haven't tried any of them, so no idea which one works better. You'd have to roleplay the rest; probably also alter your Dragon Form's factions to be allied with the Dragon Priest faction.

I'm just thinking it would be a really cool way to solidify Alduin's demise and whatnot.

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