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Gem-Knight Weapons Mod (First Mod) [WIP]


FluttershyAngel

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Hi guys :smile:

 

This is my very first mod for any game, so bear with me while I learn how to make new content and maybe I can help others learn too :smile:

 

This is my Work-In-Progress of a little mod I dreamed up called the Gem-Knight Weapons Mod. Those of you who play Yu-Gi-Oh will probably recognize the name from the Gem-Knight archetype, which is also my favorite deck to run. For those of you who don't, its a bunch of knights that are associated with different minerals (e.g.: diamond, emerald, amethyst, etc...).

 

This mod will feature:

 

Weapons:

 

Greatsword of Master Diamond (Soul Trap effect)

Staff of Sardonyx (Fire Bolt effect)

Staff of Iolite (Ice Spike effect)

Staff of Amber (Lightning Bolt effect)

Sword of Citrine (Fire Damage effect)

Sword of Prismaura (Shock Damage effect)

Sword of Amethyst (Frost Damage effect)

Battleaxe of Ruby (Absorb Health)

Battleaxe of Aquamarine (Absorb Magicka)

Battleaxe of Topaz (Absorb Stamina)

Warhammer of Zirconia (No Effect - may be left up to the player to enchant)

 

As I am still very new to this, the mod won't be appearing in the close future, however, I will be updating the page as the mod progresses (as I'm starting a job soon, progress will be slow). If I do end up completing this project, I have ideas for armor and maybe a quest line to go along with it. Also, I am writing a tutorial as I go to help others learn as I have.

 

So, lets see where this goes :D

 

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Staff of Sardonyx Updates: PAUSED

 

01:

 

Work has now properly begun on this mod. My first weapon being made right now is the Staff of Sardonyx. As mentioned above, the Staff of Sardonyx will use the Fire Bolt enchantment. The design on the card is a mace, however as I like to do things in threes, I have made it into a staff.

 

02:

 

I have restarted the texturing so many times I'm getting sick to death of seeing it. Hopefully now it looks a little bit more like a sardonyx texture and less like a page out of a 5 year old's colouring book. The mesh was also tweaked as a conical pole was harder to texture than a straight one.

 

03:

 

The staff has driven me insane. The UV Maps no longer adhere to their own rules and are displaying whatever they like, not what's covering the netting the software mapped out. Until this is fixed, progress cannot continue. However, in light of this, progress has been made on the armor side of this mod (which wasn't my main focus) and I have now begun creating armor for two other Gem-Knights, specifically helmets. Body work will come later after I've figured out how to actually make the stuff.

Progress:

Mesh: Complete

Textures: Partially Complete

Coding: Incomplete

 

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Helmet of Sapphire:

 

01: As stated earlier in my Staff of Sardonyx update, the mesh has been made for this knight. Is has a rather simple but strange design, but when textured should come out fairly pretty.

 

Mesh: Complete

 

Textures: Incomplete

Coding: Incomplete

 

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Helmet of Obsidian:

 

A running theme with the design of the Gem-Knights seems to be simplistic shapes that aren't commonly used in real life. This helmet was pretty much made by accident while trying to figure out a design for another Gem-Knight. Nevertheless, its shape is difficult to imagine on its own and needs to be made to look right if such a time occured.

 

Mesh: Partially Complete

 

Textures: Incomplete

Coding: Incomplete

 

DISCLAIMER: Yu-Gi-Oh and Skyrim are obviously not mine. Yu-Gi-Oh belongs to Konami and Skyrim to Bethesda. This is purely a fan-based non-profit mod.

Edited by FluttershyAngel
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