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HOW TO SOLVE THIS: Ugly distant tree AND without shadow


WickedCat

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I am getting really frustrated with this now...

 

No matter what entry I change in my skyrimpref.ini or which LOD I try out,

 

I can't increase the start fod distance of the trees and add shadows to those which are 20m away from me.

 

Ugly distant trees:

http://s10.postimg.org/bd5n7m5on/enb_2014_08_03_14_52_40_29.png

 

No shadows on distant trees:

http://s10.postimg.org/qyw5j1wef/enb_2014_08_03_14_52_43_50.png

 

Please give me the solution to this...

Edited by WickedCat
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Thank for your replies

 

 

Why can't I see the images...?

Anyways, there is an object fade in the options menu. Try that.

 

I just launched the SkyrimLauncher again, it has set the options back to Ultra.

Unfortunatly once in game, I have not noticed the slightest difference.

 

By the way I have no idea why you can't see the 2 images.

I used the [ img ] [/ img ] code.

 

 

If you were to load objects at a distance at full graphics your GPU would melt... If you really don't like the look of them install an ENB and enable DOF.

 

I am confident enough my machine can handle the beast, I want to give it a try if you have an idea of how to do it.

 

I am already running with an ENB and regarding DOF,

[imagespace]
bDoDepthOfField=1

 

I am following the installment of a huge mod list from this guy: http://www.nexusmods.com/skyrim/mods/30936/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D30936%26preview%3D&pUp=1

So far I have installed every mod till the line "Less Intrusive HUD II by Crashnburn" which is near the bottom of the page.

I skipped 20 redundant mods at most.

 

Not a single LOD mod made the trees look better.

A 3 year old kid would draw a tree better than it looks in my screen...

 

I am using NMM to download the mods then LOOT to rearrange the load order.

 

I'm giving you all my ini so that you can spot the key areas as I am lacking acumen now after all these failed attempts.

 

Skyrim.ini

 

 

[General]
sLanguage=ENGLISH
uGridsToLoad=7 ; <--- you can change it to 7, if you need more meshes on distance.
uExterior Cell Buffer=64 ; <--- change it to 64, if you use uGridsToLoad 7
sIntroSequence=DISABLED.BIK
bRunHighLevelProcess=1
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0
fFlickeringLightDistance=8192
------
[backgroundLoad]
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
------
[Display]
fDefaultWorldFOV=75
fDefault1stPersonFOV=75
fSunShadowUpdateTime=3.000
fSunUpdateThreshold=0.125
fShadowLODMaxStartFade=500.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3000.0
iShadowMapResolutionPrimary=2048
bShadowsOnGrass=1
bAllowScreenshot=0 ; <--- Set to 1 if you don't use ENB.
bSimpleLighting=0
fDecalLifetime=256.5000
iAdapter=0
iPresentInterval=1
------
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
------
[Grass]
iGrassCellRadius=2
bAllowCreateGrass=1
bAllowLoadGrass=0
bGrassPointLighting=1
b30GrassVS=0
iMaxGrassTypesPerTexure=8 ; <--- unique grasses users set it to 8.
iMinGrassSize=40 ; <--- Grass on Steroids user set it to 75 for best look, 120 for best performance.
------
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
------
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
------
[Actor]
fVisibleNavmeshMoveDist=12288.0000
------
[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.2
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0
------
[Water]
bReflectExplosions=1
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bUseWaterHiRes=1
bUseWaterLOD=1
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bUseWaterShader=1
------
[Trees]
bForceFullDetail=1
------
[TerrainManager]
bKeepLowDetailTerrain=0
------
[Controls]
bMouseAcceleration=0
------
[saveGame]
bAllowProfileTransfer=1
bUseSaveGameHistory=1
------
[Decals]
bDecalMultithreaded=1
bForceAllDecals=1
------
[interface]
bShowTutorials=0
fBookOpenTime=700.0000
------
[MapMenu]
sMapCloudNIF=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
fMapWorldYawRange=3600.0000
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=5000.0000

 

 

 

SkyrimPrefs.ini

 

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fDefaultFOV=75
------
[imagespace]
bDoDepthOfField=1 ; <--- Set to 0 if you don't use ENB.
iRadialBlurLevel=2
------
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3500.0000
fShadowDistance=8000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=1e+007
iTexMipMapMinimum=4
iTexMipMapSkip=0
fGamma=1.0000 ; <--- Change if your ENB preset wants a different value (RealVision ENB).
iShadowFilter=4
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
iActorShadowCountInt=6
iActorShadowCountExt=4
fSpecularLODStartFade=2000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500
bTransparencyMultisampling=0 ; <--- Set to 1 if you don't use ENB or EnableTransparencyAA in enblocal.
iWaterMultiSamples=4 ; <--- Set to 0 by default from Gopher
iMultiSample=16
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1 ;<--- Set to 0 if you don't use ENB.
bDrawShadows=1
bDeferredShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 780"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.15
iShadowMaskQuarter=4
bFloatPointRenderTarget=1 ; <--- Set to 0 if you don't use ENB.
iScreenShotIndex=0
iAdapter=0
iPresentInterval=1
bShadowsOnGrass=1
------
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=11000.0000 ; <--- Can be set up to 20000 but probably not worth it.
fGrassMinStartFadeDistance=0.0000
------
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
------
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=3 ; <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary)
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
------
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0180
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
bUseKinect=0
------
[Particles]
iMaxDesired=1750 ; <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects.
------
[saveGame]
fAutosaveEveryXMins=10.0000
------
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
------
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
------
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5
bShowLODInEditor=0
------
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
------
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
------
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
bDecalsOnSkinnedGeometry=1
------
[LOD]
fLODFadeOutMultObjects=15
fLODFadeOutMultItems=15
fLODFadeOutMultActors=15
fLODFadeOutMultSkyCell=1.0000
------
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
------
[blurShader]
bUseBlurShader=0
------
[blurShaderHDR]
bDoHighDynamicRange=1
------
[Water]
iWaterReflectHeight=1024 ; <--- Change ReflectHeight and Width to 512, if you need more fps or having issues with any watermod.
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 

 

 

enbseries.ini

 

 

[GLOBAL]
UseEffect=true
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableLens=true
EnableAdaptation=false
EnableDepthOfField=true <<<< was false
EnableAmbientOcclusion=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSunGlare=true
EnableSkyLighting=false
EnableImageBasedLighting=true
EnableReflection=false
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=true
EnableWater=true
EnableUnderwater=true
EnableCloudShadows=false
EnableVolumetricRays=false
EnableProceduralSun=false
EnableMist=false
[colorCORRECTION]
UsePaletteTexture=true
UseProceduralCorrection=false
Brightness=1.0
GammaCurve=1.0
[WEATHER]
EnableMultipleWeathers=true
[TIMEOFDAY]
Enable=true
DawnDuration=2.0
SunriseTime=7.5
DayTime=13.0
SunsetTime=18.5
DuskDuration=2.0
NightTime=1.0
[NIGHTDAY]
DetectorOldVersion=false
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.15
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.5
AdaptationTime=1.0
AdaptationMin=0.1
AdaptationMax=10.0
[bLOOM]
IgnoreWeatherSystem=false
Quality=0
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
[LENS]
IgnoreWeatherSystem=false
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
[sSAO_SSIL]
EnableSupersampling=false
UseIndirectLighting=true
UseComplexIndirectLighting=false
UseComplexAmbientOcclusion=false
UseAmbientIndirectLighting=false
SamplingQuality=2
SamplingPrecision=2
SamplingRange=0.3
FadeFogRange=1.0
SizeScale=0.5
SourceTexturesScale=0.5
EnableComplexFilter=true
FilterQuality=2
FilterType=2
AOAmount=1.0
AOAmountInterior=1.0
ILAmount=1.0
ILAmountInterior=1.0
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0
ILType=0
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true
[sKYLIGHTING]
IgnoreWeatherSystem=false
Quality=1
FilterQuality=2
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
[ENVIRONMENT]
IgnoreWeatherSystem=false
DirectLightingIntensitySunrise=1.0
DirectLightingIntensityDay=1.0
DirectLightingIntensitySunset=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingCurveSunrise=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveSunset=1.0
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightSunrise=0.0
SpecularFromLightDay=0.0
SpecularFromLightSunset=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensityDay=0.9
AmbientLightingIntensitySunset=1.0
AmbientLightingIntensityNight=0.7
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=1.0
AmbientLightingCurveSunrise=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveSunset=1.0
AmbientLightingCurveNight=1.0
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationSunrise=0.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationSunset=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0
AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1
PointLightingIntensitySunrise=1.0
PointLightingIntensityDay=1.0
PointLightingIntensitySunset=1.0
PointLightingIntensityNight=1.0
PointLightingIntensityInteriorDay=1.0
PointLightingIntensityInteriorNight=1.0
PointLightingCurveSunrise=1.0
PointLightingCurveDay=1.0
PointLightingCurveSunset=1.0
PointLightingCurveNight=1.0
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=1.0
ParticleLightsIntensityInteriorDay=1.0
ParticleLightsIntensityInteriorNight=1.0
FogColorMultiplierSunrise=1.0
FogColorMultiplierDay=1.0
FogColorMultiplierSunset=1.0
FogColorMultiplierNight=1.0
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveSunrise=1.0
FogColorCurveDay=1.0
FogColorCurveSunset=1.0
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
ColorPowSunrise=1.0
ColorPowDay=1.0
ColorPowSunset=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
[sKY]
Enable=true
IgnoreWeatherSystem=false
DisableWrongSkyMath=true
StarsIntensity=1.0
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
CloudsIntensitySunset=1.0
CloudsIntensityNight=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=4.0
GradientIntensitySunrise=1.0
GradientIntensityDay=1.0
GradientIntensitySunset=1.0
GradientIntensityNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensitySunrise=1.0
GradientTopIntensityDay=1.0
GradientTopIntensitySunset=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveDay=1.0
GradientTopCurveSunset=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensitySunrise=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensitySunset=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
SunGlowIntensitySunrise=0.0
SunGlowIntensityDay=0.0
SunGlowIntensitySunset=0.0
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
[OBJECT]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[VEGETATION]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[EYES]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[LIGHTSPRITE]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[WINDOWLIGHT]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[VOLUMETRICFOG]
IgnoreWeatherSystem=false
EnableShadows=true
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[FIRE]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
AdditiveBlending=true
[PARTICLE]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[DEPTHOFFIELD]
IgnoreWeatherSystem=false
Quality=0
FadeTime=1.0
[sHADOW]
IgnoreWeatherSystem=false
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=1
ShadowFilterQuality=2
ShadowBlurRange=2.0
ShadowBlurRangeInterior=2.0
[RAYS]
IgnoreWeatherSystem=false
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
[REFLECTION]
IgnoreWeatherSystem=false
Quality=2
FilterQuality=2
FilterBluriness=0.3
SizeScale=0.35
SourceTexturesScale=0.25
Amount=1.0
Power=1.0
GlosinessMin=0.0
GlosinessMax=0.0
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true
[iMAGEBASEDLIGHTING]
IgnoreWeatherSystem=false
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
[RAIN]
IgnoreWeatherSystem=false
Enable=true
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.9
[sUBSURFACESCATTERING]
IgnoreWeatherSystem=false
Quality=1
Radius=3.0
Amount=0.5
EpidermalAmount=1.0
SubdermalAmount=1.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.85
EpidermalMix=0.3
SubdermalMix=0.3
SubdermalTranslucency=0.3
SubdermalPhase=0.0
[WATER]
IgnoreWeatherSystem=false
EnablePreCache=true
EnableDispersion=true
EnableCaustics=true
EnableParallax=false
EnableShadow=true
EnableVolumetricShadow=false
EnableLighting=true
EnableSelfReflection=false
EnableDisplacement=false
DisplacementQuality=2
DisplacementFilterQuality=2
ShadowQuality=2
EnableShadowNoise=false
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=1.0
SunSpecularMultiplier=1.0
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=1.0
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=1.0
[uNDERWATER]
IgnoreWeatherSystem=false
EnableDispersion=true
EnableParallax=false
EnableDisplacement=false
EnableSilhouette=false
EnableBlurring=false
EnableReflection=true
EnableShadow=false
ShadowQuality=2
DispersionAmount=1.0
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.0
DeepnessFade=1.0
DeepnessDarkening=0.5
TintAmount=1.0
TintFade=1.0
SunScatteringMultiplier=1.0
[CLOUDSHADOWS]
IgnoreWeatherSystem=false
EnableAtNight=false
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
[VOLUMETRICRAYS]
IgnoreWeatherSystem=false
Quality=2
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
[PROCEDURALSUN]
IgnoreWeatherSystem=false
Size=1.0
EdgeSoftness=0.4
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
[MIST]
IgnoreWeatherSystem=false
EnableAnchors=false
ColorFromEnvironmentFog=0.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0

 

 

 

enblocal.ini

 

 

[PROXY]
EnableProxyLibrary=true <<< was false
InitProxyFunctions=true
ProxyLibrary=Sweetfx_d3d9.dll <<< had nothing after =
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=4096
EnableCompression=true
AutodetectVideoMemorySize=false
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
EnableVSync=true
AddDisplaySuperSamplingResolutions=false
VSyncSkipNumFrames=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[iNPUT]
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=44
KeyEditor=13
KeyFreeVRAM=115
[ADAPTIVEQUALITY]
Enable=true
Quality=0
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=true
EnableSubPixelAA=false
EnableTemporalAA=false
EnableTransparencyAA=false
[FIX]
FixGameBugs=false
FixParallaxBugs=false
FixAliasedTextures=true
IgnoreInventory=true
FixSsaoHairTransparency=false
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true

 

 

Edited by WickedCat
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Do you have a screenshot of how the trees look? Because it sounds like the standard detail fade required to run the game with anything above 5 fps. The GPU to run every texture and mesh in Skyrim at HD quality over longer distances hasn't been invented yet.

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Yep there is no way to make what you want work sorry. Even full HD games like crysis don't have super detailed, high quality shadowed trees in the distance because there simply isn't any way to do that without making your game lag incredibly (0.01 fps while loading all the new trees) when panning your screen around.

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