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kamesstory

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Hey guys.

 

I have recently downloaded and installed Memory Blocks Log by Sheson. Unfortunately, when I run skyrim in Windhelm Docks and start spawning in Windhelm guards (as shown in Gopher's video), I CTD, like expected. I then look at the MemoryBlocksLog.log file and the default allocation is still 256 megabytes, not 512 megabytes like Sheson/Gopher said it should be like.

 

I assumed that it would automatically correct and change to 512 mb. Did I do something wrong or do I have to change this manually?

 

My SKSE.ini file looks like:

--------------------------------------

[Memory]
defaultHeapInitialAllocMB=768
scrapHeapSizeMB=256
--------------------------------------
I have a GeForce GTX 770 as well as a i5-4670K @3.40GHz and 8.00 GB of RAM. I am running Realvision ENB along with plenty of other 2K textures, including Skyrim HD, Flora Overhaul, CoT, RLO, Static Mesh Improvement, etc.
If anyone can help, that'd be great. Thanks!
Edited by kamesstory
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Ok, well the latest is actually 1.7.1 but it should work for 1.7.0 too. Do you use NMM of Mod Organizer or did you place the SKSE.ini file manually in your Skyrim/Data/SKSE folder?

I placed it using NMM I think?

 

Point is, I installed SKSE using Gopher's method, where he compiles the Data folder into a .rar compressed file and adds that to NMM to install, and then has all the SKSE loose files directly copied into the skyrim folder.

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Ok, I use the same method. To be sure, can you manually place the skse.ini in the skyrim/data/skse folder and test if that works?

 

Okay, I've used a new SKSE.ini setting recommended by RealVision ENB:

 

  • [General]

    ClearInvalidRegistrations=1

    [Display]

    iTintTextureResolution=2048

    [Memory]

    defaultHeapInitialAllocMB=768

    scrapHeapSizeMB=256

 

Currently testing to see if it works:

 

Tested, doesn't change to 512 MB.

 

On a side note, I was thinking to reverting to Phinix Natural ENB instead of Realvision. Is its performance better?

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Read the skse_steam_loader.log to see if it is working...this is last part of my log...Logs for SKSE are found here>>...\Users\{your user name}\Documents\My Games\Skyrim\SKSE

 

skse_steam_loader.log

 

steam exe
dll = E:\Games\Steam\steamapps\common\Skyrim\skse_1_9_32.dll
old winmain = 0069D1D0
runtime root = E:\Games\Steam\steamapps\common\Skyrim\
config path = E:\Games\Steam\steamapps\common\Skyrim\Data\SKSE\skse.ini<<<yep SKSE.ini working as planed
overriding memory pool sizes<<<Thanks SKSE team!
default heap = 768MB (effective 512MB if not preloading animations)<<<Block one
scrap heap = 256MB<<<<Block two
OnHook: thread = 43812
calling winmain

:smile:

Edited by camaro_69_327
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Read the SKSEloader.log to see if it is working...this is last part of my log...Logs for SKSE are found here>>...\Users\{your user name}\Documents\My Games\Skyrim\SKSE

 

skse_steam_loader.log

 

steam exe
dll = E:\Games\Steam\steamapps\common\Skyrim\skse_1_9_32.dll
old winmain = 0069D1D0
runtime root = E:\Games\Steam\steamapps\common\Skyrim\
config path = E:\Games\Steam\steamapps\common\Skyrim\Data\SKSE\skse.ini<<<yep SKSE.ini working as planed
overriding memory pool sizes<<<Thanks SKSE team!
default heap = 768MB (effective 512MB if not preloading animations)<<<Block one
scrap heap = 256MB<<<<Block two
OnHook: thread = 43812
calling winmain

:smile:

 

See, I checked mine against yours, and everything is the same (albeit slightly out of order), but the lines including and after "overriding memory pool sizes" don't appear.

 

If it helps, I checked SkyrimPrefs.ini and Skyrim.ini to be read-only. Perhaps this is the problem?

 

Here is what I see:

---------------------------------------------------------------------------------------------------------

skse loader 01070010 01CFB2C423985726 6.1 (7601)
runtime root = C:\Games\Steam\steamapps\common\skyrim\
config path = C:\Games\Steam\steamapps\common\skyrim\Data\SKSE\skse.ini
procPath = C:\Games\Steam\steamapps\common\skyrim\\TESV.exe
launching: TESV.exe (C:\Games\Steam\steamapps\common\skyrim\\TESV.exe)
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010009
dwFileVersionLS = 00200000
dwProductVersionMS = 00010009
dwProductVersionLS = 00200000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 0001000900200000
steam exe
hook call addr = 00F56831
load lib addr = 0106B0B4
dll = C:\Games\Steam\steamapps\common\skyrim\\skse_1_9_32.dll
main thread id = 18260
remote memory = 001D0000
old winmain = 0069D1D0
launching
---------------------------------------------------------------------------------------------------------
Edited by kamesstory
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