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Necromancy, as in communicating with the dead


Wyietsayon

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So, I was playing along when I had accidentally killed Wulf Wild-born, a Skaal in Solsthiem. I looked him up and found out he had a quest related to him. (Strange right? Most quest npcs are unkillable, but he wasn't) I could just reload my save, or use the console command, but I had another thought. Wouldn't it be cool if I could just bring his spirit back long enough to talk to him?

 

So, here's my idea. Like a raise dead spell, this would be a spell you cast on a corpse. It would then create a copy of that npc in spirit form. You could talk to it, maybe continue quests if they have some, or just kill it and get some ectoplasm. The spell wouldn't last for a long time, just long enough to have a chat. After that they fade back to Sovengarde, or Oblivion, or wherever. Maybe if this works there could be a more permanent version of the spell, I dunno.

 

That's about it. It seemed like a simple enough mod to make, but I have no experience with making spells. I also don't know how the game would react to quest-related npcs and their deaths/not deaths, but I thought it was worth asking if anyone wanted to make this. If it works out fine, then this might be a method to make more quest NPCS killable, since there would be an option to the player to continue the quest.

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  • 3 weeks later...

Cool idea, that way mods that remove the essential status of all npc don´t bear the risk of loosing out on all the quests anymore should a dragon just so happen to attack a city.

 

Would Skyrim even recognize which npc the corpse belongs to?

Edited by monganfinn
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