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[Request] Fists of Steel fix to match description


Archmortal

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Proposition:

 

I think I may know a work around of sorts which would function with modded armors and make the skill usable even in high end games.

 

Make fist of steel multi perk and produce an increase in unarmed damage directly linked to heavy armor skill level.

 

Remove the necessity of fistofsteel key words words entirely.

 

Example:

 

Skill level 30: Perk 1, increase unarmed damage by 25% of your heavy armor skill

Skill level 50: Perk 2, increase unarmed damage by 50% of your heavy armor skill

Skill level 70: Perk 3, increase unarmed damage by 75% of your heavy armor skill

Skill level 90: Perk 4, increase unarmed damage by 100% of your heavy armor skill

Skill level 100: Perk 5, increase unarmed damage by double your heavy armor skill

 

Active while wearing heavy armor.

 

By doing damage entirely based off your current heavy armor skill: you can replicate the dmg increases you would otherwise have on weapons from tempering, enchants, etc. Also: modded armors, instead of having to add the fist of steel keywords: they already contain the heavy armor key words in order to make their mod armor's work with the rest of the existing armor tree perks like taking less stagger or taking less dmg from falling.

 

Thus: a simple and easily implemented fix to the fist of steel dilemma, which would also work with all the modded armors and present a competitive mode of melee combat as compared to the various weapon styles.

 

In this manor: you could also increase your unarmed damage by using the fortify heavy armor enchant to increase your heavy armor skill past 100: similar to how you can increase weapon dmg by fortifying weapon skill.

 

Would this not solve all the above and previously mentioned problems and issues and create a workable solution that's fairly easily implemented?

 

Mulling over the maximum capabilities of this set up, to determine if this would be op or not.

 

Khajit base unarmed is 22

+vampirism or lycanthrope (downguard xpac) for an additional 20

+Heavy armor skill 100

For a total of 242 unarmed dmg while wearing heavy armor

 

Pretty good in a high end game without enchants but lets factor in an additional 100 heavy armor skill with fortify heavy armor: 442

 

That's a pretty hardy punch: but not something you can't surpass with the right enchants, smithing perks and tempering on a regular weapon. Also, that increase in heavy armor skill is only achievable through 100 enchant skill to begin with.

 

So even taken to it's maximum potential via race, vamp/wolf perks, skill levels and enchants: the above proposed change isn't OP compared to what's achievable with regular melee weapons.

Edited by CrackPot
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