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alezieraltomb

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A long time ago when I started modding, I played around with Jobs of Skyrim. I really enjoyed it because it let me act like a normal person. With coordination with Alternative Start, Realistic Needs and Diseases, and Frostfall, there was a challenge to surviving, let alone adventuring. Unfortunately, Jobs of Skyrim by Littleork is now too old to be stable in Skyrim and there doesn't seem to be any replacers.

Essentially, what Jobs of Skyrim did was add in generic NPCs that would offer repeatable (but slightly differing) jobs to your character that can usually be completed quickly in exchange for a small amount of gold (10-20 GP). This included Blacksmithing, Woodcutting, Bartending, and more. This source of income did not let the player character obtain an unbalanced amount of gold or a skill farming method even with fast job completion. Instead, this allowed the player to slowly save enough gold to get modest savings for thier first adventure. With a difficult game set up, I liked that I had to spend the first couple of weeks in game in order to get sub-standard gear just to be able to last a short while in the wild. I also appreciated every item more and I DEFINITELY valued each septim more.

To me, I think that a mod that revisits this would be wonderful for immersion. Combined with other mods, a character can have humble beginnings before they start to explore the world. I'm not good at modding myself, but if someone revisited this, I think they would easily draw in some fans.

Thanks for the time for reading my (or rather Littleork's) idea!

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A long time ago when I started modding, I played around with Jobs of Skyrim. I really enjoyed it because it let me act like a normal person. With coordination with Alternative Start, Realistic Needs and Diseases, and Frostfall, there was a challenge to surviving, let alone adventuring. Unfortunately, Jobs of Skyrim by Littleork is now too old to be stable in Skyrim and there doesn't seem to be any replacers.

 

Essentially, what Jobs of Skyrim did was add in generic NPCs that would offer repeatable (but slightly differing) jobs to your character that can usually be completed quickly in exchange for a small amount of gold (10-20 GP). This included Blacksmithing, Woodcutting, Bartending, and more. This source of income did not let the player character obtain an unbalanced amount of gold or a skill farming method even with fast job completion. Instead, this allowed the player to slowly save enough gold to get modest savings for thier first adventure. With a difficult game set up, I liked that I had to spend the first couple of weeks in game in order to get sub-standard gear just to be able to last a short while in the wild. I also appreciated every item more and I DEFINITELY valued each septim more.

 

To me, I think that a mod that revisits this would be wonderful for immersion. Combined with other mods, a character can have humble beginnings before they start to explore the world. I'm not good at modding myself, but if someone revisited this, I think they would easily draw in some fans.

 

Thanks for the time for reading my (or rather Littleork's) idea!

 

 

I second this. Hope someone picks up where Littleork left off.

 

It's not exactly the same, but there is Professions by Kuertee.

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