Jump to content

Recommended Posts

Hi everyone, I'm making an update to my crafting mod. However, for some reason, it's crashing every time I try to save my .esp. It saves fine with other .esps, just not the one I actually want to edit.

 

What's going on that causes the GECK to crash when I save that specific .esp? How do I solve/work around this problem?

 

You can find my WIP .esp in the attached archive, if that helps.

 

EDIT: If you download it, let me know if saving crashes the GECK for you. If it does, it might have something to do with the file.

Edited by Shiloh868686
Link to comment
Share on other sites

It crashes the GECK for me too, so I fired up FNVEdit to take a look around and fixed a few errors in your recipes:

 

* The Chinese Stealth Armor recipe [0A004AAF] had one of its outputs set to the ARMA version of the helmet [0016126A. I changed this to the separate helmet ARMO [15FD5D].

* The De-Radiate NCR Dogtags recipe [0A00B714] had no category or subcategory. I set them to WorkbenchRecipes [0013B2C1] and MiscSubRecipes [0013E11B].

* The Abraxo Cleaner recipe [0A00B71A] had no category or subcategory. I set them to WorkbenchRecipes [0013B2C1] and MiscSubRecipes [0013E11B].

* The Service Rifle recipe [0A0056B9] had both one if its ingredients and one of its outputs set to an unresolvable FormID. I'm assuming that it was a tool item that you since deleted, so I set them both to your Weapon Toolkit [0A110DA].

 

Your plugin loads and saves just fine in the GECK after making these changes: http://www.mediafire.com/download/91f8p86qggd41tc/Fallout_New_Vegas-_Crafting_Improved.esp

Link to comment
Share on other sites

It crashes the GECK for me too, so I fired up FNVEdit to take a look around and fixed a few errors in your recipes:

 

* The Chinese Stealth Armor recipe [0A004AAF] had one of its outputs set to the ARMA version of the helmet [0016126A. I changed this to the separate helmet ARMO [15FD5D].

* The De-Radiate NCR Dogtags recipe [0A00B714] had no category or subcategory. I set them to WorkbenchRecipes [0013B2C1] and MiscSubRecipes [0013E11B].

* The Abraxo Cleaner recipe [0A00B71A] had no category or subcategory. I set them to WorkbenchRecipes [0013B2C1] and MiscSubRecipes [0013E11B].

* The Service Rifle recipe [0A0056B9] had both one if its ingredients and one of its outputs set to an unresolvable FormID. I'm assuming that it was a tool item that you since deleted, so I set them both to your Weapon Toolkit [0A110DA].

 

Your plugin loads and saves just fine in the GECK after making these changes: http://www.mediafire.com/download/91f8p86qggd41tc/Fallout_New_Vegas-_Crafting_Improved.esp

 

 

THANK YOU SO MUCH!!! You just saved me from a LOT of work and frustration...

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...