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Mattiewagg

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New question:

 

I created my .esp with all the necessary voice files in the proper paths, and then a level designer very kindly gave me a new level in a separate .esp. So I merged the two together (with the linked program), and now all my voice files are in the wrong path. Is there anyway to fix this? Because if there isn't, then I would need to redo all the voice paths for each time I got a new level, and why I could send the .esp to the level designers, I'd prefer to be able to keep working on the plugin so I can just merge the two.

 

Does anyone know of a way to fix this? The settings I used for the merge were a new file with the same name (ImmersiveQuests.esp), two-pass copying, intelligent copying, and skipping navdata.

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Nevermind, I believe I found the issue. I'll post the solution once I've verified it.

 

EDIT: Nope, didn't fix it. Here's my process, so if anybody can help:

 

  1. Load up ImmersiveQuests.esp and ElderitchCave.esp + their masters (Skyrim.esm/Update.esm) into TES5Edit.
  2. Select ImmersiveQuests.esp and ElderitchCave.esp (highlighting them), right click, select Apply Script.
  3. Choose Merge Plugins 1.65, and follow the default options (making sure the right .esps are checked, Two-Pass Copying, Rename FormIDs, Copy intelligently).
  4. Create a new file called ImmersiveQuests1.esp, and let them merge.
  5. Successful merge, save the changes in TES5Edit.
  6. Rename ImmersiveQuests1.esp to ImmersiveQuests.esp and rename the old one.
  7. Load up the CK. None of my voice paths are correct.

 

What am I doing wrong?

Edited by Matthiaswagg
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Asset Copying

Asset copying is automatic, and functions by looking for assets associated with each plugin you

merge in the following directories:

 

Data/Textures/Actors/Character/FacegenData/facetint

Data/Meshes/actors/character/facegendata/facegeom

Data/Sound/Voice

 

If a folder matching the name of a plugin file you're merging is found, the script will copy the

contents of that folder into a new folder for your merged plugin. If you chose to renumber

FormIDs, it will also change the filenames of the assets in this directory to reflect the new FormIDs

of the records the assets are associated with. This means you shouldn't get the gray-faced NPC

error anymore, but it may not be 100% foolproof (it is a new feature, after all).

 

This procedure will fail if TES5Edit isn't installed in it's own folder in your Skyrim directory. This

feature works with Mod Organizer (tested by users, and by myself).

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Asset Copying

Asset copying is automatic, and functions by looking for assets associated with each plugin you

merge in the following directories:

 

Data/Textures/Actors/Character/FacegenData/facetint

Data/Meshes/actors/character/facegendata/facegeom

Data/Sound/Voice

 

If a folder matching the name of a plugin file you're merging is found, the script will copy the

contents of that folder into a new folder for your merged plugin. If you chose to renumber

FormIDs, it will also change the filenames of the assets in this directory to reflect the new FormIDs

of the records the assets are associated with. This means you shouldn't get the gray-faced NPC

error anymore, but it may not be 100% foolproof (it is a new feature, after all).

 

This procedure will fail if TES5Edit isn't installed in it's own folder in your Skyrim directory. This

feature works with Mod Organizer (tested by users, and by myself).

 

 

I see what I did wrong. Thank you very much! My TES5Edit isn't installed in Skyrim.

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