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#11
HadToRegister

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In response to post #17255169.


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The "One or more plugins could not find the correct version of the master file....etc." message means that the plugin was created with an earlier version of Morrowind than the one you are using. If you have Wrye Mash then on the Mods tab the checkbox for this mod will be Yellow. Select it and then look for the Save button in the bottom right. Click that and the mod file will be updated and the error removed.



Thank you SO MUCH!!!!

This was driving me crazy.
I really appreciate how helpful you are, here in the Morrowind area of the Nexus.

Thanks again :)

#12
Dragon32

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In response to post #17255169. #25528794 is also a reply to the same post.


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No worries :)

#13
DremoraLord98

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This mod refuses to work for me, I have installed it correctly and even activated the Esp, Once I activate it, it seems my game will not want to start up, is it a problem with the Steam version??

#14
Dragon32

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In response to post #38678005.


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Any error messages?

#15
DremoraLord98

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In response to post #38678005. #38688365 is also a reply to the same post.


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Yes, after I tick the Esp and start the game an error message pops up that says "One or more plugins could not find the correct versions of the master files they depend on" And like I said, I installed the mod properly, everything is where it should be so I don`t really understand the problem...

#16
Dragon32

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In response to post #38678005. #38688365, #38733095 are all replies on the same post.


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That message basically means the mod was created with a different version of the game from the one you're using (e.g. a pre-Bloodmoon mod, someone with a different language version) but should not in itself cause a CTD.

Rather than using this thread could you start a new topic in the Morrowind Mod Troubleshooting sub-forum? I'll reply there.

When posting please include your complete mod list. Ideally in load order (if you use Wrye Mash or mlox) otherwise open up morrowind.ini, scroll to the bottom and copy&paste the [Game Files] bit

Also post the contents of your warnings.txt file (same directory as morrowind.ini). Ideally, delete the existing file, load up Morrowind and replicate the crash. That'll ensure any relevant game errors are captured.

#17
Tulod

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Kinda wish the text was a little bigger on the signs so I didn't have to get almost all the way to the sign to read it. Otherwise it's good.

Edited by Tulod, 21 October 2016 - 01:21 AM.


#18
Selacha

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In response to post #38678005. #38688365, #38733095, #38761740 are all replies on the same post.


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This mod uses an older version of Morrowind, but there are enough shared assets it's still usable. It will bring up a message on launch saying the plugin is missing the master file, but it still works. Any crashes or refusal to start is something else.

#19
Zorinda

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In response to post #38678005. #38688365, #38733095, #38761740, #53402368 are all replies on the same post.


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Load the esp file into the Construction Set with Morrowind.esm, then save it. Clean the saved .esp file with TESTool or some other cleaner. The message should go away.

#20
Luvide

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Does this also replace the sign textures of the expansions?




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