Jump to content

Photo

Quick Questions, Quick Answers

questions answers mods

  • Please log in to reply
2493 replies to this topic

#2481
JPTR1

JPTR1

    Fan

  • Members
  • PipPipPip
  • 452 posts

Hello together!

I'm long time off from Skyrim and i'm thinking about an update on my mod "The Evil Mansion". It was created for Oldrim, and ported to SE by another person.

 

Should i install Oldrim with using the old CK (Steam version), doing all work there. Then port it? Or should i use the new CK?

Would it also be possible to port something back (from SE to Oldrim) for support?

 

Are people still playing old version or are most players on SE now? When i left SE wasn't very popular.


Edited by JPTR1, 08 April 2021 - 07:12 PM.


#2482
IsharaMeradin

IsharaMeradin

    The Pale Redguard

  • Members
  • PipPipPipPipPip
  • 9,603 posts

Personal opinion: If you want to update and support the LE version then continue to use LE to work on the mod.  It is much easier to port from LE to SE than the other way round.



#2483
JPTR1

JPTR1

    Fan

  • Members
  • PipPipPip
  • 452 posts

Thanks again Ishara, will do so.



#2484
flyddon

flyddon

    Enthusiast

  • Premium Member
  • 246 posts

I find myself back at the same issue I had before.   Quest Markers...    How do I setup in the Quest Objectives tab in the quest, to point to an object?  Let's a say a book laying on a table in a room.  I want  quest marker over that book telling the player pick this up.

 

I have it in my Quest Objectives (on object index 40), in the target ref section I have the alias of the item, and in the Quest Aliases I have it there also.

 

I think my issue is How I have it in the Quest Aliases tab.  Can someone point me to a tut or  a screen shot of how you should have an object (a book laying on a table) setup in the Quest Aliases?

 

I followed DarkFox127's video   

Skyrim Creation Kit Tutorials - Episode 16: Quest Objectives [3/3]

But in that he shows how to do a ring that comes from NPC inventory.



#2485
AnishaDawn

AnishaDawn

    Regular

  • Members
  • PipPip
  • 57 posts
snipped~

Note: My other settings like optional, fill type aren't applicable for this example. All TargetRef and the Objective Tab cares about is that the alias is filled AND TargetRef is pointing it.

 

Spoiler

 

code in stage fragment or wherever you need to place it:

SetObjectiveDisplayed(5)


#2486
Apotheker12

Apotheker12

    Stranger

  • Premium Member
  • 3 posts
Got a stupid question. Found answers, but want to be sure i didn't get it wrong. I installed many mods and played for a while. Now I have to reinstall the game because of a new PC. Can I use my old save games, if I install all the mods that worked with this save game or do I have to start a new game?
Thanks for your help.

#2487
IsharaMeradin

IsharaMeradin

    The Pale Redguard

  • Members
  • PipPipPipPipPip
  • 9,603 posts

It is possible, better if you still have access to the old PC.  As it is probably easier to copy the game folder plus any mod manager folders.  But since each person's system is different and that they may not be using the same programs, it would be difficult to give instructions that would work for everyone.

 

I will outline what I did to get SSE + MO2 working in a new Win 10 partition on a Win 7 system.

 

Step 1: Moved SSE to secondary internal drive Steam game library

Step 2: Converted MO2 into a standalone / portable install on third internal drive

Step 3: Copied MO2 folder data from original AppData locations to a folder with the new MO2 location

Step 4: Updated all paths in MO2

Step 5: Started SSE directly from Steam to ensure INIs were properly created

Step 6: Started SSE from MO2 and confirmed that all mods were functioning properly

Step 7: Switched to Win 10

Step 8: Installed Steam

Step 9: Pointed Steam to the secondary drive game library

Step 10: Ran SSE from Steam to ensure INIs were properly created

Step 11: Installed MO2 overtop the third drive location

Step 12: Ensured all paths were correct in MO2

Step 13: Started SSE from MO2 and confirmed that all mods were functioning properly

 

I was able to carry on with my existing save files because I had kept them with their specific MO2 profiles rather than being in the Documents folder.  As a result, if I really want, I can go into either Win 10 or Win 7 and play the game picking up exactly where I left off.

 

That said, if you do not have ability to do something similar, then you're going to need a tool that can let you know what plugins are required for your save files.  Then you need to make sure that you install the mods containing those plugins (preferably the same versions) and that those plugins are listed in the exact order as required by the save file.  Loose files can affect how things appear or behave (in the case of scripts and animations) so you may have to play around with which mods get priority in order to have the same behavior as before.  Even then, there could be some things that are not quite what they were before.  It is always better to copy / transfer the previous set of data actually used with the save files than try to re-build it.



#2488
Apotheker12

Apotheker12

    Stranger

  • Premium Member
  • 3 posts
Wow. Thank you so much for your quick answer. That helps me a lot. I'll try it the way you described.

#2489
Apotheker12

Apotheker12

    Stranger

  • Premium Member
  • 3 posts
Want to thank you again. It worked perfectly fine. Now... To the next 500+ hours of skyrim. After 10 years I never completed the main quest ð

#2490
flyddon

flyddon

    Enthusiast

  • Premium Member
  • 246 posts

 

snipped~

Note: My other settings like optional, fill type aren't applicable for this example. All TargetRef and the Objective Tab cares about is that the alias is filled AND TargetRef is pointing it.

 

Spoiler

 

code in stage fragment or wherever you need to place it:

SetObjectiveDisplayed(5)

Thanks for the response, but I think I need a little more info...

I have what you say   (example)   a book 

Alias name NGIJ_HistoryDannarr  in the Reference Alias it is "Fill Type" specific reference , pointing to   NGIJ_HistoryDannarr (03BAF4FE) in a house.   I do have Quest Object box checked.

In the Quest Alias Tab it is listed there  much like your MyObj is.

In the Quest Objectives tab I have it listed just as you do  (under stage 40).

 

Also other things, I do have the quest selected in my Journal , for other quest the quest markers show up.     So I think my problem is in the   Reference Alias    could you show what should be filled in there?







Also tagged with one or more of these keywords: questions, answers, mods

IPB skins by Skinbox
Page loaded in: 1.117 seconds