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New Mod Maker Looking For Tips

newbie mods list creation

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#11
Mattiewagg

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Double post, sorry.

Edited by Matthiaswagg, 13 August 2014 - 10:57 PM.


#12
mastabenja

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Nah, you guys understand what I mean for the most part; I was trying to basically make an uncategorized list within the Magic menu for custom spells that were put in by other mod authors. I wasn't even sure where to begin to try to make something like that though, so I was kind of hoping that if I elaborated that someone could point me in the right direction of where to look to get started.

 

What I meant by not being able to remember where the spells are, lofgren, is that when I'm digging for those custom spells to control things like FNIS, I often forget what spell category those spells are in. So my goal here was to make a section special for those spells, and remove them from the category they were dropped in initially. But as Matthias and mastabenja pointed out, the lists of spells are hard coded so it'll be harder, if not impossible, to work around it. =-/

 

Definitely not talking about editing someone else's mod; I'm a firm believer in letting someone else's work alone unless otherwise given permission.

 

as i said i gues the most simple solution would be to make "patch mod" that changes all spells added by mods to one (existing) school of spells (probabyl powers/voices) and give them the prefix "Mod_" then make a script and put them all in the same SkyUI favorit menu tab. Then they are all in he same favorit menu tab at least



#13
Karthaingo

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My apologies, normally I try to be a little more clear. I went back and read it and I didn't realize I was rambling when I posted it.

 

Do you guys happen to know of all of the guards are hard-coded also? I wanted also try my hand at making a mod that made the guards more tough and gives them better gear.



#14
Karthaingo

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Thanks for the help guys; I appreciate it. ^^

I'll see what I can't learn about making a patch to do that and try my hand at it.







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