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LEGENDSOFMAGNUS7

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If your reading then I'll take it that your interested.

Everyone who's played skyrim as many time as 50% of everyone subscribed to the nexus have heard of the blades and lore nuts like myself, borderline obsessive compulsives that scrounge around every library, dungeon, and Wikipedia site to meticulously find and read every book we come across to have another small piece of skyrim's vast world, don't have to look far to see their amazing potential for content. Those like myself, easily excitable loonies that we are, found the found the genuine thing to be well... underwhelming. As anyone who's ever played skyrim will undoubtedly have seen from the main quest, skyrim's blades content more than... hmmm what's the right work?..... a clubhouse. It can't even be called a guild as skyrim's real guild's have grand immersive stories of their own, while the most you can do at the blades is recruit people(and only 3 at that), and before you can do that they demand(yes demand, as if you were some wet behind the ear's trainy instead the experienced DragonBorn warrior. When the first sentence of the blades pamphlet they would hand a trainees would say the words "We exist solely to humbly serve any and all dragonborn heroes".) that you kill one of my favorite characters from any game ever! *Nerd Rage Cooling Down* Besides that, I believe the Blades\Thalmor war should player a bigger role at the end of the main quest in a way that both sides properly deserve.

 

 

Blades: Because the blades originate from Akavir(Basically The Elder Scroll's Asia) it wouldn't be unlore-friendly for them to have some eastern-mythology style techniques (Example: Ki abilities that consume stamina and\or health in return for increases in damage, resistance, movement speed, etc. in order to help fight dragons(and mages, because we all know about the balancing issues skyrim has when a straight melee player goes up against dragons\mages at higher levels, especially modded)), but said techniques can only be attained after completing quest's to fight against the thalmor as a blades spy. these quests would in turn need to be unlocked by recruiting member and expanding the blades information network by becoming a thane in each hold, and finally allying the strength of each guild just before the final fight to drive the thalmor out of skyrim. The guild related final quest's should depend on which guilds you've completed the quest's for, in which a summit will be held at Sky haven temple. During which the leader's of each party(the guild's, the side of the civil war, the greybeard) will only show up is you completed their quest line(otherwise the have more important things to do and don't owe you anything, or in the grey beards case you may have pissed them off by killing partharnax), and during the summit your going to have to convince the parties you've gathered to work together(all the guild will obviously hate each other, ulfric and\or tulius will be busy with destroying the remaining opposition, the grey beards and blades will still hate each other over partharnax). After the final quest the thalmor will pull an unexpected surprise attack with superior forces on your home, ending with you fighting your way out of a thalmor controlled dungeon\prison and coming out with a 100'00 gold bounty on your head in every hold(leaving room for a sequel involving the riften face sculptor and revenge on the thalmor headquarters in a secret location)

 

 

Thalmor: similar to the blades quest in that it is based around spying, only instead you'll be preventing the blades return by destroying there attempts at an information network by winning over the jarls, and killing their new recruit's. your ending forces will still depend on the guild\civil war\partharnax quest completions, but the summit will be held in the thalmor embassy. The thalmor will reward you with unique ancient aldmer spell you can't find otherwise, but after the final quest they will unavoidably betray you because either your not an altmer\bosmer or (if altmer\bosmer) you are a political risk, leaving you to fight your way out of a thalmer controlled hideout and a 100,000 gold bounty on your head in every hold.

 

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  • 2 weeks later...

You are the reason the Blades are coming into existence again, why should you fight on the side of the Thalmor against them?

Or it would be only applyable if using mods like alternate start etc

 

If you don´t have it already:

http://www.nexusmods.com/skyrim/mods/18465/? fixes the really impertinent behavior of the old Blades, seriously you bring them back from the brink of destruction and they force you to choose between them and an ancient dragon who taught you, is the sole reason why the dragons don´t still rule Skyrim because he taught the old tongues the Thu´um, etc

But this is actually one of Skyrims good points, the PC isn´t a mary sue who can achieve everything, he has to chose.

 

Your idea is very good would love to play it! Most of the factions in Skyrim are simply not interactive enough!

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