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How do I create an esp for my new armor mod and have CK load it for editing?


tombo89

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So I have the meshes and textures completed and ready, and I've also created a bsa and bsl archive as well (never hurts to have options for installation) now I'm completely stumped as I know how to create an empty esp but I cannot for the life of me figure out how to get the esp to work with my textures and meshes. How do I get the meshes and textures (or even the bsa) to load into the CK to edit?

Edited by tombo89
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  • 3 years later...

You must create an 'Armor' and 'ArmorAddon' for each Armour you adding into the CK. The 'Armor' will reference the 'ArmorAddon'. The best way is to look at an existing 'Armor' and 'ArmorAddon' pair to see which models go where.

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