I just thought of something. For a mod of mine, I have claws that are armor and when you swing they use the sound of punching. If I duplicate unarmed and change the id to say Adamantium_Unarmed and change the sounds to that of sword swinging sounds and then add to my claws script that when the claws are equipped to equip the mods unarmed so the new sounds will play. Is this possible? Would this be a fix to the sounds? do I also have to unequip the normal unarmed also?
I would appreciate feedback to let me know if you believe it would work before I attempt to implement it.
Thank you for your time
P.S. I have permission to use the claws in my mod by the original mod author