Phoenix935 Posted August 25, 2014 Share Posted August 25, 2014 If someone even work with trees or plants, please tell me how this pipeline work, i'd appreciate it! So, this part of mod will replace vanilla on my trees with regional placement, depending on nature aspect. I never tryed before do somthing for Skyrim. But, work with few engines, like cryengine, udk. This whole new world for me guys )))) Maybe someone share link on tutorial or smthg.This software im using: Creation Kit, BSAopt, NIFScope, Cinema 4D(optional)I want to know how create new tree with animation and collusion of course. How to do easy: make new tree or replace existing?VERY HOPE ON YOU, DOVAKHIN :] Seriously, its important for me. If i dont get it, maybe great modification will be gone forever. Thanks. Link to comment Share on other sites More sharing options...
mrpdean Posted August 26, 2014 Share Posted August 26, 2014 This should have everything you need: http://www.darkcreations.org/forums/topic/4249-100-custom-tree-pyandonean-islands-tuto02/ I don't think C4D has a good nif exporter though. You might need to use blender or 3DS Max. Link to comment Share on other sites More sharing options...
Phoenix935 Posted August 26, 2014 Author Share Posted August 26, 2014 This should have everything you need: http://www.darkcreations.org/forums/topic/4249-100-custom-tree-pyandonean-islands-tuto02/ I don't think C4D has a good nif exporter though. You might need to use blender or 3DS Max.Thank you so much ))) Link to comment Share on other sites More sharing options...
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