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Mod Idea Help: People Turning On You For Accidentally Grazing Them


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Ok, I can't be the only person who's fed up with the immersion-killing actions of stuck-up townsfolk who all decide it's time for you to die if you so much as graze one of them in the middle of a heated, colossal battle...

 

 

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Scenario:

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Dragonborn: ZOMG THEM VAMPIRES ARE ATTACKING THOSE THERE TOWNSFOLK!!! KILL!!!

 

Every Other Person: LET'S ALL GO MELEE THEM INA BIIIIG PIE SO NOONE CAN TELL WHO BE TEH BAD GUYS!!! RAAAWR!!!!

 

Dragonborn: Oops! I accidentally grazed old Mrs. Phillips with a shield bash when she stupidly stepped in between me and that there vampire baddie! Oh well, it's not like I did any permanent damage!

 

Every Other Person: ZOMG FFS HE ACCIDENTALLY DID THE SAME THING WE ALL WERE DOING 5,000 TIMES IN THE SAME BATTLE WHEN WE BASHED EACH OTHER"S SKULLS IN TRYING TO GET TO THE VAMPIRES!!!! EVERYONE KILL HIM!!! AHHHHHH!!!!!!!!!!!!!!

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I already run both of Arthmoor's EXCELLENT anti-stupid NPC mods,"When Vampires Attack" and "Run for your Lives", but they only make this less likely to occur.

 

I've tried to think of creative ways to handle this, but I'm not really sure what can be done, though... Arthmoor's method works by overwriting the NPC's default AI behavior for these situations and assigning a new one, so I don't think I can do something similar. I mean, short of forcibly editing EVERY SINGLE NPC and giving them a relationship status high enough for them to ignore a few blows (like companions), what else is there!? I guess I could strip EVERY NPC of their crime faction, but that really wouldn't help either lol (the person I hit would still attack me, and odds are everyone else would gang up on them)...

Edited by UlithiumDragon
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