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Bulk Ammo Boxes not actually giving me bulk ammo


StPatrick923

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I've recently reinstalled Fallout: New Vegas. I'm having an issue where, when I buy a bulk ammo box from a vendor (Bulk Small Energy Cell, Bulk .38, etc), the box disappears from my inventory, but no bulk ammo is added.

 

I know I can use a console command, but I'm still curious if there's any fix or if anyone else has had this issue.

 

Mod list is as follows. Note that "Revolvers.esp" is a merged plugin of .22 Revolver and the Taurus Raging Bull, and "Fixes.esp" is a bunch of bugfixes I merged into one mod.

 

 


falloutnv.esm
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
NVR-Strip.esm
Run the Lucky 38.esm
SomeguySeries.esm
SRDG.esm
NVWillow.esp
KDC_Maid_Pack.esm
FreesideOpen.esm
The New Bison Steve Hotel.esm
The Mod Configuration Menu.esp
AWSW.esp
GRARG.esp
Merchants Sell Displayed Items.esp
populatedcasino-light.esp
NVR-NPCs.esp
NVR-Version_10.esp
CompanionChanges.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
NewVegasBountiesFSOPatch.esp
outsidebets.esp
Kobu's Free Wild Wasteland Trait.esp
NV_STTraitsandPerks - NVSE.esp
Plausible Starting Outfit.esp
Sprint Mod.esp
avangraffscorned.esp
ArmourRepairKits.esp
MiscItemWeapons.esp
FlashlightNVSE.esp
Fun with Karma NV.esp
Mercy Killing Karma v2.0.esp
KillingKarmaFix.esp
BetterRepairKits2b.esp
Full_SPECIAL_Stats_Overhaul_Mod.esp
Intelligence_And_Skill_Points_Hardcore.esp
MedsHaveWeight.esp
Fellout.esp
Fellout-OWB.esp
friendofnightforfellout.esp
CraftableFireBomb.esp
SmallFoodChanges.esp
NV Interiors.esp
Crossbows.esp
FiendsWithoutEnergyWeapons.esp
Fixes.esp
DEagle.esp
YUP - Base Game + All DLC.esp
Uncut Wasteland FSO.esp
The Lucky 38 Empire.esp
WhetStoneRepair.esp
AllCompanionsEssential 2.0 DLC2.esp
Dynamic Hardcore w Sleep.esp
Legion - Balanced Lists.esp
PMNMGSFix.esp
The Law Won.esp
Hidden Weapons Pack.esp
Tagged_Skills_Normal.esp
OldWorldRadio.esp
Revolvers.esp
OWB Tweaks.esp
MoraelinsProfessionalsSuitMod.esp
Sharp Dressed Man (& Foxy Lady) - Base.esp
FreesideOpenPatch.esp
NVCE Main.esp
NVCE Main - Companions.esp
NVCE DLC01.esp
NVCE DLC02.esp
NVCE DLC03.esp
NVCE DLC04.esp

 

 

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There can be only one: falloutnv.esm

FalloutNV.esm

 

You need to get this corrected first.

 

Nexus Mod Manager is only showing one copy of FalloutNV.esm. I copied the above list from my AppData/Local/<me>/FalloutNV/plugins.txt. I'm not sure why it's listed twice in that file, but I'm only seeing one copy being loaded.

 

EDIT: I deleted the first copy from that list. Nothing changed.

Edited by StPatrick923
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OK. I'm reasonably sure that the only mod on that list that modifies the bulk box script is the YUP. So, what I'd like to do is replace YUP's script with the one that comes in the base game.

 

The problem now is this: I can't save the script when I try to replace it. Research indicates that this is due to a compiler error; the problem is, I'm copying and pasting it directly from the FalloutNV esm! Even if I retype the text from scratch. I can't save the script.

 

This is the original:

scn 223AmmoAddScript

int killme

BEGIN OnAdd Player
	Set killme to 1
END

begin GameMode
	
	if (killme == 1)

		Player.AddItem Ammo223 20
		RemoveMe
	endif

end
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I don't know about the script, but have you tried simply deleting YUP's modified Bulk Ammo script via G.E.C.K. or FNVEdit? Of course that suggestion would be nonsense if the YUP script changes anything else about Bulk Ammo.

(I just tend to rip unwanted parts out of mods and so far - with things that only modify base game stuff - it hasn't caused me any trouble.)

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Should, if nothing else overrides it. In case anything goes haywire, backup the YUP plug-in before changing it; like I said, I sometimes change stuff in mods but there's always a possibility things could go horribly wrong!

The ammo boxes now do nothing at all. I appreciate you trying, though.

 

EDIT: Reinstalled YUP. Ammo boxes can be dropped and picked up again. They disappear when I pick them up again...but they still don't give me ammo.

 

EDIT AGAIN: Figured it out! By going into YUP and switching the following two lines in the script:

Player.RemoveItem BoxAmmoSmallEnergyCellBulk 255 1
Player.AddItem AmmoSmallEnergyCellBulk

...and YUP being at the bottom of my load order, what with the reinstall, it started working.

Edited by StPatrick923
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