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Jaxonz MCM Kicker


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#21

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A greenhorn ask:

Load Order? Or it does not matter?

Bashed Patch?

I could not find an answer to this questions ...

:)

#22
jaxonz

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In response to post #18215564.

Load order should not matter.

This mod does not modify any other content, so bash patching should is not necessary.

#23
rage0976

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Again, a great mod from you. So, guessing this is sort of like Unlocker, where you just load it long enough to give your MCM a good kick in the pants, then you unload it and play on?

#24
jaxonz

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In response to post #18222904.

Well, Kicker is good to keep around because it will also cause MCM menus to properly update if the mods are updated. That is also a common problem.

#25
jaxonz

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Just wanted to let everyone know that I will be traveling the next 2 week so I wont be "here". Please help one another. Be kind. Have fun!

#26
magicthize

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Great work, works quietly in the background and significantly speeds up SkyUIs recognizing new mods.

#27
afonik

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It's these little magic gems that makes playing skyrim almost as fun as modding it. You're very creative and talented. Obrigado

#28
OldNick

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Adding the MCM Kicker to my load order causes Equipment HUD to reinitialise and reset to defaults every time I load a save game, any idea if it's a bug in your mod or Equipment HUD?

Equipment HUD's MCM works fine otherwise, i.e. it wasn't suffering from the missing menu bug that your mod fixes.

#29
jaxonz

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In response to post #20173565.

You may have spotted our first conflict.

It would be unusual, but perhaps that mod resets to defaults on menu load. Maybe check with that author?

#30
Snotgurg

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In response to post #20173565. #20177555 is also a reply to the same post.

Hi, author of Equipment HUD here. Yes, indeed that mod initialises its config parameters on the ConfigRegister event. I suppose that is what MCM Kicker is causing to be fired. Equipment HUD is not counting on it being fired more than once, and it typically isn't.




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