Macbain Posted September 9, 2014 Share Posted September 9, 2014 (edited) Long story short, I'm making my first quest mod and my second follower mod. I have come across many problems, I've solved quite a few, but there are still problems... First one, navmeshing. I made a new land, in order for any AI characters to walk on it, i must have navmesh settled. But my navmesh looks like this: http://media-cache-ak0.pinimg.com/originals/57/21/6e/57216ec175bd473d1834e5f79b9d7795.jpg I have no idea how to fix this, even though I move my follower to me via console, he only walks a few steps, then he no longer follows. Also, the standalone follower I made in this mod seems to be too happy in her room and refuse to follow any further than her room, I think this is also a problem with navmeshing(probably AI package though). Second problem, lip sync. My mod has custom voice acts, and they are in .wav. However, the CK said their bitrates are too high and cannot generate .lip. I took this advice and tried to lower their bitrate. The warning didn't pop up afterwards, but there is no .lip files generated after I pressed generate. Link to my file. *Please also check if the follower (Ellean) has any face bug and see if the boss (Aearonor) is being attacked by his own men. Thank you very much if you are helping!!!!! If you are able to fix one or both or even improve the mod as a whole, I would love to add your name at the credits and you only need to send me the modified files to me, it saves space :wink: Edited September 9, 2014 by Macbain Link to comment Share on other sites More sharing options...
shuryanc Posted September 11, 2014 Share Posted September 11, 2014 (edited) For the mesh, you can take a look to this video. I think this can help you to solve some problems (require some works) Edited September 11, 2014 by shuryanc Link to comment Share on other sites More sharing options...
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