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Qu9ke

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http://www.nexusmods.com/skyrim/mods/14519/?

 

I downloaded this mod found in the link above a few months ago because I was getting annoyed with random dragons greeting me after fast travelling. Yes I know fast travelling makes them appear more often, but I do not wish to hardcore RP and trek all over Skyrim just for the sake of realism. This dragon issue gets really bad especially at the Riften stables for whatever reason. It is because I hate the risk of important NPC's dying by dragon attacks that I decided to use this mod in the first place.

 

It happened on my Xbox game where two NPC's that each gave out a daedric quest died in Falkreath. Needless to say that made me quite angry. The beauty of it is that those were the only two people that died in that town. Finishing the Oblivion Walker achievement was an impossibility. I think that's enough of my Skyrim life story. Moving on.

 

I have four questions to ask regarding this mod I linked above:

 

1. Will disabling/removing said mod automatically revert MQ106TurnOffRandomDragons value back to 0, or will I still need to manually enter that value in the console?

 

2. If I need to manually enter it as well, will that change be constant from then on, or will it go back to 1 every time I hop back on because of the mod I had installed before.

 

3. Does the mod affect all my saves of all my current and future characters? I'm 99% sure the answer is yes, but I'd like comfirmation.

 

4. Is there a command I can type in the console that will allow me to see all of Skyrim's global values such as MQ106TurnOffRandomDragons at the time of entering said command? This would be helpful to test Question #2.

 

EDIT: 5. Regarding the second half of Question #1... If it's true, does that mean I will then also have to reenter that global value for every new character I make? I ask because if this mod, even in its absence, permanently changed the value to 1, I would think Question #5 is true as well. I say that because I think manually entering the value to 0 only affects the character you are currently on, whereas the mod affects the entire game. That all is only assuming that my assumptions are correct.

 

These are all of the questions that came to mind. I'm fairly sure there was another one, but it escapes me.

 

To close off I will say that I have indeed disabled and removed the mod after a couple months of use and have also set the value to 0 myself from that MQ106 global value mentioned above. I haven't stayed in the game long to find out if it worked, but I did fast travel once to Riften stables. No dragon was found. It wasn't much of a test I admit. I just assumed that despite the lack of dragons that what I did brought back the dragon spawns (on all future saves AND characters preferably). That is my hope anyway. Anyways thank you all for your time and attention. I hope to see some answers that clear up this confusion.

Edited by Qu9ke
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Since the original change was brought about by the mod, then uninstalling the mod should revert the value to 0 in a new game. You will probably have to reset the value manually with your current games. There is a console command -- showglobalvars -- which will show you all the global variables in the game. Scroll through the list using PageUp and PageDn.

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1. Yes, the value will revert back to default. The mod is just a ESP file, any effects it brings only happens when the ESP file is active

2. Any console command you input should stay permanently for your current savegame. That is, for the savegame you saved after the input. Say, if you type in the command, don't save but reload the game. The console command wouldn't be present then.

3. No, the mod only affects your current savegame you have the mod installed on. New games and previous savegames without the mod are not affected. The same thing applies for all other mods as well.

4. Not that I know of. There's some console commands that do link you information about each relevant commands but not all.

 

Now I've not actually used that mod of yours, but what I state is based mostly on my knowledge on how mods work in general.

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Wow. Thanks everyone! I wasn't expecting to see more replies after the first one, so I took their advice and asked my question on the mod's thread itself. I appreciate the answers a lot, especially since they are so thorough. They have lifted a great deal off my shoulders.
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