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Could somebody help: Textures not showing up on mod.


zkahana

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Hello, well, I have followed Krayzie. Adinos and weriKK's instructions to the T ( I think ) and my textures are not showing up in-game or in the toolset. It shows on DA Tools and funny enough in the toolset if I zoom close enough I can see the textures. Am I missing something here? I have done the processes detailed in the tutorials five separate times and I still can't get it to show. :(

 

This is the texture showing up on DA Tool

 

http://farm5.static.flickr.com/4038/4696029095_d38c3abd10.jpg

 

 

This is it NOT showing up on the toolset:

 

 

 

But if I zoom in really close I can suddenly see the texture!

 

http://farm5.static.flickr.com/4053/4696032337_299562a7b1.jpg

 

 

Please, if any kind soul could give me some solutions I would really appreciate it. I have googled and tried to solve this problem for days, and finally relented to come here on the forum. (I just think that since there are so many online sources it would be best to search on my own before seeking help). I believe this is a case of me going stupid somewhere, so if anyone could help it would be fantastic.

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Every texture has a LOD, meaning there are 2 texture packs. A high and a medium, which is used to discern objects up close or far away. When you zoom in, you see the remodeled texture because you changed it. But you didn't change the 'object far away' texture, thus it shows up as normal.

 

I don't texture items so i'm not qualified to help you here. But I hope this will point you in the right direction.

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Every texture has a LOD, meaning there are 2 texture packs. A high and a medium, which is used to discern objects up close or far away. When you zoom in, you see the remodeled texture because you changed it. But you didn't change the 'object far away' texture, thus it shows up as normal.

 

I don't texture items so i'm not qualified to help you here. But I hope this will point you in the right direction.

 

 

Thanks! I have retextured the other two LOD files :( I don't quite know where I am going wrong. But thanks for replying.

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Make sure the approporiate 2DA file is assigned properly. Often times, when you make a core modification, you need to have the 2DA file call the right file property. For example, in one of my mods, I resized creatures. In order for the resized creatures to show up properly I had to alter 'apr_base.gda" to call the right files. In this example, I assigned the LOD to just call the "high" detail so no matter what, it will always display what I altered. I suspect this is where your problem lies. You have the LOD altered, but the game is not calling the right file extensions... meaning, it is still loading 'medium' texture for 'far away objects'. What you wanna do is have the game only call 1 specific file extension whether you're 100 yards away or 1 foot away. This requires you to alter the .gda to call the proper file.

 

Hope this helps.

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Make sure the approporiate 2DA file is assigned properly. Often times, when you make a core modification, you need to have the 2DA file call the right file property. For example, in one of my mods, I resized creatures. In order for the resized creatures to show up properly I had to alter 'apr_base.gda" to call the right files. In this example, I assigned the LOD to just call the "high" detail so no matter what, it will always display what I altered. I suspect this is where your problem lies. You have the LOD altered, but the game is not calling the right file extensions... meaning, it is still loading 'medium' texture for 'far away objects'. What you wanna do is have the game only call 1 specific file extension whether you're 100 yards away or 1 foot away. This requires you to alter the .gda to call the proper file.

 

Hope this helps.

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You don't need to change any 2da files for a simple re-texture, except possibly item variation if you want to create an entirely new item variant. Just make sure you have copies of the textures in both the high and medium folders; the toolset tends to use medium, game tends to use high, so just keep up-to-date copies in both. Also make sure you have all 3 LODs ... typically the trail end looks like _0d.dds, _0dl2.dds, and _0dl3.dds (sounds like you do already, but make sure to double-check as it's easy to miss one).
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Thanks nezroy, I am still trying to fix this and it sounds like perhaps I have a dds missing. I will check again. Is it normal for your mod not to have a "high" texture folder ready-made, or does it mean I screwed up in the process of making the mod?
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I've checked and I have all the dds files. :( I don't know where I went wrong.

These are pictures of my gdas. Did I go wrong somewhere here?

 

Link 1

Link 2

Link 3

 

Plus like I mentioned above, my mod did not have a readymade high-res texture folder. I had to make one myself. Does that point to any errors I might have made?

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I have actually found the problem (I didn't generate mip maps) but now that I have saved it with generated mip maps it shows up weird on the model.

 

I've been scouring the internets, could anyone tell me if I need to edit a new dds or the save format is wrong (I saved it as dxt5)?

 

I originally opened the dds in its default format when I edited it in photoshop. Should I have edited it in 32 bits etc?

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