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GeDoSaTo causing EXTREME glare on armors.


Musicdude132

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I just updated to the newest GeDoSaTo version and now armors look absolutely ridiculous. There doesn't even have to be a significant light source like a sun in the area and the armor will shine unrealistically bright as if the bloom is turned up high. I have bloom disabled though.

 

GeDoSaTo Beta7 is the version I used prior to updating and the lighting works fine with that version. What in the new version is causing this issue and is there a way to fix it? I'm using the same settings that I always have.

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I just updated to the newest GeDoSaTo version and now armors look absolutely ridiculous. There doesn't even have to be a significant light source like a sun in the area and the armor will shine unrealistically bright as if the bloom is turned up high. I have bloom disabled though.

 

GeDoSaTo Beta7 is the version I used prior to updating and the lighting works fine with that version. What in the new version is causing this issue and is there a way to fix it? I'm using the same settings that I always have.

 

are yuo using gem? are you using custom textures for armors? do you have postporcessing enabled? and if yesy with what settings? do you use ENB in comnination with gedosato and/or gem? latest versions of gedosato are known to couse stability issues and or other wierd problems with configurations used in earlier versions, not always, but sometimes

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Yes I use GEM and custom textures. But the only custom textures I have are PS4 buttons, hexer hood recolor, and no buff effects. The Faraam set for example has some of the worst glare but I don't have any mods for it.

 

No I don't have post processing enabled.

 

 

than most liely it's becouse of gem conflicting with someting in the new gedosato version. i'll aadivce you to update to latest compatibility vbersion gem to. on the mods section on the nexus under gem you'll find the latest gedosato/enb compatible version of gem. try to install one of those

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