Hallgarth Posted September 23, 2014 Share Posted September 23, 2014 Okay, so I created custom .tri files for the child brow. They have the same vert count as the .nif I made, and the nif fits perfectly onto the child head. The issue is that the morphs don't work at all. it's like it doesn't recognize them as .tri files. When I replace the chargen or brow .tri with the female one, it morphs but obviously not correctly. The question is why isn't it recognising the new morphs, but another .tri that doesn't have the same vert count it does recognise? I created them essentially by removing all the vertices from the .tri that weren't on the custom brow mesh. They are exactly the same. Does removing vertices from a .tri somehow destroy its ability to morph a mesh or is it something else? Any hep would be appreciated, thanks. Link to comment Share on other sites More sharing options...
Hallgarth Posted September 24, 2014 Author Share Posted September 24, 2014 (edited) Okay, I guess nobody knows. In that case, does anyone know how to export .egm in blender. I have a nif script that says it can (.nif & .kf & .egm) but I can't figure out how to use it to export .egm if it's even possible. Edit: okay, found that the morphs are working, but not correctly. the vert order might have been messed up, that might be the issue. Edited September 24, 2014 by Hallgarth Link to comment Share on other sites More sharing options...
blindhamster Posted September 24, 2014 Share Posted September 24, 2014 Good luck! Link to comment Share on other sites More sharing options...
Hallgarth Posted September 24, 2014 Author Share Posted September 24, 2014 I think it's probably the vert order is different. Does anyone know how to conform the vert order between a mesh and a .tri(s)? In Blender, or another program that's readily available? If not, then this aspect of the mod I'm working on just won't be feasible. A million thanks to whoever can help, as I'm really struggling with this. :'( Link to comment Share on other sites More sharing options...
blindhamster Posted September 24, 2014 Share Posted September 24, 2014 this thread might be helpful? It's pretty old and was for oblivion, but it's about the same file formats. (I've not done anything model related since morrowind myself...) Link to comment Share on other sites More sharing options...
blindhamster Posted September 24, 2014 Share Posted September 24, 2014 sorry, I forgot the link! http://www.gamesas.com/modelling-your-own-player-head-t62739.html also the following links might be handy...http://www.nexusmods.com/skyrim/mods/14589/? https://gist.github.com/himika/3037464 http://wiki.tesnexus.com/index.php/Working_with_Skyrim_head_TRIs Link to comment Share on other sites More sharing options...
Hallgarth Posted September 24, 2014 Author Share Posted September 24, 2014 Thanks for the links. The thing is that I already know how to make the .tri files. The issue i'm having is that they don't work correctly, probably due to the verts being different. "The conformulator" would probably work if I knew how to make .egm files for the morphs I've made. I was dumb and tried to make brow morphs by removing all the vertices except for those around the brows, and removing the same vertices on the morphs so I have the brow .nif and identical .triIt clearly cannot be done that way which is frustrating. I'm don't think I'm going to be able to figure it out, so for now the mod I'm working on won't have eyebrow selection, every child will have the same brow. Link to comment Share on other sites More sharing options...
Hallgarth Posted September 25, 2014 Author Share Posted September 25, 2014 I found the source of the problem. It seems that Blender likes to juggle around the vert order. I have no idea how to stop it from doing it. Unless I can get it to stop moving the verts about when I save, then the whole brow thing isn't going to happen. In fact I've had enough of trying. Multiple brow selections won't be available in my mod, simple as that. Link to comment Share on other sites More sharing options...
blindhamster Posted September 25, 2014 Share Posted September 25, 2014 Don't keep looking at it I'd it stresses you out, focus on something you're confident you can get done to help you feel like you achieved something. Maybe once you release the mod you can put a not on its page asking for help where needed Link to comment Share on other sites More sharing options...
Recommended Posts