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Enhanced Enchanting


Shadowing93

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The Enchanting School is a little lacking, although most anything involving magic in Skyrim was quite underwhelming. I propose a mod that helps to balance the Enchanting school in a way that is beneficial to all play styles.

  • Water Walking - Doesn't Level-up
  • Night Vision - Radius increases with skill
  • Detect - Radius increases with skill
    • Detect Life - Causes the same effect as the Detect Life spell.
      • Found most commonly of the detect enchantments, and found at lower levels.
    • Detect Undead - Shows the Undead, but not the non-animated, unlike the spell.
      • Found less commonly, and only past level 20.
    • Detect Aura - Shows all animated creatures including Dwarven Automatons.
      • Found least commonly, past level 30.
  • Replace "Fortify [school of Magic]" With "Fortify [school of Magic] & Regen Magic"
    • Alter "Fortify X & Regen" to act as it should (Goes up to 25% for each with all perks) & can be applied to Head, Body, Necklace, & Ring.
  • Fortify Spells - Decreases the cost of all spells, but only up to 15%, and does not provide a Regen Boost.
  • Amplify [school of Magic]
    • Destruction - Increased Power
    • Alteration - Increased Duration
    • Restoration - Increased Power (Vampire's Bane and the like increase in power)
    • Illusion - Increased Level Cap
    • Conjuration - Increased Duration
  • Poison Damage
  • Extra Damage
    • Dragons
    • Daedra
    • NOT Humans
    • Undead
    • Werewolves
  • Absorb element
    • Absorb Fire - % of Fire damage is absorbed as Magicka/Take extra damage from Frost.
    • Absorb Frost - % of Frost damage is absorbed as Magicka/Take extra damage from Fire.
    • Abate Shock - % of Shock damage to Magicka is negated.
  • Feather - Reduces fall damage and sprint cost
  • Quite Casting - Does the same as the perk
    • Allows for sneaky characters to use other forms of magic without devoting time to the Illusion tree.

 

There is also a potential for adding a Enchanting master quest. It would require removing Sergius Turrianus from the College of Winterhold, and completely replace him with someone new. Luckily he has few lines, and isn't involved in any quests other than his radiant ones. An enchanting master quest would entail something along the lines of finding some ancient tomb of knowledge that imbues the reader with some insight yet unknown to men. Likely hidden in a Dwarven ruin of some sorts. The reward for this venture could differ, but ultimately it needs to be related to enchanting. An obvious reward would be an additional enchantment. Though, such a reward would need to be offset by either a very difficult quest or a steep cost.

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