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NPC's holding upside down guns, also go berserk when shooting.


ReddFighter

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Alright, so, might as well say I am not new to modding. Everything is running smoothly, other than some lag here and there (most likley from the intense retexture mods). Now, straight to the point, Some NPCs (when holding a gun, obviously) is in the hand-to-hand stance and there is a floating, upside down gun next to their right hand. I have looked this up, and other than some forum discussions of people complaining about it, I have found no solution. It really irritates me, because it takes away from the experiance. :wallbash:

 

Also, sometime after I reinstalled Fook 2 v1.0 and Fook 2 Iron sights, some NPCs (notably BoS and Raiders) have went berserk when shooting their weapons. They look up and shoot off a couple of rounds, then quickly look at their feet and fire again. They will repeat this until their target is dead, and will go back to a normal stance. The weird thing is, they hit their targets even though they are shooting at the sky and ground.

 

Does this animation glitch have something to do with Fook2 or Fook2's iron sights mod? Any help would be greatly appreciated.

 

Also, here is my load order and current mods installed.

 

--------------------------------------------------------------

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

PointLookout.esm

BrokenSteel.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

RH_IRONSIGHTS.esm

CRAFT.esm

CALIBR.esm

Project Beauty HD version.esm

Tau Ammo.esm

FOOK2 - Main.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

EnclaveCommander SMv.esm

Nazi Wasteland Invasion.esp

UndergroundHideout.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

CRAFT - Activation Perk.esp

EnclaveCommander SMv.esp

RH_IronSights_Basic_PittPlugin.esp

RH_IronSights_Basic_PointLookoutPlugin.esp

RH_IronSights_Basic_VanillaPlugin.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

FOOK2 - RH_IronSights.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - FOOK Support.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - UFP Support.esp

FO3 Wanderers Edition - More Gore.esp

FO3 Wanderers Edition - More Gore The Pitt.esp

FO3 Wanderers Edition - More Gore PointLookout.esp

FO3 Wanderers Edition - More Gore Zeta.esp

Fellout-Full.esp

FWE - FOOK DLC Support.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - No DLC Increased Spawns.esp

Mart's Mutant Mod - No Ghoul Raise.esp

Mart's Mutant Mod - No Geckos.esp

Mart's Mutant Mod - No Floaters.esp

dD-No Screen Blood.esp

CASM.esp

AlternateStart.esp

ConelRad.esp

Project Beauty- Broken Steel.esp

Mart's Mutant Mod - Project Beauty.esp

CivilDefenseBroadcastSystem.esp

DarNifiedUIF3.esp

DUIF3Extras.esp

LucyWestCompanion.esp

Dragonskin Tactical Outfit.esp

DragonskinBonusPack.esp

OasisSafeWater.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

Mart's Mutant Mod - Project Beauty (HD Addition).esp

mutantradio.esp

NightvisionGoggles(Powered).esp

eyes_hairpack_en.esp

Outcast DX.esp

WinterizedT51bDX.esp

Tribal_DX.esp

MiniNuke Weapons v1.3.esp

COL Enclave VER2.esp

LookoutRadio.esp

Nazi killing time.esp

ZL-ACRForFWE.esp

1PipboyPDA.esp

dD-More Gore.esp

dD-More Gore-Zeta.esp

dD-More Gore-The Pitt.esp

dD-More Gore-PointLookout.esp

dD-More Gore-BrokenSteel.esp

DriveableMotorCycle.esp

WW2Uniforms.esp

Warhammer Space Marine Replacer BlackTemplars.esp

TenpennyBalcony.esp

ZL-ACR.esp

 

Total active plugins: 105

Total plugins: 140

 

------------------------------------------------------------------------------------------

 

Thanks again ;D

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this seems to be a very rare issue

 

saw a thread today about this issue that was actually over a year old, possibly two.

 

now seeing another thread about it again today.

 

 

 

You got ahold of a really bad and thoroughly outdated mod.

 

You might wanna look into the other recent threads about this issue to see if they had any luck

 

Otherwise its an unknown condition.

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I can't say I know how to fix it in someone else's mod. But when I encounter this in my own mods, I know how to fix it. Unless these other mod's authors took the time to do this trick, I don't think you'll be able to fix it unless you want to use some console commands on the NPCs every time it happens. I also don't know why it happens. But the fix is this:

 

Give the NPC a new weapon. Have them equip it. Then take that weapon away. That will force them to re-equip their weapons and usually, this remedies the upside-down-floating-gun-with-the-NPC-in-an-unarmed-stance bug.

 

I have scripted this sequence on a few NPCs where, in game, they exhibited this behavior.

 

For the console commands, you would have to do this:

 

NPCRef.AddItem [some weapon ID] 1

NPCRef.EquipItem [some weapon ID]

NPCRef.RemoveItem [some weapon ID] 1

 

You can also, just click on the NPC in the console and skip the 'NPCRef.' part of those commands.

 

I don't know about your other problem, but I fnd that FOOK is very buggy.

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@Fonger

 

You were right. Fook 2 v1.0 apparently was the problem, because when I upgraded to v1.1, It solved the weird shooting animation that the NPCs were doing before.

 

@pkleiss

 

Thanks for the script, I will most likley use it if I come across the upside down gun glitch again. I havn't seen it ever since I upgraded to FOOK2 v1.1, but that doesnt mean it wont happen again :biggrin:

 

Thanks again guys ;D

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  • 4 years later...
  • 6 years later...

I also ran into this problem with Sidney, and Clover, think thats her slave companion name. For me it happens many time when I zone, especially right off starting game. Stay out doors long enough, than problem goes away.

 

This is what I do.

 

For follower, access their inventory.

 

For Sidney, or other temp follower, go to console, "~", and click on follower, type "disable" and without exiting console, type "enable" right away. This kinda resets them.

 

Or if too lazy to do these, than I just save. Exit game to Main Menu, and load up the saved game. If you just reload, it won't work. Has to restart from the Main Menu.

 

Its Bethesda glitch.

 

Have fun.

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I also ran into this problem with Sidney, and Clover, think thats her slave companion name. For me it happens many time when I zone, especially right off starting game. Stay out doors long enough, than problem goes away.

 

This is what I do.

 

For follower, access their inventory.

 

For Sidney, or other temp follower, go to console, "~", and click on follower, type "disable" and without exiting console, type "enable" right away. This kinda resets them.

 

Or if too lazy to do these, than I just save. Exit game to Main Menu, and load up the saved game. If you just reload, it won't work. Has to restart from the Main Menu.

 

Its Bethesda glitch.

 

Have fun.

There is a mod that fixes followers. Follower Fixer. Check it out https://www.nexusmods.com/fallout3/mods/12274 I have been using it for the last nine years.

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