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Problem with main character hands/fingers animation in 3dsmax


Adweril

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Hello,

 

I'm importing the Skyrim main character animations into 3dsmax 2012 using the NIF Importer/Exporter.

I'm using the vanilla skeleton.

I converted the animations using hkxcmd mentionned in many tutorials.

 

My problem is that the imported animation doesn't animate the fingers...

For example, the h2h_idle (3rd person) correctly animates the body, but hands are not.

 

3dsMax (hand opened):

http://i.imgur.com/dFFYQGe.jpg

 

In-game (hand closed):

http://i.imgur.com/GCUAPPf.jpg

 

How can I get the fingers closed like in-game ? Am I missing an import ?

I assume the hand/fingers get their animation from another file...

 

Thanks for your help

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