VurTexDNA Posted October 11, 2014 Share Posted October 11, 2014 My AI are Refuseing to go into the door that is linked to my custom WorldSpace.I have navmeshed it propery and i want to know what is Wrong ? Link to comment Share on other sites More sharing options...
jackalx137 Posted October 11, 2014 Share Posted October 11, 2014 they are scripted to go to w/e place? or are they like followers? also are you sure the door is on the navmesh? not locked, not forbidden for them to be there or anything like that, though I don't think that would stop a follower. Link to comment Share on other sites More sharing options...
VurTexDNA Posted October 11, 2014 Author Share Posted October 11, 2014 its a fallower and the navmesh is fine and the door is normal. Link to comment Share on other sites More sharing options...
jackalx137 Posted October 11, 2014 Share Posted October 11, 2014 did you finalize the cell? i'm not sure if that will prevent a follower from going in but it might. also it might sound dumb but sometimes we get so focused on the big stuff that we don't see the little things, like what if the door is locked and you have the key but the follower doesn't. also make sure they can reach the door and marker within the navmesh, ai's wont know how to get to stuff if its not in there navmesh. I am not really seeing anything else that could be the problem atm besides those things. maybe someone else will think of something. Link to comment Share on other sites More sharing options...
DDProductions83 Posted October 12, 2014 Share Posted October 12, 2014 The AI will actually use a door that is 9k feet in the air provided the yellow transition box is located ON navmesh and after putting it on navmesh you finalize so that one of the triangles goes green, on both sidesThat is how I transition with my stargate because the player fires a script the ai uses a inaccessible invisible door :P Link to comment Share on other sites More sharing options...
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