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Changing Biped Objects of Armor


leron9999

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Hi guys!

 

I'm trying to make some custom gear, essentially a suit of armor that goes on top of whatever the player has equipped (ex: full Dwemer set over roughspun tunic). What I did was have one armor, and 5 armoraddons (gloves, boots, etc). I changed the biped objects to the free ones, but so far I've only gotten the shield to appear (yes, it's attached to the arm but isn't recognized as a shield). All the other armor pieces aren't showing up (I used vanilla items for testing). Is this sort of thing even possible to begin with?

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There are three places to change the biped slot information. All three must be adjusted or the items will not display.

 

The armor form

The armor addon form

The nif file

 

Do keep in mind that when you have objects equipping over top of existing worn gear that there could be clipping.

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Thanks for the quick reply!

 

So I was missing the nif aspect. I managed to align the armor and armoraddons in terms of biped info, but what I don't understand is the shield showing up even without changing its nif information. I'm guessing this is inherent to shields?

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