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Elven Races Warcraft-style overhaul?


TSVP

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Hello! I'm fairly new to TES and Skyrim, coming straight from Morrowind and skipping Oblivion, and first of all I'd like to acknowledge the Nexus modding community. It's great and I've found great mods already! :laugh:

 

However, there is one thing I'm still looking for: a complete elven overhaul mod. Why? well, let's say that I'm a bit of a warcraft fanboy and although I've never played WoW, WC3 + FT are the last games in the franchise I played, I've always kept up with the lore etc. I know that not too many TES players are particulary fond of 'mixing' the Warcraft and other universes with their own but I think it would be a nice twist for those who are more eager to such a mod.

 

I did some research and stumbled upon a few mods that implement Warcraft-style elves as custom races such as the "Epic Elves mod" and "Elves of Azure" (that one's from *site not allowed*, and is probably the only mod i'd ever download from that place :blink: ) Personally, I prefer the looks of the "Azure" mod because it is closest to Warcraft elves. However, these are custom races mods and not mods that affect NPC's.

 

So, in conclusion what would I like to see?:

  • Dark Elves would become Night Elves
  • High Elves would become High/Blood Elves
  • Wood Elves could also be either High or Blood Elves or maybe half-elves
  • No fiddling with the Elder Scrolls lore whatsoever, the focus should be on the visual overhaul only
  • Works wih Skyrim - Legendary Edition

optional and/or later add-ons:

  • Armor, weaponry etc.
  • Architecture
  • Playable custom races
  • Important NPC's like Tyrande Whisperwind, Furion, Shandris etc. (although technically that would be tinkering with TES lore)

That's all I've got to say so far! I would love to help with the modding itself but sadly I don't have any modding, skinning, coding or scripting experience or know-how. Nevertheless, I'm open to any questions regarding the above-mentioned Warcraft races or anything else :smile: .

 

Many Thanks!

 

P.S.: contacting or collaborating with the teams behind the mods I mentioned might be a good idea. (Or ask them for modding resources)

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