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Good enblocal for RealLike ENB


ShadowOfNV

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Hello, I am sorry if this is in the wrong section but I think this is technical issue. I recently decided to upgrade my RealLike ENB that used v0.113 to the one that uses v0.264. I installed ENBoost and was editing my enblocal.ini. I was wondering if this is a good set up for the ENB and my Graphics Card.

 

My Specs:

 

Operating System
Windows 7 Home Premium 64-bit SP1
CPU
AMD FX-6300
Vishera 32nm Technology
RAM
16.0GB Dual-Channel DDR3 @ 669MHz (9-9-9-24)
Motherboard
Gigabyte Technology Co., Ltd. 970A-D3P (CPU 1)
Graphics
1950w (1366x768@60Hz)
2048MB ATI AMD Radeon R7 200 Series (XFX Pine Group)
Storage
465GB Western Digital WDC WD5000AAKS-00H2B0 ATA Device (SATA)
1863GB Western Digital WDC WD20EZRX-00D8PB0 ATA Device (SATA)
Optical Drives
TSSTcorp CDDVDW SH-224DB ATA Device
Audio
VIA High Definition Audio

 

 

My enblocal.ini:

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
ForceFakeVideocard=false
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=2048
EnableCompression=true
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
EnableVSync=true
AddDisplaySuperSamplingResolutions=false
ForceLodBias=false
LodBias=0.0
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=true
EnableSubPixelAA=false
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreLoadingScreen=false
IgnoreInventory=true
FixSsaoWaterTransparency=true
FixSsaoHairTransparency=true
FixTintGamma=true
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true

 

Thanks for the time and help

 

I should note that when im in Radiant Raiment, the floor flickers and my movement is weird. Slow one second then its like im pushes forward. Like im walking through tar.

 

Here is a video showing the floor glitch, it didn't catch the weird slow walking due to it reducing me to 20fps. Normally I switch from 25 to 60fps inside Radiant Raiment and I think thats what causes the weird walking (any fix).

Edited by ShadowOfNV
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Try this, since you have an AMD graphics card:

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
ForceFakeVideocard=false
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=false -----> set to true (improve performance in some locations, especially with a lot of objects in the cell)

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false ------------> set to true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=2048
EnableCompression=true
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
EnableVSync=true -----> either use EnableFPSLimit=true or EnableVSync=true (not both)
AddDisplaySuperSamplingResolutions=false
ForceLodBias=false
LodBias=0.0
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true -----> either use EnableFPSLimit=true or EnableVSync=true (not both)
FPSLimit=60.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=0
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=true -------> set to false (some interiors are buggy with TAA, and ghosting occurs as a rule)
EnableSubPixelAA=false -------> set to true (no performance hit)
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreLoadingScreen=false ------> set to true
IgnoreInventory=true
FixSsaoWaterTransparency=true
FixSsaoHairTransparency=true
FixTintGamma=true ------> set to false (unless you have really good skin texture)
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true

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That fixed the flicking floor and random spurts of fast and slow movement, but walking and turning still seems a bit stiff. Any idea on how to fix that?

Edited by ShadowOfNV
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