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toolset placeable conversation help


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#1
viggtu

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I am working on a custom module and for some reason I can't get placeables to converse with the PC when you click the placeable nothing happens. I assume there is a way to make the default action "Talk to" but I haven't figured it out. I have been scouring the web for a tutorial but all I find is that you make the conversation and put it in the conversation slot of the placeable but that doesn't work.



#2
KaldorSilverwand

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Download my Silverwand Sample campaign and look at the sundial. There are other scripts and useful techniques in the campaign for people getting started modding NWN2 as well.

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#3
viggtu

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can you give me a link



#4
KaldorSilverwand

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can you give me a link


It is on my blog. Or you can just Google Silverwand Sample Campaign.

#5
viggtu

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I don't know how to get the onused script into my module it isn't a universal script and It also isn't listed in your module under scripts. At least that is what I assume my problem is because the rest of my placeables properties are exactly like your sundial with the exception of the conversation which I know works because I created a person with the same script and it worked.



#6
KaldorSilverwand

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I don't have access to the toolset this week. Most generically useful scripts are campaign scripts, not module scripts. Check under the campaign scripts tab in the toolset or look at the nss scripts in the campaign folder.

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#7
Tchos

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It's a little late, but there is a standard script (actually several of them) that will allow you to talk to placeables.  The one I usually use is called gp_talk_object.  There's another one for doors, called gp_talk_door.

 

The placeable must not be static, and it must be usable, and the script must go into the On Used slot, and it must have a working conversation in the placeable's Conversation slot, and it must have more than 0 hit points.  It must not be an environmental object.






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