Junglemaster Posted November 7, 2014 Share Posted November 7, 2014 Ive made a crossbow mesh in 3ds max and exported it as an obj to import to mudbox. It seemed just fine after import. here it is: http://i.imgur.com/rGPNVO0.png However after adding a paint layer this happens: http://i.imgur.com/8jHM3DR.png Ive found online that it can be a problem with UVs. Heres my UV map: http://i.imgur.com/fPIU900.png I use 3ds max 2012 and mudbox 2013. Could it be an export/import problem? Link to comment Share on other sites More sharing options...
Recommended Posts