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mudbox parts of model disappear after creating a paint layer


Junglemaster

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ive made a crossbow mesh in 3ds max and exported it as an obj to import to mudbox. It seemed just fine after import. here it is:



http://i.imgur.com/rGPNVO0.png



However after adding a paint layer this happens:



http://i.imgur.com/8jHM3DR.png



Ive found online that it can be a problem with UVs. Heres my UV map:



http://i.imgur.com/fPIU900.png



I use 3ds max 2012 and mudbox 2013. Could it be an export/import problem?


Edited by Junglemaster
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