Junglemaster Posted November 9, 2014 Share Posted November 9, 2014 (edited) ive made a crossbow mesh in 3ds max and exported it as an obj to import to mudbox. It seemed just fine after import. here it is: http://i.imgur.com/rGPNVO0.png However after adding a paint layer this happens: http://i.imgur.com/8jHM3DR.png Ive found online that it can be a problem with UVs. Heres my UV map: http://i.imgur.com/fPIU900.png I use 3ds max 2012 and mudbox 2013. Could it be an export/import problem? Edited November 9, 2014 by Junglemaster Link to comment Share on other sites More sharing options...
Percevan Posted November 10, 2014 Share Posted November 10, 2014 That kind of issues as generally three possible origins:- inverted normals of the mesh.- flipped UV shells- GPU driver issue.I would start investigating in that order. Link to comment Share on other sites More sharing options...
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