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ljenk

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Would it be possible to create a HUD minimap with a blip that represents and moves with the player? If you're like me and forget where you're going a lot, constantly bringing up the pip-boy to look at the local map can get...tiresome. The best place for it would probably be top left of the screen. It would need a toggle function, or work with Gopher's iHUD / oHUD as it could get in the way at times. I'm not bothered about lots of detail, just a small version of the basic pip-boy map would do fine.

Edited by ljenk
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That does look pretty cool, I will try it at some point. It doesn't help with navigation though, which is my problem. I'm guessing it's not easily do-able, as it's such an obvious idea and nobody has made it. Still, thought I'd throw it out there just in case.

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It might be possible to take the world map and overlay the radar hud over the portion of the map where the player is.

 

I doubt it would be possible for the local map, since that is generated by the game engine at run-time and doesn't rely on external assets.

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